Award-winning Works

Art Division

Spyglass
© Fumiaki Murakami
Excellence Prize

Spyglass

Installation

Artist : MURAKAMI Fumiaki

(Japan)

MOVIE

Terms and Conditions

Profile

MURAKAMI Fumiaki

MURAKAMI Fumiaki

Born in Kobe, 1978. Studied at Nagoya Zokei University of Art & Design and University of Tsukuba. Creating installation works with the concept of art and technology. He received high recognition when he presented his works not only in Japan but also in the United States, Germany, Canada and other countries.

Comment

In this piece, I tried to reconstruct the relationship between art and technology and it is the culmination of 8 years of my work. Also, this work aims to return the electronic media using sophisticated modern technology to the human body, and try to re-acknowledge "seeing" is a part of physical exercise. Thanks very much for your high evaluation on my work. I would like to express my deep gratitude to all the people who were involved in this work.

Reason for Award

A very sophisticated device. Moreover, a strange world of the image which is realized when one looks into the device. The world is a memory of the artist himself. And what surprises one is that the artist presents an image of the whole celestial globe with a world which does not exist. Also, the balance between interaction and the massive device is superb. By improving the quality of the presentation of image, it will transform itself into further sophisticated work. This work makes one feel great expectations for the future possibility of this young artist who is still in his 20s.

11 Q&A

Q1
How old were you when you "created" something first time in your life? At that time, what did you create, and what kind of medium did you use?
A1
Honestly, I don't remember clearly. My grandfather was a carpenter and I recall that his workshop was full of tools. My earliest recollections are of making various small objects there with my father.
Q2
What kind of tools or medium do you use now? Please tell us the reason why you choose them.
A2
I use many different kinds of media, computers, electronics, photography, video cameras, as well as metal and wood working tools. In fact, I use every means at my disposal to express my ideas. Computers are the quickest way to convert my thoughts and images into visual expressions, but material processing techniques are necessary to make them into actual works.
Q3
If you could get "dream tools/medium" for your creation, what do you wish to get?
A3
I have never thought much about it, as I have never had to design a tool myself, but I would imagine that my perfect tool would have infinite applications, somewhat like Lego blocks. When my tools have limitations, I feel like the picture in my mind is inhibited.
Q4
Do you have any consistent subject matter or theme through your works? If so, please explain us.
A4
The consistent subject matter throughout my works has been "the relationship between art and technology". I am especially interested in exploring, through the medium of art, the connection between high technology and man.
Q5
Please tell us the most difficult or considerable part when you create your work.
A5
When we make extensive use of technology to produce art, we tend to focus on the former at the expense of the latter, but I doubt that this approach is really capable of touching peopleÕs hearts. I believe that real art work is a part of the personal history of the artist, exuding his mind and thoughts, by which the viewers are moved.
Q6
Have you ever felt that your work is a "media art"? Also, what is the difference between "media arts" and "traditional fine arts"?
A6
I cannot help feeling that this is so, as my work belongs to the media arts. I think it is natural for us, being ourselves surrounded in the modern world by high technology, to seek to utilize such things as computers in producing art. However, for the artist, the drawback of using digital technology is that it has to be 100 percent accurate. Even one small wiring mistake can prevent a composition from working, whereas perhaps in something like painting or sculpting, one may succeed with only 80 or 90 percent of perfect accuracy.
Q7
As an artist/creator, please tell us your approach, stance or point of view when you create your work.
A7
To reconsider the things we usually assume to be normal.
Q8
What is your motto?
A8
I don't have one especially.
Q9
What kind of situation in every day life do you get inspired most?
A9
I usually get inspired when I am dislocated from my daily life; for instance, when I am abroad.
Q10
What kind of vision do you have in your future development as the creator?
A10
I would like to keep actively creating works, whilst at the same time teaching others about the technical side of media arts.
Q11
Please name of the people, things, or phenomena that you have got most influenced by as the creator.
A11
Leonardo da VINCI :
He might be too famous to name here, but I am in awe of him on account of his wide range of studies, both in science and the arts.

IWAI Toshio :
When I was in high school, it was through his work that I discovered the genre of Media Arts.

John Jay (Creative Director of Wieden + Kennedy Tokyo LAB) :
He has been my mentor since I was 17 and has always encouraged, supported and believed in me, nurturing my creativity. He never gives up and faces every challenge he meets. John and I share the same dream, objective and vision towards Asia.

TANIKAWA Shuntaro :
His poetry, even between the lines, is full of imagery.