In the short time since its release, hackers have bent Microsoft's device to all manner of tasks. We take a look at their experiments.
Following the news that APB has now found a buyer, we look back over the protracted development that culminated in the studio's closure.
A highlight from our community-written blogs, featuring two left feet and Kinect.
Realtime Worlds' ambitious open-city shooter to relaunch under new free-to-play model next year.
Our selection of the titles that are setting the standard for Microsoft's bedroom coding community.
PopCap hops back onto Facebook: is its latest game another gem?
How the king of casual brought its most popular game, Bejeweled, to Microsoft's new mobile phone.
Treyarch steps back up to the firing line with the most gratuitously violent COD yet, but is that enough to hit its target?
Chris Donlan investigates the app that turns one social network into a pared-down platformer.
The husband and wife team behind WordMonger on making the jump from iPhone to Microsoft's handset.
Blizzard sends in the siege tanks as it attempts to protect its IP in the face of a backlash by the Korean pro-gaming scene.
The South African developer of The Harvest on bringing a hardcore game to Microsoft's smartphone.
You may well have noticed a few changes around here today. Here's what's going on.
Seed Studios rethinks the RTS from the ground up, creating the most intuitive console control scheme yet.
PopCap co-founder Jason Kapalka on the challenge of creating a gem of a sequel.
A highlight from our community-written blogs, featuring an unexpected consequence of playing Ocarina Of Time.
We find out how the developer found the process of converting its manic scrolling shooter, Shoot 1UP, to Microsoft's device.
Read our interviews with four of the developers behind the launch games for Microsoft's smartphone OS.
Catalyst for a new era in gaming, or a 32X for 2010? On the evidence of its launch, Kinect inclines to the former.