Review

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Bastion review

Summer of Arcade kicks off with an RPG defined by its dazzling narration.

Bastion is a game about rebuilding a world, a game in which every step you take sees a lost landscape flinging itself back together around you, as fragments of paving tile and shards of scenery spin upwards to meet your passing feet. It feels like a magic trick, but it’s not. The real magic trick lies with the other defining feature: narration. 

That’s because Bastion is also a game about the spoken word, a game in which one of the NPCs isn’t just there to dole out the waypoints, shuffle you  towards the next fight and keep the potions flowing, but to link the worlds of the couch-bound adventurer and his silver-haired onscreen avatar by detailing his exploits as they happen. It’s pure sleight of hand, dazzling and disarming: a complex latticework built from simple sentences and triggers, and then drawn together by your choices.

Brilliantly – and this is a game of a hundred glittering brilliances – Bastion’s monologue doesn’t just react to the big, world-rupturing decisions that occur towards the end of the adventure, but to your moment-to-moment fancies at every step of the way. Which of the dozens of onscreen enemies to shoot first, when to opt for a ranged or melee weapon, whether to glug a tonic, go on a rampage or accidentally fall off the lip of this half-finished universe: nothing escapes the narrator’s eye. He never repeats himself, and yet he never lapses into prosaic football chatter, either. You can put thoughts of Hansen and Gray presiding over the isometric pitch of this sprightly action-RPG aside: this is about pummelling one swarming monster into the next in the company of a whisky-voiced American ancient who shares his numinous hillbilly wisdom whenever the moment pleases him. “Words can’t express what happened,” he says on one occasion. “But they’re all I got.”

He’s a confidante rather than a commentator, and so it’s not so much a victory for storytelling as it is for basic emotional resonance. Strange as it sounds, you shouldn’t expect the voice in your ear to untangle Bastion’s plot for you (truth told, it’s still a thick fantasy snarl, albeit an unusually earnest one). Instead, it will bind you tightly to the unfolding action, weaving a conspiratorial spell that creates an unexpected intimacy as you move from distanced lock-on fire to more immediate button mashing. By the end of Bastion, you’ll feel far closer to the game than you might have expected. You’ll be invested in its outcome in a way that, say, merely understanding what’s going on could never have achieved.

Comments

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Brilliant! I told myself that

Brilliant! I told myself that the next game I buy must get ≥ 9/10  (90/100) from two of the three editorials/websites that I respect: EDGE, Game Informer, and IGN. But what's this? A perfect 3 for 3, much better indeed. I can't wait  to start rebuilding the Bastion.

Wow the tumbleweed is really

Wow the tumbleweed is really starting to amass here, huh?

 

 

It was probably a bad idea to

It was probably a bad idea to wipe all our accounts.

It was...I just bought

It was...I just bought Bastion this morning and so far REALLY liking it.  Unfortunately I've been busy making lunches and cleaning to get to play it much but the hour or so I've put into it has been great.

I'm definitely liking that

I'm definitely liking that this is a game that is supported at its core by strong gaming fundamentals, and is not gimmicky art substituted for game like we saw with Limbo and Braid, where the atmosphere, and aesthetic are the main draws, and dare I say the only ones. Take a game like ME where both elements are there only to supplement that gaming experience, and without it ME isn't nearly as great at it was.

hehe Mike I think I feel

hehe Mike I think I feel exactly the opposite to you about this game! Its fundamentals, to me, are those of a rather bland dungeon crawler - Deathspank or something. All the XBLA indie hipster stuff is present and correct, but I just don't think there's a game there. Horses for courses!

Merlazoid's picture

This game is well worth the

This game is well worth the asking price and more. The narration is excellent throughout, humerous and never over used. The game itself is just as fun, I never really felt anything got repetitive and a new weapon always kept things fresh. Each location introduces several new enemys and ways to beat them and never wrings them dry.

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