Marvel vs Capcom 3/Deadpool

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Contents


Deadpool

Image: deadpoolface.jpg

In a nutshell

Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, and his Pineapple grenades make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Quick Work
File:direct.png File:front.png
90,000
File:low.png
Happy-Happy Trigger
File:Beta.png Katanarama
File:direct.png File:tiltdown.png
70,000
File:groundbounce.png File:otg.png
Happy-Happy Trigger
File:Gamma.png Trigger Happy
File:shot.png File:upward.png
97,300
Happy-Happy Trigger

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
File:uf.png in the air against the wall
Double Jump
File:u.png in the air
Standing Light
File:l.png
43,000
Crouching Light
File:d.png + File:l.png
37,000
File:low.png
Standing Medium
File:m.png
35,000 x 2
Crouching Medium
File:d.png + File:m.png
60,000
File:low.png
Flip Kick
File:f.png + File:m.png
35,000 x 2
File:high.png File:hardknockdown.png
Standing Heavy
File:h.png
80,000
File:softknockdown.png
Crouching Heavy
File:d.png + File:h.png
70,000
File:low.png File:softknockdown.png
Standing Special
File:s.png
80,000
File:launch.png
Jumping Light
air File:l.png
44,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
60,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
75,000
File:high.png
Jumping Special
air File:s.png
80,000
File:high.png
Taunt
Taunt Button
10,000

Special Moves

Name
Command
Damage
Special Properties (glossary)
Trigger Happy
File:qcf.png + File:atk.png
97,300 (15,000 x 10)
File:airok.png , air File:l.png version File:otg.png
    Ninja Gift Shurican
Trigger Happy, then File:l.png
40,000 x 3
File:airok.png
    Ninja Gift Pineapple
Trigger Happy, then File:m.png
80,000
File:airok.png
    Ninja Gift Bolo
Trigger Happy, then File:h.png
10,000
File:airok.png Holds the opponent momentarily
Quick Work
File:qcb.png + File:atk.png
90,000 File:l.png
110,000 File:m.png
130,000 File:h.png
File:low.png File:softknockdown.png
Katana-Rama
File:dp.png + File:atk.png
70,000
File:h.png version only
File:otg.png File:groundbounce.png
    Chimichangas
Katana-Rama, then press File:h.png
70,000
File:wallbounce.png
Teleport
File:rdp.png + File:atk.png
File:hardknockdown.png Every third attempt backfires for 100,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Happy Happy Trigger
File:qcf.png + File:atk.png + File:atk.png
238,000 (10,000 x 40)
File:airok.png , in air File:otg.png
Damage scales by 0.97
Cutting Time
File:qcb.png + File:atk.png + File:atk.png
322,800 (50,000 x 4 + 2300)
Damage scales by 0.9
Ends if the first hit if blocked
4th Wall Crisis
File:dp.png + File:atk.png + File:atk.png
400,000
counter

Apprentice Combos

Strategy

Deadpool works well either on point or as a second character thanks to being a decent meter builder and his Katana-Rama! OTG assist. His level 1 hyper combos can both be worked into his bread and butter combos for good damage, but he doesn't need them to rain gunfire and Ninja Gifts on the enemy from a safe distance. You may want to save your bars for another character such as Dormammu or Storm depending on your team.

Out of his assists the OTG capable Katana-Rama! stands out because it is a great combo extender for other characters, but keep in mind that it uses up your ground bounce, so it works best with characters that don't have a ground bounce of their own, like Spencer.

Because of Deadpool's 6M overhead attack, it is not a bad idea to pair him with an assist that hits low such as Wesker's Samurai Edge or X-23's Ankle Slice to create unblockable setups.

Tips and Tricks

  • Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes.
  • Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the File:m.png Guns can cover the whole screen with bullets.
  • Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher.
  • Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage.

Basic Strategy

Deadpool works best by zoning the opponent when possible and punishing them for reckless advances. Pelt the enemy with annoying gunfire and Ninja Gifts until they are forced to take the fight to you, then welcome them to die!

His move set is not tailored to a rush-down style of play, but it is effective at close range due to his 6M overhead attack, and doing damaging combos isn't hard thanks to Katana-Rama! H OTG into Chimichangas!!.

Advanced Strategy

Character-Themed Cocktail

A bloody mary with habanero and olive juice.

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