Region Specific: Paris
The French capital’s developers want the world.
The French capital’s developers want the world.
The city of lights is home to a group of developers who plan to take the ‘French touch’ to the rest of the world.
A fast-growing publisher and developer using Darwinian logic to accelerate growth.
A studio founded by industry veterans that’s taking the Parisian fight worldwide.
With 50 territories to cover, staff at this young publisher know all about focus.
This developer is happy to co-operate in order to punch above its weight.
One of the world’s most beautiful cities is home to a bountiful development scene.
We talk to Alex Macris, co-founder of the technology company that wants to make playing games more like YouTube.
A studio that’s serious about being hardcore.
We speak to project manager Jean-Baptiste Franjeulle about the non-profit association helping to put Paris’ talent on the map.
Sony Pictures is said to be on the verge of finalising a deal with Ubisoft that will see it bring the Assassin's Creed franchise to the big screen. More >
Almost four years after first police raids, Parisian appeals court awards Nintendo €4.8 million in damages.
U-Sing publisher Mindscape has shut its last internal development studio and confirmed plans to withdraw from the videogames business after three decades, Develop reports. The closure of Paris-based developer Punchers Impact, which was formed in December 2009 with staff drawn from the likes of EA and the ashes of Free Radical, is to result in the loss of around 40 jobs. Punchers Impact built various casual games for home consoles, but the failure of PC racer Crasher to make an impact at retail hit Mindscape hard. “We had relied much on that game,” a company spokesperson said. “It was not a success and was important to us that it was. We are no longer going to work in the game software business.”
French publisher Gameloft has reported sales of €76.8 million for the first half of calendar 2011, up 15 per cent year-over-year. The firm said the growth was driven by sales in emerging markets and by the success of its smartphone and tablet games, sales of which grew 55 per cent over the previous year. Gameloft plans to launch approximately 20 smartphone and tablet games during the second half of 2011, which it forecast should drive “solid sequential growth in the third and fourth quarters”. In the long-term, the company says it “appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on mobile phones, tablets, social networks, TVs and consoles”. Last September, Gameloft announced that it had achieved over 20 million game sales through the App Store, having released 100 titles since the digital distribution platform’s launch two years earlier. The company was formed in 1999 by the Guillemot family brothers, who are also the founders and owners of Ubisoft.
Ex-Ubisoft developers Audrey Leprince and Emeric Thoa have established a new mobile game studio, The Game Bakers. Based in Paris and Montpellier, France, The Game Bakers is “dedicated to crafting AAA quality games for mobile platforms”. Having previously worked on titles including Tom Clancy’s EndWar and Splinter Cell Double Agent, the pair will now “focus on smaller scale, more agile creative projects that will take advantage of the opportunities afforded by touch devices and the exploding mobile market”. The Game Bakers is currently developing Squids, an adventure game set for release on mobile platforms, PC and Mac this autumn.
Higher education listings from across Europe.
1Paris-based division to adapt the company's properties for film and television.
Though battling established competitors on multiple fronts, Eugen's elegant take on deep strategy proves an effective counter-measure.
Disaster-themed game moves from Darkworks to internal Ubisoft Shanghai.