Asian online game companies expected to drive the “steadily growing segment” to $8 billion in 2014, according to Strategy Analytics.
Star Wars: The Old Republic's lead writer speaks about the pleasure of seeing BioWare's first MMOG finally start coming together.
Psychology and the metaphysics of paper meet in a decidedly two-dimensional new browser-based virtual world.
Meridian 59 operator announces its closure after five years "on life support”.
Witness the creation of an entirely new style of entertainment, MUD - the beginning of the MMORPG.
We speak to Crisp, a creator of MMOG moderation software that analyses natural language to aid child safety online.
Sony Online Entertainment's seminal MMORPG celebrates 10 years with fan-focused events.
According to Japanese social and gaming giant DeNA's third quarter results.
Free-to-play version of the publisher's franchise aimed squarely at the hardcore market.
Catalyst for a new era in gaming, or a 32X for 2010? On the evidence of its launch, Kinect inclines to the former.
Chris Donlan is fairly sure that God doesn't play dice with the universe – but how about billiards?
Tim Schafer and Tasha Harris, two of the team behind Costume Quest, on the challenges of making a seasonal game.
The increasingly high production values of modern games are taking us further and further from what really matters, argues Steven Poole.
Developers who let users tinker with their IP will not only enrich their products, suggests Thom Dinsdale, but also grow their audience.
Clint Hocking considers the widening gap between casual and hardcore players and asks - can't we all get along?