Cowen & Company’s Doug Creutz questions why Disney is willing to pay up to $763 million for the social games developer.
Media and entertainment conglomerate agrees to purchase leading social games developer in a deal that could be worth up to $763 million.
Company reportedly set to follow up Tapulous buyout with the purchase of the Mobsters and Sorority Life maker.
Social games maker purchases virtual world game engine development studio founded by Raph Koster and John Donham.
Social gaming firm continues its spending spree by purchasing a fifth development studio in four months.
Disney’s Steamboat Ventures among the latest firms to back the social game maker behind Mobsters and Sonority Life.
Social gaming developer to fully localise a number of its top MySpace and Facebook games in English, French, Italian, German and Spanish.
New pilot program welcomes third party developers in-house in a bid to drive collaboration.
CEO John Pleasants says working with existing IP will become increasingly important as the company signs two year deal to make ESPN-branded titles.
Social gaming company continues its spending spree by picking up the free-to-play casual and MMORPG developer.
Nintendo’s mini-game compilation sees off competition from new Marvelous game Fate/Extra to regain the top spot on the weekly chart.
29 employees made redundant as UK indie games retailer shuts all 12 company-owned stores.
APB developer reveals project which combines social media and traditional 3D gaming .
By placing the fate of a nation in players' hands, Fable III demonstrates that moral choices are far from black and white.
We explore the profound effect Facebook, the world's most popular social network, is having on the game industry.
Vector Unit's debut retains all the raucous attitude of the original game, but is there enough content here to quench players' thirst?
With audiences increasingly fragmented, N'Gai Croal fears the game industry may not survive another hardware transition.
In the wake of the Rein/Cliffski scuffle, Thom Dinsdale asks just how close should indie developers get to marketing their own games?
That headline got you reading, didn't it? But that impulse isn't half making it hard to speak frankly, says Sean Murray.