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EA’s Gibeau: Singleplayer Games Are “Finished”

EA Games boss says future output “needs to be connected online”.

Electronic Arts Games label president Frank Gibeau has declared that games that contain no online component are “finished” because “online is where the innovation, and the action, is at.”

Gibeau, head of the EA Games division since 2007, made the claim in an interview with Develop but was keen to stress that he did not necessarily mean that all future EA products would ship with online multiplayer.

“I don’t go up to every game team and ask, what is your deathmatch mode?” he said. “I look at how to make games a broader idea with online services.

“It’s not only about multiplayer, it’s about being connected. I firmly believe that the way the products we have are going, they need to be connected online. Multiplayer is one form of that.”

Gibeau insists that he has the backing of EA’s developers. “I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing,” he said. “They’re very comfortable moving the discussion towards how we make connected gameplay as opposed to fire-and-forget, packaged goods only, single player, 25 hours and you’re out. I think that model is finished.”

Comments

Root_Kabal's picture

I call shenanigans!

Just because there are emerging trends and markets in gaming doesn't mean the old trends will die. You could name a string of critical and commercial successes that are SP focused or solely SP.

The market has grown, diversified; the core remains and there will always be interest in this style of content. If it’s about being connected is really a guarded, marketingspeak way of saying it’s about DRM, then there's a stronger argument, but carrot still beats stick when it comes to managing a fanbase.

Jason_Wells's picture

There's been a lot of "this is where the future is" postering from "leading industry figures" recently. Its just about reassuring investors that they are moving with current trends. Since the 2008 crash EA's shareprice has been trundling along the bottom and people don't feel like dropping £40 for games anymore.

Pretty much everyone wants out of the high-risk AAA console titles and wants to pile into freemium online webbrowser games (a lower return/lower dev cost but more constant and secure revenue stream for the popular titles), cross-platform mobile titles and a big emphasis on multiplayer/social/casual games. But they better be quick, this new gaming space has flooded with startups over the last few years and over the next few years the winners and losers will make themselves known as consolidation occurs. The future for developers that make it through these turbulent times will be to develop cheaper, multiple titles simultaneously. The titles that succeed more than end up covering the losses on the ones that don't.

Plus, the very idea of a "games console" is about to drop off of a cliff. PS/Xbox are unlikely to reveal a next-gen console any time soon. We'll see a switch back to PCs, except this time they are cheap, low end machines, netbooks, mobiles, tablets and internet-enabled TVs. Plus there'll be a continued rise in casual/girl gamers whom these platforms target (now that developers have realised most don't inhabit the same places male gamers do - nor want to). We'll also see titles that are identical on diverse multiple platforms, using cloud services to store progress meaning you can switch from PC to mobile phone/PSP/etc when you're out and about and keep playing an identical title, possibly for one price. If mobile networks can keep up with demand (most can't right now), even mobiles will be just streaming all these games through their browsers too. "Closed" platforms (nintendo, PS, Xbox) will take a pounding. The only things worth using on these things in 5 years time will be the blu-ray/DVD player or the browser (and that's only because their users haven't upgraded their TVs). But I'm sure they are all these platforms are considering integration of streamed gaming services as we speak.

Unfortunately for some of us, as a result, I think long, expensive, narrative-centric epic games will take a back seat, so in a way he is kind of correct. They won't go away completely but the way we consume will change drastically.

SaintJude's picture

"We'll see a switch back to PCs..."

Really!? How do you figure that? The casual market and PCs don't mix all that well.

Root_Kabal's picture

Duh, facebook games?

nijinsk1's picture

Single player may be dying or at least single player only titles but not for the reasons EA outline here. Online capable games are the best way for gaming companies to protect their market share. I don't mean versus competitor companies here but more their share vs second hand and pirate games.

Something like a third of retail sales are used copies. I believe most of this is actually incremental sales for retail anyways. I know most second hand games I buy I wouldn't pay the RRP for anyways. If they weren't used I wouldn't buy them. However if you're EA looking at sales forecasts it looks like a 33% growth opportunity.

So if I add an online multiplayer people will play longer and it won't show up in the used section as quickly so someone will buy a new copy instead. Or if i tie people to online functionality that won't work for second hand users or maybe go all 'Cloudy' with a pay per use model online or whatever else..... i can grow my share and get some of that 33% second hand market back.

Goatbot's picture

He doesnt say single player is finished so thats slightly bad journalism there. I think hes implying that some how they should be linked so its not just 25 hours then never pick the game up but that it continues on past that.

I think in a way he is right. People are more reluctant to play a game with only single player because its not considered good value. Even Mass Effect 2 very replayable story and with its solid dlc support has gone down in price a lot in the year its been out.

This is an idea I had a long time ago that the 2 modes should somehow mix. Mainly the idea came about because there are games like CoD where people just dont play the single player and there are people who dont like multiplayer. I dont mind either but I always thought if Im making progress in the story or multiplayer it would be cool if i could take it online or vice versa.

I wasnt a fan of Halo Reach and it went wrong in a lot of areas. One thing it did do was link its single player with the multiplayer well using a credit system. It works quite well. It would be cool if there were story exclusive armour and weapon unlocks that you can find in areas of the game and then take that into multiplayer and also what you unlock in multiplayer you can use in single player. Rainbow 6 has something like this with its fully customisable avatars throughout the whole game. This and a credit system would work well together.

Its about bringing the 2 modes together as a more complete package rather than having an end for single player.

lordfarquad's picture

It is slightly bad journalism - but that is par for the course. Game journalism is so loaded with doublethink, fanboysim, and corruption. Then again, maybe maybe those are the key ingrediants of journalism.

Hmmm, 3 of the best selling games of last year, (who are among the fastest selling games of THIS year), have no online component whatsoever. Thats odd.

The fastest selling game console of ll time, which is currently selling the most console units THIS year, places local mulitplayer over online.

EA, which made this statement, is shrinking and struggles to consistently post profits. The most profitable game company that places little emphasis on online in either its hardware or games, is growing and expanding.

Curious. Very curious.

I guess you cannot define the whole of gaming with silly blanket statements. What an amazing 'top story'. Its almost like advertising for EA.....

SaintJude's picture

Well said.

All of these predictions end up being wildly inaccurate. I remember EDGE did a feature where they printed old predictions (industry and their own). It was a hilarious read.

For the sake of irony though, I will say I predict the whole cloud thing to be a big pile of bollocks.

nijinsk1's picture

Yeah there are core problems with the cloud model. Do people want a gaming utility bill? I don't think they do. Cloud services are great for business environment say for server space usage but i'm unsure in the consumer environment.

The idea of not forking out on HW every 5 years(or 10 if we are to believe Sony) is attractive for a console gamer but it's more attractive for the company who is losing it's beans upfront on HW.

Paying one fee to play as many games as I want sounds great on paper but in practice I don't want to play all the games, I want to play specific games. Similarly I don't necessarily want to play on any device, I want to play on the one where the experience is best or is in teh environment where I liek to paly games.

Aside from all that i just have a gut feeling that it's a big pile of bollix too