Marvel vs Capcom 3/Trish

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Marvel vs Capcom 3
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Contents


Trish

Image: trishface.jpg

In a nutshell

Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than she is. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Hopscotch
File:shot.png File:tiltdown.png
70,000
trap
Round Harvest
File:Beta.png Peekaboo
File:shot.png File:tiltup.png
10,000
trap
Round Harvest
File:Gamma.png Low Voltage
File:shot.png File:front.png
121,900
Max Voltage

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
File:u.png in the air
If you've Air Dashed
you cannot Double Jump
Air Dash
Any direction in the air + File:atk.png + File:atk.png
If you've Double Jumped
you cannot Air Dash
Standing Light
File:l.png
38,000
Crouching Light
File:d.png + File:l.png
40,000
File:low.png
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
48,000
File:low.png
Standing Heavy
File:h.png
70,000
Crouching Heavy
File:d.png + File:h.png
68,000
File:low.png
Standing Special
File:s.png
80,000
File:launch.png
Standing Heavy Without Sword
File:h.png
65,000
Crouching Heavy Without Sword
File:d.png + File:h.png
65,000
File:low.png
Standing Special Without Sword
File:s.png
75,000
File:launch.png
Jumping Light
air File:l.png
43,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
52,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
75,000
File:high.png
Jumping Heavy Without Sword
air File:h.png
70,000
File:high.png
Dive Kick
air File:d.png + File:h.png
70,000
Jumping Special
air File:s.png
80,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Low Voltage
File:qcf.png + File:atk.png
70,000 File:l.png
95,000 File:m.png
121,900 File:h.png
File:airok.png
Hopscotch
File:qcb.png + File:l.png
80,000
File:airok.png
Peekaboo
File:qcb.png + File:m.png
10,000
File:airok.png
Round Trip
File:qcb.png + File:h.png
121,600
File:airok.png
    Switch Sign
After Round Trip, File:dp.png + File:atk.png
File:airok.png
Alters speed of the sword:
File:l.png slow
File:m.png fast
File:h.png stop
Flight
File:qcb.png + File:s.png
Lasts 2 seconds.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Max Voltage
File:qcf.png + File:atk.png + File:atk.png
15,000 x 30
Round Harvest
File:qcb.png + File:atk.png + File:atk.png
237,900
Homing
Duet Pain
File:dp.png + File:atk.png + File:atk.png
400,000
File:startupinv.png

Apprentice Combos

Strategy

Tips and Tricks

  • You can only have one of each trap active at the same time. Try to alternate placing each one while moving forward to push your opponent into a corner.
  • You can lay both traps in the air. The Peekaboo appears in the air with you, but the Hopscotch still appears on the ground. This is extremely useful for defending an area on the screen.

Basic Strategy

Advanced Strategy

  • Using Trish's Round Harvest super will just get her pushed away by advancing guard, allowing her to do a little chip damage and not much else. However, using partners during this can make it one of the most serious threats in the game. Video examples courtesy of DandyDLC.
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