Marvel vs Capcom 3/Phoenix

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Contents


Phoenix

Image: phoenixface.jpg

In a nutshell

Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has about half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very high risk, very high reward situation every game, take her for a spin.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png TK Shot
File:shot.png File:front.png
108,300
Phoenix Rage
File:Beta.png TK Overdrive
File:direct.png File:front.png
103,000
Phoenix Rage
File:Gamma.png TK Trap
File:direct.png File:upward.png
90,000
Phoenix Rage

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction in the air + File:atk.png + File:atk.png
Standing Light
File:l.png
30,000
Crouching Light
File:d.png + File:l.png
33,000
File:low.png
Standing Medium
File:m.png
46,000
Crouching Medium
File:d.png + File:m.png
50,000
File:low.png
Burning Axe Kick
File:f.png + File:m.png
50,000
File:high.png
Standing Heavy
File:h.png
67,000
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png
Phoenix Tackle
File:f.png + File:h.png
73,000
Standing Special
File:s.png
80,000
File:launch.png
Jumping Light
air File:l.png
33,000
File:high.png
Jumping Medium
air File:m.png
47,000
File:high.png
Jumping Heavy
air File:h.png
70,000
File:high.png
Air Phoenix Tackle
air File:f.png + File:h.png
73,000
Phoenix Stomp
air File:d.png + File:h.png
70,000
File:groundbounce.png against airborne only
Jumping Special
air File:s.png
70,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
TK Shot
File:qcf.png + File:atk.png
80,000 File:l.png
108,300 File:m.png
122,600 File:h.png
File:airok.png
air File:l.png and File:m.png File:otg.png
TK Trap
File:qcb.png + File:atk.png
90,000
These are set off by proximity. File:l.png version can File:otg.png
TK Overdrive
File:dp.png + File:atk.png
103,000 File:l.png
103,000 File:m.png
154,400 File:h.png
File:m.png goes File:uf.png
Teleport
File:rdp.png + File:atk.png
Flight
File:qcb.png + File:s.png
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
File:qcf.png + File:atk.png + File:atk.png
320,700
File:wallbounce.png
Healing Field
File:qcb.png + File:atk.png + File:atk.png
Heals Red Life when opponent is inside the field. Lasts 10 seconds.
Dark Phoenix
die with 5 levels of hyper meter
Transforms you into Dark Phoenix and refills your health to 100% with Yellow

Dark Phoenix Move List

Dark Phoenix Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Dark Phoenix TK Shot
File:shot.png File:front.png
140,300
{{{AlphaSuper}}}
File:Beta.png Dark Phoenix TK Overdrive
File:direct.png File:front.png
123,700
File:softknockdown.png
{{{BetaSuper}}}
File:Gamma.png Dark Phoenix TK Trap
File:direct.png File:upward.png
162,500
File:wallbounce.png
{{{GammaSuper}}}

Dark Phoenix Normal Moves (includes fire damage)

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction in the air + File:atk.png + File:atk.png
Standing Light
File:l.png
51,000
Crouching Light
File:d.png + File:l.png
53,700
File:low.png
Standing Medium
File:m.png
113,600
Crouching Medium
File:d.png + File:m.png
101,400
File:low.png
Burning Axe Kick
File:f.png + File:m.png
101,400
File:high.png
Standing Heavy
File:h.png
133,700
Crouching Heavy
File:d.png + File:h.png
134,000
File:low.png
Phoenix Tackle
File:f.png + File:h.png
136,900 to 175,800
Standing Special
File:s.png
96,000
File:launch.png
Jumping Light
air File:l.png
61,200
File:high.png
Jumping Medium
air File:m.png
93,800
File:high.png
Jumping Heavy
air File:h.png
142,400
File:high.png
Air Phoenix Tackle
air File:f.png + File:h.png
136,900 to 175,800
Phoenix Stomp
air File:d.png + File:h.png
162,000
Jumping Special
air File:s.png
172,200
File:high.png

Dark Phoenix Special Moves

Name
Command
Damage
Special Properties (glossary)
TK Shot
File:qcf.png + File:atk.png
66,000 per orb File:l.png
81,200 per orb File:m.png
171,500 File:h.png
File:airok.png
air File:l.png and File:m.png File:otg.png
TK Trap
File:qcb.png + File:atk.png
162,500
These are set off by proximity.
File:m.png File:wallbounce.png
File:h.png File:wallbounce.png
TK Overdrive
File:dp.png + File:atk.png
123,700 File:l.png
123,700 File:m.png
185,200 File:h.png
File:m.png goes File:uf.png
Teleport
File:rdp.png + File:atk.png
Flight
File:qcb.png + File:s.png
Lasts 3 seconds

Dark Phoenix Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
File:qcf.png + File:atk.png + File:atk.png
384,800
File:wallbounce.png
Healing Field
File:qcb.png + File:atk.png + File:atk.png
Heals Red Life when opponent is inside the field. Lasts 10 seconds.

Apprentice Combos

Strategy

Tips and Tricks

  • Practice! With a character as fragile as Phoenix, you will need to be intimately familiar with everything about her. Her matchups, her optimal range in those matchups, how assists change those matchups, and how to avoid everything. Blocking special moves and taking chip damage can be extremely deadly to Phoenix, so you need a gameplan for every situation.
  • Her teleport is very fast, but be sure you know where you are teleporting and why before you go crazy, as just one poor judgement could end her very quickly.
  • Phoenix' level 1 supers are both great. Phoenix Rage does high damage and combos easily, while Healing Field can artificially give her more life than she actually has. Choosing between using these and saving your full five levels will be a very difficult decision, especially in the heat of battle.

Basic Strategy

Advanced Strategy

Personal tools