MIGS 2011: Richard Lemarchand on Uncharted
Naughty Dog's co-lead designer on pulp adventures, working practices and the state of videogame storytelling.
Naughty Dog's co-lead designer on pulp adventures, working practices and the state of videogame storytelling.
The comedian, writer and actor discusses a lifelong passion for playing - but not for cutscenes.
1Creative director Alex Amancio on keeping the chaos out of Constantinople and getting six studios to pull together.
We ask the man who's writing the end of Ezio's story how he blends historical fact into gaming fantasy.
3We go in-depth with Epic's creative director on Gears Of War 3's story, themes and design.
8Valve’s co-op take on undead horror redefined online play and scared us witless. Not bad for an apocalypse with just 30 zombies.
2We talk to company founder Martin Edmondson’ about the unexpectedly delightful story weaved between the game's racing.
With checkpoints and scripted sequences, Absolution isn’t afraid to make some big changes to the Hitman formula. We ask IO why.
2We look at two indie procedural world projects to ask, can their innovations benefit mainstream gaming?
4Executive producer Patrick Bach explains why Battlefield 3 is moving away from Bad Company's tone.
The man behind Flashback discusses his new survival horror.
We look at how the National Film and Television School hopes to redesign the game designer.
The Psychonauts developer has had to learn its own lessons while working on its first educational title.
Naughty Dog's creative director Amy Hennig on the continuing charm of Nathan Drake.
We blow the case wide open on Rockstar’s off the record, on the QT, and very hush-hush sandbox crime drama.
We return to Aperture's labs to investigate the science and storytelling behind Valve's sequel.
We unpick the nuances of the Deus Ex prequel’s dark, engaging futurism with Eidos Montreal.
Firaxis' exploration of our friends and galactic neighbours left Earth, but kept hold of humanity.
From 2D to part IV: how a bunch of British creatives invented a genre.