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Out There: Quake changed my life

Plus, revolutionising the laundry industry and why Scott Foe is the most spectacular failure in videogames.

"There’s a saying here in venture capital, “You aren’t anybody until you have failed three times.” Which works out for me, because I am the most-spectacular failure in games industry history."
Venture capital consultant Scott Foe explains all the ways in which he's failed - he worked at Sega on Dreamcast and on 2004 mobile MMOG Pocket Kingdom for N-Gage, and then for Nokia on the RedLynx-developed Reset Generation. They were both fantastically forward-thinking games, and both almost entirely failed to make an impression.

Today, we’re totally obsessed with Slayin’, a simple pixelart slash ‘em-up that’s based on Skipmore’s (Synopis Quest) Drancia, but a lot more forgiving and smoother to play.

"Quake really did change my life. Quake was an approachable piece of technology, and the tools were simple enough for an artist with enough persistence to struggle through and learn the ropes."
Tim Elek, effects artist at Epic, explains how Quake changed his life.

By fusing an arcade machine to a washing machine, Kingston University design student Lee Wei Chen may think she's made videogames "useful", but actually, she's stumbled on to the secret to revolutionising the laundrette industry. The concept is simple - when you lose all your lives or run out of time you must buy extra credit to continue your game - and the wash (via GameSetWatch).

Our embedded correspondent can confirm the following reading of Dark Souls is entirely correct.