Moscow-based archive shows how the Soviet era wasn’t lacking a passion for pixels.
Lacking imagination and generic throughout, LucasArts' latest Star Wars title feels decidedly forced.
How Straandlooper's bad-mannered adventure, Hector: Badge Of Carnage, made it past Apple's notoriously wary censors.
With the next Bond film hanging in the balance, we look at how Bizarre is stepping in with its pulse-raising addition to the secret agent legend.
The increasingly high production values of modern games are taking us further and further from what really matters, argues Steven Poole.
Developers who let users tinker with their IP will not only enrich their products, suggests Thom Dinsdale, but also grow their audience.
Clint Hocking considers the widening gap between casual and hardcore players and asks - can't we all get along?