• Search
    Search
 

Raid Areas

Raid Dungeons

ne of the most compelling features of massively-multiplayer games is the near infinity of things to do in them - content to suit many different playing styles. 'Raids' are assaults by larger groups of players on powerful monsters or dungeons and in World of Warcraft can include everything from a group of lower level characters tackling a quest well above their level to the epic end-game, high-level attacks against god-like foes. We previously spoke with designer Jeffrey Kaplan, who has been heading up the world and raid design, to hear his thoughts on where raids are heading in World of Warcraft and how they'll be implemented. Click here to read more.

Blackrock Spire

Level 60+  

lackwing Lair can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth.

Click here to find out more about Blackwing Lair.

  • 40 Player limit
  • Blackrock Depths

    Level 60+  

    he Molten Core lies at the very bottom of Blackrock Depths. It is the heart of Blackrock Mountain and the exact spot where, long ago in a desperate bid to turn the tide of the dwarven civil war, Emperor Thaurissan summoned the elemental Firelord, Ragnaros, into the world. Though the fire lord is incapable of straying far from the blazing Core, it is believed that his elemental minions command the Dark Iron dwarves, who are in the midst of creating armies out of living stone. The burning lake where Ragnaros lies sleeping acts as a rift connecting to the plane of fire, allowing the malicious elementals to pass through. Chief among Ragnaros' agents is Majordomo Executus - for this cunning elemental is the only one capable of calling the Firelord from his slumber.

  • 40 Player limit
  •  Silithus

    Level 60+  

    uring the final hours of the War of the Shifting Sands, the combined forces of the night elves and the four dragonflights drove the battle to the very heart of the qiraji empire, to the fortress city of Ahn'Qiraj. Yet at the city gates, the armies of Kalimdor encountered a concentration of silithid war drones more massive than any they had encountered before. Ultimately the silithid and their qiraji masters were not defeated, but merely imprisoned inside a magical barrier, and the war left the cursed city in ruins. A thousand years have passed since that day, but the qiraji forces have not been idle. A new and terrible army has been spawned from the hives, and the ruins of Ahn'Qiraj are teeming once again with swarming masses of silithid and qiraji. This threat must be eliminated, or else all of Azeroth may fall before the terrifying might of the new qiraji army.

    Check out some of the enemies you will encounter in the Ruins of Ahn'Qiraj:

  • 20 Player limit
  •  Silithus

    Level 60+  

    t the heart of Ahn'Qiraj lies an ancient temple complex. Built in the time before recorded history, it is both a monument to unspeakable gods and a massive breeding ground for the qiraji army. Since the War of the Shifting Sands ended a thousand years ago, the Twin Emperors of the qiraji empire have been trapped inside their temple, barely contained behind the magical barrier erected by the bronze dragon Anachronos and the night elves. Now that the Scepter of the Shifting Sands has been reassembled and the seal has been broken, the way into the inner sanctum of Ahn'Qiraj is open. Beyond the crawling madness of the hives, beneath the Temple of Ahn'Qiraj, legions of qiraji prepare for invasion. They must be stopped at all costs before they can unleash their voracious insectoid armies on Kalimdor once again, and a second War of the Shifting Sands breaks loose!

  • 40 Player limit
  • Stranglethorn Vale

    Level 60+  

    ver a thousand years ago the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.

    Click here to learn more about Zul'Gurub.

  • 20 Player limit
  • Raid Encounters

    Great Trees

    All Levels  

    here is a disturbance at the Great Trees. A new threat menaces these secluded areas found in Ashenvale, Duskwood, Feralas, and Hinterlands. Four great guardians of the Green Dragonflight have arrived from the Dream, but these once-proud protectors now seek only destruction and death. Take arms with your fellows and march to these hidden groves -- only you can defend Azeroth from the corruption they bring.

    Click here to learn more about the Dragons of Nightmare.

  • No player limit
  • Azshara

    All Levels  

    efore the Great Sundering, the night elf city of Eldarath flourished in the land that is now known as Azshara. It is believed that many ancient and powerful Highborne artifacts may be found among the ruins of the once-mighty stronghold. For countless generations, the Blue Dragon Flight has safeguarded powerful artifacts and magical lore, ensuring that they do not fall into mortal hands. The presence of Azuregos, the blue dragon, seems to suggest that items of extreme significance, perhaps the fabled Vials of Eternity themselves, may be found in the wilderness of Azshara. Whatever Azuregos seeks, one thing is certain: he will fight to the death to defend Azshara's magical treasures.

  • No player limit
  • Related Links



     
     
    Blizzard.com
    Blizzard.com
    statue