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The Darkness II Updated Q&A; - New Powers and Gun Channeling

In The Darkness II, you'll gain all-new superhuman powers. Producer Seth Olshfski explains and shares four exclusive new videos.

The Darkness II will be a sequel to the comic book-inspired action adventure game that put you in the shoes of hitman Jackie Estacado. This time around, Jackie's moved up in the world, and his ability to control the mysterious power known as The Darkness has also improved. In addition to being able to use The Darkness to sprout two new limbs (so that he can wield guns in both of his hands, and in his Darkness-powered limbs, to "quad-wield" guns), he'll have new powers to subdue his foes and even abilities that make him a more deadly shot. We sat down with producer Seth Olshfski to get the details.

Watch the Darkling in action in The Darkness II.

GameSpot: We understand that in The Darkness II, Jackie will gain plenty of new powers and abilities. Tell us about the upgrade process. How does he unlock upgrades for his various powers?

Seth Olshfski: To understand how Jackie gets more powerful through The Darkness II, we should start with the idea of "dark essence." Jackie discovered somewhere between the first game and the second that all dark, chaotic acts create some amount of the stuff. Dark essence is a kind of psychic splatter that can be harnessed for different effects. Sometimes it gets absorbed into objects (such as the knife of the infamous serial killer Jack the Ripper), and other times, if you know enough about how it works, you can absorb that energy yourself. That's what Jackie's learned to do--he absorbs the dark essence generated when he kills enemies, and turns that into extra awesome Darkness powers and talents.

In the game, this means that there are certain places in the world--we call them "talent shrines"--where Jackie can spend his dark essence. Just click on the talent shrine and you'll see all the powers available to Jackie in the talent tree.

GS: Tell us about some of Jackie's new and improved powers, such as swarm and black hole. What are some of the new ways he can use to dispatch his enemies?

SO: Swarm is a pretty awesome power that we haven't talked about yet. It's an active power, so functionally, the player presses a button in combat to summon the power, and then the demon arms vomit out a green fire infused with dark essence. That fire clings to and burns a couple of enemies, and fully immobilizes them for a few seconds. On top of that, you can upgrade swarm so that it lasts longer, hits more enemies, or does damage to them. Swarm can turn a tough five-on-one fight into a cakewalk while Jackie shotguns down his helpless enemies.

GS: We also understand that in addition to his offensive powers, Jackie will also have some tactical abilities, such as stun and distraction powers, that he can use to temporarily neutralize his foes. How do these powers work?

The swarm power lets Jackie immobilize his foes.

SO: In addition to swarm, another good example of a tactical power would be demonic lift. This power is part of the demon arm tree, and lets you immobilize airborne enemies. So, before you upgrade to demonic lift, you can slash an enemy vertically and send them flying into the air and crashing into the ground. After you upgrade to demonic lift, you can vertically slash an enemy up into the air, and they'll be suspended at about gun-level, completely helpless for a second or two. This lets you do pretty much whatever you want to your enemy--grab them to do an execution slash an arm or leg off, or just fire off a shotgun blast to the face. You can also combine this with other unlockable talents like ground pound--which creates a gib-infused explosion if you slash an airborne enemy into the ground.

GS: We also understand that Jackie, being a hitman by trade, can also do some neat tricks with his firearms in the form of "gun channeling." How does this system work?

SO: Gun channeling is an active power that replaces Jackie's bullets with the power of The Darkness. So when you activate the power you are suddenly doing way more damage, and no longer need to worry about ammo or reloading. I personally like Gun channeling when I'm dual-wielding UMPs--the carnage potential is huge when you can fire off a couple hundred bullets without letting your finger off the trigger.

Gun channeling can also be upgraded to last longer and recharge quicker. You can also buy the "heart of darkness" talent which lets you see through walls--and even shoot through them--when gun channeling is active. And if you upgrade this ability even further, you can purchase "gun kata," which turns ammo into heart-seeking bullets that home in on heat-targets.

GS: Finally, is there anything else you'd like to add about the game?

Gun channeling makes bullets even deadlier.

SO: Jackie's quad-wielding abilities afford the player so many options to upgrade not just his abilities to fire guns and wield the demon arms, but also darkness powers and the simultaneous use of these powers while in combat. The deeper, more-complex upgrade system really adds another dimension to the combat system in Darkness II, and we're really excited for people to try it out.

GS: Thank you.

35 Comments

  • BrySKii

    Posted Oct 8, 2011 4:45 pm PT

    why couldn't they have just kept they same graphics as the first game? i think the graphics of the first made the story and the characters darker.and the darkness is something frightening and violent, not colorful and goofy. idk, we'll just have to see i guess.

  • Dreammosaic

    Posted Oct 8, 2011 3:47 pm PT

    Really looking forward to this game. Still own and have played through the first Darkness several times. Hopefully this game is incredible.

  • Witchblade13

    Posted Oct 8, 2011 2:20 pm PT

    This game looks amazing and fun! Feb. 7 just can't come soon enough D: Alright Top Cow, now I'm waiting for games off of your other franchises >.

  • EpicNoobOwnage

    Posted Oct 8, 2011 1:34 pm PT

    Yes bring on the guns and demonic possession.....Guns, Demons, and vengeance= a very gory fun game!

  • Waximizer

    Posted Oct 8, 2011 1:05 pm PT

    wtf with that british flag

  • gotrekfabian

    Posted Oct 8, 2011 10:51 am PT

    I really enjoyed the original Darkness. I just hope they are going to put lots more TV/film footage in again. I found sitting with the girlfriend watching To Kill A Mocking Bird a novel experience. Popeye was good too!

  • kiranbvsn

    Posted Oct 8, 2011 10:45 am PT

    personally i've never played darkness, but i will try this one

  • 100proofsoco

    Posted Oct 8, 2011 10:02 am PT

    @ :38
    thats awesome. Mountain Dew anyone?

  • slipknotmaggot1

    Posted Oct 8, 2011 10:01 am PT

    how bout everyone stops b!tching til the game comes out.

  • adamomars

    Posted Oct 8, 2011 8:34 am PT

    a few people seems to know a lot. they know what others think, and why they are what they think they are. what they dont know is that nobody thinks like them. the others dream of lesser things with greater demand. these ones go about, only knowing what their told.

  • mammoth92

    Posted Oct 8, 2011 8:22 am PT

    I think it's a bit early to be commenting on frame rate issues. The clips you are seeing are not from the final version of the game. They still have several months of development time.

  • justicxprime

    Posted Oct 8, 2011 7:50 am PT

    Anyone who complains about art style/graphics truly isn't a gamer, it's the story and game play that really matter, i dont see you guys not playing borderlands because its cell shaded. BTW the cell shaded look is a nice refreshing take on violence, I'm sick of games trying to be "realistic" if I want realism I go outside and interact with REAL things.

  • justicxprime

    Posted Oct 8, 2011 7:41 am PT

    @thenephariouson And you do realize the main complaint of the first game was the gun play right!? so clearly they are trying hard to make the one thing that a lot of people didn't like, better. 0_o

  • justicxprime

    Posted Oct 8, 2011 7:35 am PT

    @thenephariouson The graphics ARE appropriate just from the simple fact that the game is based off of a comic, The cell shaded look arcs back to games comic roots. Do some research before commenting on topics you know nothing about.

  • justicxprime

    Posted Oct 8, 2011 7:34 am PT

    @splinter10 that's not frame rate issues, that's called they slowed the trailer down to make it seem more dramatic.

  • splinter10

    Posted Oct 8, 2011 7:19 am PT

    This just reminds me of those crappy 90's PC games that only a few people ever bought. It also looks like it will have frame rate problems.

  • Forcecaster

    Posted Oct 8, 2011 6:10 am PT

    @Shelledfade1
    Blood is blood and guts are guts. No matter the visual style. If it will be way too lifelike, they will give an adult only rating. I am absolutely satisfied with this game and finally it's time to check it out on the PC!

  • thenephariouson

    Posted Oct 8, 2011 4:42 am PT

    I would however like to see a sequel to Dark Sector.

  • thenephariouson

    Posted Oct 8, 2011 4:40 am PT

    Although the graphics are ok, i dont feel they are appropriate here, i also get the feeling the developer has gone down the runnie-gunnie route and fear this will have a negative effect on the overall feel, as one of the main reasons the original Darkness was so good, was the that it had an immersive and quite unique story line, in addition to being a dark and moody experience. I feel as though these elements will be missing from D2 as it appears the main focus is simply on gunplay in order to make it a more accessible shooter.

    Just my two penneths worth : )

  • vincentmon

    Posted Oct 8, 2011 3:27 am PT

    I really like the concept of the darkness and really loved the first game, but in my opinion, this suppose to be a dark, violent and mature (funny, but mature) game, and the cell shaded graphic doesn't give that feeling.
    it gives the feeling of a cartoon, instead, in my opinion they should have went for realistic scary look with strong sense of dark places versus light places and a an atmospheric lighting,
    like the interrogation scene from the first one, was scary scene, remember that scene guys?

    In my opinion we should be a little scared playing the darkness, and comic book graphics doesn't do it, for me anyways...

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