Bungie’s last hoo-rah and the end of a decade of Halo - are Reach's last days a fitting swansong?
330,000 copies of Bungie’s last Halo title sold in the UK during the game’s first 24 hours of availability.
On the eve of Reach's launch, we chat with two of the men behind the latest game in the franchise that redefined the firstperson shooter.
Bungie's shooter reportedly leaked to public filesharing sites nearly a month ahead of its official launch date.
Bungie says 2.7 million people logged 16 million hours on the beta for its upcoming shooter, which should allay some of the fears the studio has had about "Halo fatigue".
EA's Frank Gibeau confident of EA's plan to dethrone the Bungie franchise as the top console shooter
Free Silver Accounts allowed access to the open beta, as well as multiplayer modes in Halo 3 and ODST for three days.
Halo Reach tops poll of US gamers on their most anticipated game of 2010. Super Mario Galaxy 2 and Gears of War 3 follow.
Now Activision-backed studio to continue support for Microsoft-owned Halo Reach after its autumn 2010 release
Developer tells us that 2010 is going to be all about Halo Reach in terms of the studio’s public focus.
We're presenting our take on each studio on the shortlist until the voting deadline on October 25.
Edge is presenting the UK Developer Of The Year award at the 28th annual Golden Joysticks - vote for your winner here.
We look at how the company has embraced freemium games in its attempt to reclaim the number one spot in thirdparty publishing.
EA's sombre reboot aims for authenticity over bombast but lacks the bravado of its peers.
Roger Ebert's dismissive attitude toward games is hurtful, Randy Smith proposes, because he is exactly the kind of mind the industry needs.
Steven Poole considers the worrying ways in which social games manipulate their players, suggesting that it's high time for a revolt...
Viral marketing might be all the rage, but, asks Thom Dinsdale, do the creators of such subtle campaigns always consider what gamers need?