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FEATURE

Rock Band 3 Review

Edge Staff's picture

By Edge Staff

November 22, 2010

Format: Xbox 360 (version tested), DS, PS3, Wii
Release: Out now
Publisher: MTV Games
Developer: Harmonix Music Systems

Screenshot gallery

Harmonix’s journey towards its masterpiece has been one of many highways, each a turn towards the ultimate synthesis of music and videogames. This latest has become known as ‘the one that actually teaches you to play instruments’, but in truth they all are. Even Frequency, which turned the PlayStation pad into a kind of Eno-esque navigator of obscure electronica, is as valid a tutor as this game. The obstacles feel just as tall, the need to climb them as strong. The only difference is that the rewards are so much greater.

Rock Band 3’s flagship, the Pro Guitar, is an unqualified triumph. Though the true hybrid, the Squier, won’t be out until next year, the current version, with its button-based fretboard and phoney ‘strings’, makes an ideal stand-in. It’s durable, desirable, tactile and precise. The buttons pivot just right to let the finger slide across them, coming as close to steel wire as buttons can. There’ll be breakages, of course, and justified hissy fits from the victims, but our Pro experience has been 100 per cent positive.

Our best-case scenario for Pro was that the guitar – and we’ll talk about the keyboard in a moment – would be a hard but effective taskmaster with its own set of rules, sitting comfortably in a vacuum between games and actual musicianship. A bridge, in other words, as suggested in our preview. It’s defied our imagination.


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Every aspect of the game is as playable with the ‘classic’ controller as any previous Rock Band. But to those willing to brave the fire, the Pro guitar makes it redundant. Sure, this initial Mustang version is still one step removed from the real thing, but to those starting out it makes no difference. Hour by hour, step by challenging step, it strips away the alienation of the instrument, the stigma of those five coloured buttons, and any lingering doubts of its worth as a videogame device. It’s surely no coincidence that the first track in the tutorial, The Hardest Button To Button, is by the genre’s onetime detractor, The White Stripes.

When it comes to the discovery and democratisation of music, the key figures have often been masters of visual mnemonics, able to see the unlikeliest links between images and memory. The Pro mode notation appreciates that learning aids don’t have to be obvious. The basic plucking is certainly straightforward: a number indicates where along the fretboard to hold, and comes floating down the relevant string on the highway. Chords, though, are defined as ‘shapes’ that look completely alien when they first pop into view, and barre chords are different again. Yet these strange symbols speak clearly to some part of your brain or other, because a few hours later you’re fluent.

The overlap between learning this and a regular game is remarkable, even when the controller features 102 buttons. That it never feels frustrating despite its obvious fearsomeness speaks to the complete success of the new Rock Band experience. There is simply no aspect of this game that isn’t polished to near-perfection. Take, for instance, the ‘Overshell’, the game’s new user interface. To call it a frontend would be misleading, since it genuinely envelops the entire play session. Signing in, browsing available characters, choosing a difficulty and joining your bandmates onstage is like dropping a coin into a slot and hitting a big flashing ‘start’ button. Switching profiles, dropping out and taking control of primary menu navigation are no different. The many dots of modern player management are joined without any one line cutting another. Functions are sometimes barred under specific circumstances, but never without reason.

THE POWER OF LOVE
The distinction stands: where Guitar Hero feels like rock seen through a television, filtered through parody and stereotype, Rock Band views it from the stage, the garage and everywhere in between. It isn’t just passion that drives this game’s art style but knowledge, the career mode a kind of Hitchhiker’s Guide To Touring that gives every sound effect and option a character of its own. With much carried over from Rock Band 2, the venue rotation is even more eclectic, zipping between promo video recording sessions, festivals, arenas and the kookiest and smokiest of clubs. Yet it’s the intermissions that really shine, those intimate moments on the road that cunningly disguise loading sequences.

Comments

MattyBoy's picture

And one more thought. Now we have a keyboard, surely Prince should be getting his own game. I've said it before and I'll say it again. Prince Rock Band would be fucking mental!

Imagine it. DMSR (it would have to be the entire eight minute funkathon), Sexy MF (preferably uncut), Kiss, Musicology, Soft and Wet, Get On The Boat (which would be mental on keys), Endorphin Machine and obviously Purple Rain. It would be the best thing since Uma Thurman.

Come on Harmonix make it happen!!

MattyBoy's picture

Oh and for anyone wanting to play online (XBL) my gamertag is:

You shlaaaag

So add me.

Jack_Murray's picture

You were already on my friend list! We met playing Beatles Rock Band. I feel like the Edge community is starting to envelop me. Band practice at 6?

MattyBoy's picture

Yeah absolutely. As long as you don't expect me to be able to play Llama, Rainbow In The Dark or Roundabout in any capacity on guitar because they're all bloody impossible. Llama is just...well, it's just mental. Especially on drums. If anything having imported all my RB1 tracks (annoyingly my copy of RB2 was secondhand so I can't import any of the tracks from it) and having played them for the first time in an age, I had completely forgotten how much fun Hysteria by Muse is to play.

Also The Beegees DLC is just an utter blast so if you haven't already get on it! Albeit it's so much better with a room full of people for the obvious reason (the singing). Alcohol + Stayin' Alive or Tragedy + 3 friends with no shame + microphone = pant wetting hilarity.

See you later (that is 6pm UK time?)

OmegaVader's picture

And so it's finally realized by the gaming community en masse -- Harmonix is the treasure, not Guitar Hero. Having finally triumphed over the monster they created, let's all get together, buy RB3 and sing Kumbaya. Or any of the over 2,000 tracks available, really.

If I had to lodge any complain at Rock Band 3, it would be that the track board is slightly too transparent relative to past titles. Otherwise, this game is flawless. So much so that Rock Band 4 will go unneeded. It's a shame it's come so late in the rhythm game cycle, which seems to be dwindling in sales...but hopefully the word on RB3 will make the rounds and put sales into a long, slow burn. Which isn't too unlikely, since this game will be as innovative in two years as it is today.

Alas, I must take a break from playing guitar/bass for awhile, as trying to finish my now 447 tracks so that I can star them and review them has rendered my fretting fingers injured. It simply hurts too much to play right now, since I've played so damn much. But that's okay, because the Goal system has, for the first time, driven me to actually complete the Vocals and practice more of the drums. I don't have the keyboard yet, but I've borrowed one for a week from a friend, and it's as good a peripheral as any implemented in the game so far, if not better.

What a perfect piece of software. Harmonix, I love thee.

ArronC07's picture

I'm gonna get this I think, are Guitar Hero guitars compatible with it?

MattyBoy's picture

The drum kits are too I believe. I only have the Rock Band set but from what I gather you can also use your GH drum kit. Assuming you have one of course.

grognard66's picture

Yep, I usually use my old GH guitar because I like the feel of it. It won't work with Pro Mode though, for obvious reasons.

grognard66's picture

Nice review and the game is well deserving of the score. RB3 represents the pinnacle of the music genre and offers something for all types of music genre fans; from casual/party types to the hard-core obsessive.

The keyboard peripheral is great fun and the tweaks to the interface and features build upon everything that has come before and improves upon them. RB3 is a case study in game design done right.

MattyBoy's picture

A score that I have absolutely no complaints about. There is no questioning the score. This is an utter triumph and is without a shadow of a doubt my game of the year.

@woods_man. You might have the instruments for RB2 so just buy the solus game instead (I'm just making do with the plastic guitars until the Squier comes out) The keyboard and the carrying over of harmonising from BRB adds massively to the overall experience (that combined with an incredible setlist). It's a completely different beast to any other rhythm action game I've ever played and I'm so glad Edge picked up on the Overshell. In terms of UI there is nothing else as slick and well thought out and as easy to navigate.

And for those of you still not sure about whether to pick RB3 up, Blue Monday by New Order, Whiter Shade of Pale by Procol Harum, Most of The Doors and Bonjovi's greatest hits as DLC. Add a keyboard and what have you got? Pure gaming gold. You would all be mad not pick this up. It is so, so worth it.

woods_man's picture

I wasn't completely dismissing the idea but I will toy with whether to get just the solo game or leave it. Do you know when the Squier comes out next year, how different it is from RB3 guitars at launch and how much it will be? As that is the thing that interests my most in RB3

MattyBoy's picture

The Squier is out sometime towards February/March I believe. The real issue is the cost. I live in Bristol and can't find a UK price listed anywhere. Fender have announced a US price however, of $280!! A bit steep for sure but it gives us plenty of time to save up for one (and an amp too because you can play it like a normal gutar unlike the Mustang which is RB3 specific). It also has more frets than the current pro guitar (so I've heard) so it is an EXACT approximation of playing a guitar. Quite a deal breaker for me anyway. Oh, and the rather obvious other difference is that it is fully stringed. No buttons or whatnot.

I can't wait!

woods_man's picture

Thanks for the info, i'll have a look into it, and you're right $280 = £200 (we always pay more than the yanks) and that is a bit steep indeed, oh well hopefully it won't be as bad when it finally comes :D

woods_man's picture

regardless of the reviews i believe this game will have comparatively poor sales as people will be reluctant to spend £200 on new instruments when they did they same a year ago. I myself would of bought rock band 3 and all the instruments had it not been that i already have rock band 2 and all the instruments to that

scorpion_mai's picture

10????

Holy Smoke (on the Water)!!!!

Jaks's picture

People still care about plastic musical instruments? Really? And they bring out a toy keyboard and Baba O'Riley isn't on the track list?

muddville's picture

Baby O'Riley has been available as DLC for two and a half years. Chances it'll be on some form of list over at Harmonix to get the keys and pro guitar treatment.