Places: Ico's castle
How its austere architecture conceals a pulsing heartbeat, plus Team Ico's little-seen concept art.
2How its austere architecture conceals a pulsing heartbeat, plus Team Ico's little-seen concept art.
2The stuff that gets in the way of play, plus your chance to buy Richard Garriott's house.
1We all start with the best intentions, but somehow things often go awry. What's the problem, asks usability expert Graham McAllister.
10Developer Tiny Speck has used a simple mobile running game to demonstrate the potential of its Glitch API. Dubbed, fittingly, Simple Runner, the building blocks of the game are a simple run and jump game in which you make a sphere dodge other shapes in order to travel as far as possible (you can see it in action in the first video below). More >
We speak to mission design director Falco Poiker about the pressures and profits of building a game a year.
2Plus, where indie games are made and possibly the best Facebook game so far.
Your players are fickle, impatient and your ultimate boss, and you have to keep them happy, says PopCap's Giordano Contestabile.
Find your future at Guerilla Games overseeing the multiplayer component of its next project, Media Molecule or Crytek UK.
How does the taking of Bin Laden compare to the onscreen activities of the modern gamer?
Jaakko Iisalo tells us how Rovio made the world's most successful mobile game.
Unity Technologies has used its Unite 11 conference to confirm which of the features it announced in July will be added to Unity3D in its forthcoming 3.5 update. More >
We go in-depth with Epic's creative director on Gears Of War 3's story, themes and design.
8The game's producer talks solo campaigns, rebalancing multiplayer classes and Battlelog.
6The Witness and Braid developer on puzzles, freedom, Minecraft and the future of consoles.
4Graham McAllister on why it's so hard to put Kairosoft's pocket management sim down.
1Find your future at Crytek UK - to work on Homefront 2? - or up and coming Playground Games.
Tiger Style's Randy Smith and Theron Jacobs discuss Superbrothers' and Capybara's charismatic adventure.
1Eidos Montreal outsourced Deus Ex: Human Revolution's controversial boss battles to Grip Entertainment, whose president Paul Kruszewski admits in a behind-the-scenes video that he came into the project with no prior experience of the series. "Full confession: I'm a shooter guy," he says. "I was coming into this not knowing a lot about the Deus Ex world. The guys at Eidos gave us the design, gave us the engineā¦and we gave them back that experience." Many players will agree with Kruszewski's admission that bosses were a tough balancing act given the freedom afforded by the game's augmentation system - "Balancing that was brutally hard," he says - but may disagree with his claim that Grip succeeded. "I've been building technology for 20 years," he says, "and it's one of the cleanest, best pieces of technology I've ever built."
1How a dash of redneck charm brought Gearbox Software's world to life.
2Plus HP Lovecraft envy and blocky resonance cascades.