Somethin' Else on Papa Sangre's value
Company boss Paul Bennun talks premium pricing and choosing iOS.
Company boss Paul Bennun talks premium pricing and choosing iOS.
Annoying cats, Wikipedia-based board games and finding yourself - or not.
Workout title makes it nine consecutive weeks on top as Zelda sales reveal first green shoots of 3DS's recovery.
1Why the future of Jagex's ageing MMORPG lies in the creativity of its players.
The perfect emulator, a Kinect monkey and fictional logos.
EA, PopCap, Rovio and Zynga all on board as games arrive on Google's new social network.
1Gong given to Motionscan performance capture tech, which has helped to push videogames another step towards mainstream entertainment.
Split/Second used to demonstrate chair that delivers "spine tingling" sensations.
Nerd rage, frightened dwarves and the death of gamers - another day on the internet.
Graham McAllister presents the five reasons why Plants Vs Zombies is a masterclass in experience design.
Id creative director Tim Willits on why the next generation will live in the cloud, and how id Tech 5 is built for it.
2One of gaming's biggest franchises was almost killed before it cleared the beach.
De Blob 2 developer Blue Tongue, THQ Studio Australia and Phoenix development team closed in "strategic realignment."
2Staff told to accept job with Mad Max director's production studio KMM or face redundancy.
2Taito makes rhythm-action fresh again in this finely crafted iOS gem.
1Long-range night vision and the undead meet in this slow-mo high-score shooter.
Crunch psychology, the pleasure of killing a great enemy, RPG stats, and the beauty of Brink: the first of our link log series.
Can this Metroid-style XBLA adventure live up to its sparkling art, or indeed, its inspiration?
Should games take more notice of players' whims? It would make them more meaningful, says Thief co-designer Randy Smith.
1Workout title outsells the rest of the top five combined as it holds top spot for an eighth consecutive week.