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    Acony is an independent and privately-owned game development studio located in the beautiful town Villingen, Germany – surrounded by the famous Black Forest and the Bodensee. Founded in 2004, Acony is committed to make only AAA free-to-play titles. Comprised of industry veterans with a shared passion for creating fun, innovative gameplay, Acony is now developing original properties for the next generation of cross-platform multiplayer games
    Posted on December 08, 2010
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    The Frostbite team is looking for experienced programmers that are talented, self-motivated individuals with the capability and drive to build the premiere game engine for a multitude of platforms.
    Posted on December 06, 2010
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    PS3 and XBOX360 Senior Programmer for world renowned publisher in Montreal – AAA projects, amazing conditions!
    Posted on December 03, 2010
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    Do you want to take on a pivotal editorial role on GamesMaster, the UK’s longest running videogames magazine? We are looking for a talented Deputy Editor to manage key sections within the magazine.
    Posted on December 02, 2010
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    Rockstar North is looking for an experienced Technical Artist.
    Posted on November 30, 2010
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    Rockstar North is currently seeking an experienced Animation Programmer.
    Posted on November 30, 2010
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    Rockstar North is seeking an experienced highly talented physics programmer to help breathe life, realism and fun into our next-generation games.
    Posted on November 30, 2010
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    We'd like to hear from the industry's most talented environment artists.

    Posted on November 30, 2010
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    We would like to hear from talented animators with a range of experience & backgrounds to produce in-game animations for future projects at Rockstar North, Edinburgh.

    Posted on November 30, 2010
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    Rockstar North is currently seeking an Audio Programmer. This is an exciting opportunity to work with an established and successful team experienced in pushing the boundaries of game audio on next-gen (Xbox360 and PS3) technology.
    Posted on November 30, 2010