Marvel vs Capcom 3/She Hulk
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
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She Hulk
In a nutshell
She-Hulk will be compared to other command run characters, like SF4's El Fuerte, but she has much more to offer than you'd expect at first glance. This in-your-face character has a number of options to use to help her get inside, and once she is there, her equally deadly normal attacks and throws can lead to huge damage or nasty resets. What is worse than thinking that She-Hulk's high damage combo is ending, only to be grabbed out of the air and have it start all over again? Players who want a speedy and unique grappling experience shouldn't object to playing as She-Hulk.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Special Moves
Somersault Kick
Hyper Moves
Emerald Cannon
342,000 total
Apprentice Combos
Strategy
Tips and Tricks
- There are dozens of situations in which She Hulk can enter Runner's Start and OTG with a Torpedo. You can super cancel the Torpedo into the Drop Kick Combo for big damage in any of these situations. Try it after an air combo, a back throw in the air, or even after Road Rage!
- If you want to reset your opponent, try hitting them OTG with Torpedo, as mentioned above, but instead of using a Super, wait for them to air recover and then nab the with Heavy Strike or Taking Out the Trash.
- She-Hulks Heavy Strike is a running-grab. This move is fast and will catch a lot of players. Each time it does, you score a dizzy and the combo or reset attempt of your choice.
- In an air combo, She Hulk can combo into her Senton Bomb, and then cancel that into a Team Aerial Combo to recover in time to relaunch. This should add some extra damage to her combos before attempting a reset. Video example from Team Khaos and AEIFrank.