Marvel vs Capcom 3/Sentinel

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Marvel vs Capcom 3
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Contents


Sentinel

Image: sentinelface.jpg

In a nutshell

Sentinel is quite a terrifying opponent in Marvel vs Capcom 3. He is once again the character with the most health, but is also the largest target, making him subject to some Sentinel-only combos. He has armor on his Medium and Special normals on the ground, and he can use these like the Hulk uses his to crush an opponent's offense. He can also use his mouth lasers and Sentinel Force drones for some disturbingly good zoning. To top it off, he comes with a double jump, a flight mode, and a nasty command throw. If you'd like a slower jack-of-all-trades style character who really packs a (rocket) punch, add Sentinel to your ranks.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Sentinel Force Charge
File:shot.png File:tiltup.png
50,000 x3
Hyper Sentinel Force
File:Beta.png Sentinel Force Bomb
File:shot.png File:tiltdown.png
25,000 per wave
Hyper Sentinel Force
File:Gamma.png Rocket Punch
File:direct.png File:tiltdown.png
130,000
File:otg.png File:softknockdown.png
Plasma Storm

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
File:u.png in the air
Standing Light
File:l.png
70,000
Can destroy some projectiles
Crouching Light
File:d.png + File:l.png
70,000
Can destroy some projectiles
Standing Medium
File:m.png
100,000
File:armored.png Can destroy some projectiles
Crouching Medium
File:d.png + File:m.png
97,600
File:low.png File:armored.png Can destroy some projectiles
Standing Heavy
File:h.png
102,300
File:chipdamage.png
Crouching Heavy
File:d.png + File:h.png
102,300
File:chipdamage.png
Standing Special
File:s.png
120,000
File:armored.png File:launch.png
Jumping Light
air File:l.png
75,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
100,00
File:high.png File:djcancel.png Can destroy some projectiles
Jumping Heavy
air File:h.png
110,000
File:high.png Can destroy some projectiles
Jumping Special
air File:s.png
120,000
File:high.png Can destroy some projectiles

Special Moves

Name
Command
Damage
Special Properties (glossary)
Rocket Punch
File:qcf.png + File:atk.png
150,000 File:l.png
150,000 File:m.png
150,000 File:h.png
File:airok.png File:l.png version File:otg.png
Human Catapult
File:dp.png + File:atk.png
120,000 File:l.png
140,000 File:m.png
160,000 File:h.png
File:throw.png
Sentinel Force
File:qcb.png + File:atk.png
50,000 per hit
25,000 per volly of bombs
File:l.png travels upwards
File:m.png travels downwards
File:h.png drops bombs
Flight
File:qcb.png + File:s.png
File:airok.png lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Storm
File:qcf.png + File:atk.png + File:atk.png
282,200 (22,000 x 19 + 20,000)
Damage scales at 0.96
Hard Drive
File:aironly.png File:qcf.png + File:atk.png + File:atk.png
275,400 (30,000 x 12)
File:startupinv.png
Damage scales at 0.95
Hyper Sentinel Force
File:qcb.png + File:atk.png + File:atk.png
306,000 (50,000 x 9)
Damage scales at 0.9

Apprentice Combos

Strategy

Tips and Tricks

  • Pressing File:s.png during flight will end flight automatically with that attack.
  • Sentinel can call a 2nd set of drones very quickly after recovering from the 1st. Pack these as tightly as possible and try not to let your opponent move.
  • Sentinel can easily File:otg.png you off of most of his throws or knockdowns with his light Rocket Punch. This should be super canceled into Hyper Sentinel Force or Plasma Storm for big damage.
  • Flight carries a lot of momentum, so be sure you know where you want to go and have a plan to land safely.
  • Because flight only counts you as being in a Super Jump if you activated it from one, try double jumping, then activating flight, and then calling assists from the top of the screen.
  • You can cancel his standing Heavy mouth laser before it starts with a Human Catapult grab, using the kara cancel technique, to drastically increase the range on the grab.

Basic Strategy

Advanced Strategy

Personal tools