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Steven Poole's picture

The Conciousness Of Pebbles

Steven Poole suggests that videogames' tendency to personify objects is key to their appeal.
NGai Croal's picture

Everyone's A Critic

What's the role of the critic amid the cries of the loud and the crude on the internet, wonders N'Gai Croal.
Clint Hocking's picture

An Offer That Can't Be Refused

How can we make every multiplayer game the most exciting one you've ever played? The answer, says Clint Hocking, might lie in getting other players to control the scenario.
Randy Smith's picture

Five Hours With Alan Wake

Randy Smith delves into the world of Alan Wake and wonders why it so explicitly separates narrative from gameplay.
Steven Poole's picture

Days Of The Living Dead

The increasingly high production values of modern games are taking us further and further from what really matters, argues Steven Poole.
Thom Dinsdale's picture

Collaborating With The Community

Developers who let users tinker with their IP will not only enrich their products, suggests Thom Dinsdale, but also grow their audience.
Clint Hocking's picture

If You Build It, They Will Come

Clint Hocking considers the widening gap between casual and hardcore players and asks - can't we all get along?
Randy Smith's picture

Ebert And The Red-Headed Stepchild

Roger Ebert's dismissive attitude toward games is hurtful, Randy Smith proposes, because he is exactly the kind of mind the industry needs.
Steven Poole's picture

Not Playing FarmVille

Steven Poole considers the worrying ways in which social games manipulate their players, suggesting that it's high time for a revolt...
Thom Dinsdale's picture

Catching The Bug

Viral marketing might be all the rage, but, asks Thom Dinsdale, do the creators of such subtle campaigns always consider what gamers need?
NGai Croal's picture

Do You Speak Game?

N'Gai Croal considers the value of non-gamers' views on our hobby, and what we as gamers can learn from them.
Clint Hocking's picture

The Emperor's New Clothes

Clint Hocking considers how cross-genre integration could significantly enrich games for boys and girls alike.
Randy Smith's picture

How I Would Have Made Lego Star Wars

Randy Smith deconstructs Lego Star Wars and explains how he would have built the game stage by stage, block by block.
Steven Poole's picture

Echoshift And Friends

Steven Poole argues that playing with yourself is nowhere near as rewarding as playing with others.
NGai Croal's picture

No Business Like Show Business

N'Gai Croal considers the importance of showmanship at E3, and why breaking with tradition might just get your game across more clearly.
Clint Hocking's picture

Dealing With The Dirty Word

In his first keynote for Edge, Clint Hocking argues that convergence is a wonderful way to bring all of gaming's many tribes together.
Randy Smith's picture

The Zen Of Emergence

Randy Smith considers the ingredients for emergent situations, and how best to deploy them when designing a game.
Thom Dinsdale's picture

Not Actual Gameplay Footage

When publishers advertise their games they are not only representing their own brands, but those of platform manufacturers too, says Thom Dinsdale.
Steven Poole's picture

Rosebud Was His Horse

Steven Poole argues that comparing games with the best of other media is not only illogical, but harmful too.
Hello Games's picture

The Long Game

Hello Games' Sean Murray says it’s the size that counts.