Marvel vs Capcom 3/Thor

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Contents


Thor

Image: thorface.jpg

In a nutshell

Thor is terrifically slow, but extremely powerful. His combos are short but pack a huge punch, and his command grab starts combos for him. Finding ways to trick your opponent into falling into yet another grab is the key to success with Thor. Being cornered by Thor is the last place you want to be, but he'll have a hard time putting you there without the help of his assists.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Mighty Spark
File:shot.png File:front.png
114,100
Mighty Thunder
File:Beta.png Mighty Smash
File:direct.png File:tiltup.png
50,000 + 50,000
File:groundbounce.png
Mighty Tornado
File:Gamma.png Mighty Strike
File:direct.png File:tiltup.png
133,000
Mighty Tornado

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction + File:atk.png + File:atk.png in the air
Standing Light
File:l.png
65,000
Crouching Light
File:d.png + File:l.png
63,000
File:low.png
Standing Medium
File:m.png
90,000
Crouching Medium
File:d.png + File:m.png
97,600
File:low.png
Standing Heavy
File:h.png
110,000
Crouching Heavy
File:d.png + File:h.png
105,000
File:low.png
Standing Special
File:s.png
110,000
File:launch.png
Jumping Light
air File:l.png
68,000
File:high.png
Jumping Medium
air File:m.png
85,000
File:high.png
Jumping Heavy
air File:h.png
100,000
File:high.png
Jumping Special
air File:s.png
110,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Spark
File:qcf.png + File:atk.png
80,000 File:l.png
108,300 File:m.png
143,200 File:h.png
File:airok.png
Mighty Smash
File:dp.png + File:atk.png
70,000 + 70,000 File:l.png
70,000 + 100,000 File:m.png
70,000 + 148,600 File:h.png
File:hardknockdown.png File:l.png only
File:groundbounce.png File:m.png only
File:otg.png File:h.png only
Mighty Strike
File:rdp.png + File:atk.png
70,000 per hit
Charged Mighty Strike
File:rdp.png + hold File:atk.png
50,000 , 50,000 , 100,000
Mighty Hurricane
File:hcb.png + File:atk.png
130,000 File:l.png
150,000 File:m.png
180,000 File:h.png
File:throw.png File:airok.png
Flight
File:qcb.png + File:s.png
Lasts 2 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Tornado
File:qcf.png + File:atk.png + File:atk.png
321,600
File:airok.png
Mighty Thunder
File:dp.png + File:atk.png + File:atk.png
130,000 x 4
File:otg.png
Mighty Punish
File:hcb.png + File:atk.png + File:atk.png
310,000
File:throw.png

Apprentice Combos

Strategy

Tips and Tricks

  • Thor can cancel his crouching Heavy before it hits into his Mighty Hurricane command grab. Doing so, called a 'Kara Cancel', provides him with a massive increase in range.
  • Try to use Mighty Hurricane on opponents as they finish an Air Recovery flip to restart your combo. A great way to do this in the corner is to finish an air combo with Special, land and do a Heavy Mighty Smash. Jump forward right away and input the Mighty Hurricane.
  • Loads of characters can crouch Thor's projectiles, so be careful how you use it. The startup sparks do have a hit area, however, and this move has some use in combos.

Basic Strategy

Advanced Strategy

Character-Themed Cocktail

Blended whiskey, brandy, and gin.

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