Chris Donlan explores two new RPG variants, each with their own perspectives on the gamification of everyday life.
We chat to four of the men who are bringing that most hardcore of genres, the bullet-hell shooter, to Apple's touchscreen generation.
We meet the two men behind a new iPhone app that awards you loot and XP for doing your chores.
Web giant’s venture capital arm said to have contributed $3-5 million to a new round of funding for the iPhone game developer.
Platform holder could be looking to boost its game development capabilities.
The creator of Canabalt returns to the App Store with a game that swaps horizontal thrills for vertical spills.
Hardcore shooter developer says the iPhone and its downloadable avenues could be the future of the genre.
Once again, Chris Donlan falls under the spell of the iPhone’s classic number cruncher.
Government relaxes regulations surrounding security locks on videogames and mobile handsets like iPhone.
It’s another post-apocalyptic wasteland built for shooting and looting – but can the iPhone make the end of the world seem new again?
Headline speakers for November’s Montreal International Games Summit announced.
Sony Computer Entertainment granted a temporary injunction to block the importation and sale of new PS3 modchips.
Reverb Communications charged with deceptive advertising after staff posed as ordinary consumers posting game reviews on the iTunes store.
It’s built from chiptunes and 1-Ups, but does Scott Pilgrim mean that Hollywood is finally ready to engage with videogames?
Introducing our latest issue, looking at Harmonix's attempt to bring musicianship to rhythm action.
Randy Smith considers the ingredients for emergent situations, and how best to deploy them when designing a game.
When publishers advertise their games they are not only representing their own brands, but those of platform manufacturers too, says Thom Dinsdale.
Steven Poole argues that comparing games with the best of other media is not only illogical, but harmful too.