A new report released today by research firm Inside Network concludes that the total US market size for virtual goods will reach $2.1 billion in 2011, up from $1.6 billion in 2010 and $1.1 billion in 2009. The report, "Inside Virtual Goods: The US Virtual Goods Market 2010 - 2011" is the latest original research study in the Inside Virtual Goods series, co-authored by Justin Smith and Charles Hudson. Free-to-play games like Bigpoint's Seafight, which is featured in this video interview, have succeeded through the sale of virtual goods.