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TIGA Concerned Over UK Immigration Policy

David Valjalo's picture

By David Valjalo

November 19, 2010

UK games association issues warning about forthcoming government plans.

TIGA, a trade association which represents the UK games industry, has today expressed concerns regarding a forthcoming announcement by the UK government on immigration policy.

Richard Wilson, TIGA CEO, said: “TIGA remains concerned that the Government’s migration plans will have a negative impact on the UK games industry. We strongly oppose the proposed permanent limits on highly skilled migrants and especially highly skilled workers with a job offer.”

The statement follows a report issued by the Migration Advisory Committee yesterday which analysed proposals by the government for immigration cuts over the coming years. Writing on The Guardian website yesterday, Sarah Mulley, a senior researcher at the Institute For Public Policy Research, outlined the report: “The MAC was asked to examine the highly-skilled worker routes, and found that, even with conservative assumptions about the government's overall target, the number of visas issued through these routes will need to be reduced by up to 80 per cent in the next four years. They recommend reductions of 13-25 per cent in 2011-12 alone.”

“The Government needs to ensure that its imminent announcement on immigration policy does not hinder Britain’s economic growth by restricting the migration of skilled workers,” said Wilson. “Arbitrary limits on migration could stop development studios from completing projects on time, halt expansion plans and damage their ability to win new contracts.”

Comments

State's picture

I would like to see some evidence that it will have a negative effect (except restricting the employment of cheap labour from growing economies such as India).
Are they really saying that they cannot find any suitable job candidates from the whole of Europe?

jb1's picture

There's currently plenty of Talent in the UK games industry.... for now. The main problem facing the games industry (worldwide) which has never been addressed is the culture of mandatory unpaid overtime but TIGA doesn't have the balls to raise this issue. I've seen first hand many talented guys leaving the industry because of this and i can't say i blame them.

toadwarrior's picture

Or the industry could invest in local talent. It'll always be easier to get employees if you help improve universities and maybe not give people the impression they'll live like slaves working silly hours.

hahnchen's picture

We have no fucking money. Improve universities? We can keep them at the same level only if we introduce massive fees. The games industry has spent the last few years lobbying for tax breaks, they can't afford it either.

The Tory immigration policy is utterly backwards, trying to set a static cap on numbers in an ever changing world. If firms can't attract the right talent in Britain, they're going to move abroad, so much for your big society.

samromeo's picture

In regard to what your saying about the inability to improve university courses, it's rubbish.

I go to university next year, and have done several work placements with games companies. I recently worked with a company set up to to finance students who want to work in the games industry and take a gap year. They go to the company, work for a year, produce a commercial game, and then finish they're last year at uni. Although we're having cut back here, there and everywhere, the point remains that the industry wouldn't have to whine about immigration policy if they helped to establish more home grown talent like that company.

You see it in the film industry all the time, companies who scout for new talent, take them on and train them up. Why doesn't the game industry do this? Or at least, do it at a much greater degree. We all know how much money these guys are making, why shouldn't they feed it back into the education?

Although the fees are up, the number of applicants and the number of sponsorships this year are also up, so it everyone else has to do it, why does we? I love the games industry, but ever more recently it has become inflated with it's own self-importance. Why should the games industry get a tax relief when we are reducing the amount of money our museums and art galleries get? Why should they get a tax relief when the amount of money that is going to education is reduced? Why should the gaming industry be allowed to control pre-owned content when there are laws prohibiting other industries from doing so. Because the industry is new they have missed all the important moments where particular industries have been put in their place, soon enough, when people start complaining about the control of the pre-owned market (as an example), when it happens, which it will inevitably, they will realise they're no different from everyone else, and that somethings they have to shut up and deal with.

hahnchen's picture

Oh, and thanks to the Tories for dicking over net neutrality. Thanks for handing power over from the creatives, away from the consumers, and into the hands of the telecoms industry. You want to use Steam, well you can't, because Murdoch and Branson won't let you use their pipes, and you've been tied down to an 18 month contract.

So much for being pro-games.

Rob_Jackson's picture

The Author of this comment remains concerned that the gaming industry's continued obsession with having all employees around the same coffee machine, is having a negative impact on the UK games industry. As the development of video conferencing develops into the fields of HD, virtual worlds and in the near future 3D, we have to ask what drives this antiquated security blanket of having all employees on a touchy-feely-at-arms-length-at-all-times, basis.