Out There: sexy Mass Effect, real Pip-Boy
Plus concepts from an unreleased post-apocalyptic driving game and the best video game song ever.
1Plus concepts from an unreleased post-apocalyptic driving game and the best video game song ever.
1Mario in drag, Halo romances and real-life Koopas (sort of).
Two games produced over 12 working days at Birmingham City University's Gamer Camp: Nano have been made available for free on the App Store. They Came From The Deep and Aliens Vs. Humans were developed by thirteen trainee artists and programmers during the scaled down version of Gamer Camp: Pro, the full 12 month long Masters course which starts in September and currently has only three places remaining. “Gamer Camp: Pro has been designed from the ground-up by developers such as Sony Computer Entertainment Europe, Blitz Games Studios, Codemasters, FreeStyleGames and Rare," says Gamer Camp operations director Oliver Williams, "to recreate a graduate’s first year in the games industry, culminating in a PlayStation 3 game to be potentially published on the PlayStation Network.” Meanwhile, Gamer Camp: Mini, which lets trainees study the first three or 8 months of Gamer Camp: Pro and receive a Postgraduate Certificate or Postgraduate Diploma, launches this month. To sign up for either course, follow the source link below.
Why gamification is bullshit, the power of carrots, the importance of hurting players’ feelings, and how to build a stairway with no hands.
Crunch psychology, the pleasure of killing a great enemy, RPG stats, and the beauty of Brink: the first of our link log series.
Speaking at the Develop conference in Brighton yesterday Iain McCaig, a noted concept artist who has worked on the Harry Potter and Star Wars films, revealed that those waiting for the first game from Respawn Entertainment - the studio founded by deposed Infinity Ward heads Jason West and Vincent Zampella - may be waiting for some time. "I'm having the most fun working with Respawn Entertainment right now," he said, "and I hate that I can't show you guys what I'm doing there until 2015."
Respawn Entertainment, the studio founded last year by ex-Infinity Ward heads Jason West and Vince Zampella, has hired a Hollywood movie veteran as its new art director. It’s the first time that Matt Codd, who has previously worked on projects like Saving Private Ryan, Twelve Monkeys and Chronicles of Riddick, has worked in the game industry. In an interview on Respawn’s site, Codd said he was attracted to the field by the freedom it grants creators. “… Your mind gets so blurred working on movies and I think it was the other concept guys telling me that how they enjoyed working on games and how much more freedom and time for their imagination they had. So when I was asked to come and meet and do this game I thought ‘If all those things are true, I’d love to come do it,’ and sure enough, it seems that way.” He also said of the difference between the movie and game industries: “…On movies they slap a script in front of you. Pretty much 80% of the movie is going to be made that way. But what’s interesting about this company, or games, I’m not sure if it’s the same way everywhere, is they’re inventing as they go along and then seeing if it fits or if they need to take it out, it’s a far more imaginative way of coming up with entertainment.”
1Development courses, talks and more planned for Vancouver computer graphics festival this August.
Early bird rates for Vancouver's annual computer graphics conference expire tonight.
PopCap has posted on eBay the first of a set of weekly batches of art that will end on July 12, including Peggle's Bjorn, Zuma's ball-hungry frog and one-off commissions by its artists. Proceeds from the sales will go to UK charity SpecialEffect, which helps children with disabilities enjoy videogames, and US charity Starlight Children's Foundation, which helps children in hospitals. Our choice? You can't go wrong with some Dr Zomboss concept art.
3Dundee university's Dare Academy also includes courses covering design and testing, under the Dare To Be Digital banner.
Buys out middleware developer for $36m to offer more efficient, integrated development tools.
Sources confirm reports that studio has significantly cut back on its art department, replacing full-time artists with contractors.
The creative, innovative and sometimes inspired from a year that redefined the art of games.