Platform holder to reduce the cost of its latest DS iterations by $20 next month ahead of expected 3DS launch details.
Nintendo of Japan is set to announce launch details for its upcoming handheld in two months’ time.
Appreciation of the yen and DS price cuts “adversely impacted” performance as total hardware and software sales declined in the first quarter.
Director general of the Entertainment and Leisure Software Publishers Association praises "significant" move to ban R4 cards and similar devices.
London High Court bans the importing, advertising or sale of the DS game copying device in the UK.
Dutch retailers convicted of acting unlawfully for trading in Wii and DS piracy devices.
UK manager says firm would “obviously like to be selling more” product, but thinks “there's still plenty of opportunity” to reach new audiences.
DSi and Wii online stores seeing slow sales, but the firm hopes to see a “dramatic improvement” following 3DS launch.
Handheld selling strongly following a reduction in its trade price last month, according to Nintendo.
“A glance is better than a hundred words”, says 3DS producer Hideki Konno, but word of mouth will also be key to raising awareness of the handheld.
Trade body’s new membership option to focus on career development, material benefits and networking opportunities.
Japanese publisher’s future uncertain after owner Index Holdings announces plans to streamline its operations.
Peter Moore explains the reasons behind EA's decision to bring Online Pass to its sports franchises, citing escalating costs and improved service.
Part one of an interview in which the president of EA Sports discusses building a brand that transcends videogames.
It’s built from chiptunes and 1-Ups, but does Scott Pilgrim mean that Hollywood is finally ready to engage with videogames?
Chris Donlan explores two new RPG variants, each with their own perspectives on the gamification of everyday life.
In his first keynote for Edge, Clint Hocking argues that convergence is a wonderful way to bring all of gaming's many tribes together.
Randy Smith considers the ingredients for emergent situations, and how best to deploy them when designing a game.
When publishers advertise their games they are not only representing their own brands, but those of platform manufacturers too, says Thom Dinsdale.