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- 100. Re: Hit Rating Theorycraft | 03/08/2007 15:25:44 UTC
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- 101. Re: Hit Rating Theorycraft | 04/08/2007 18:22:31 UTC
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Olaf has a special ability which makes him block 100% of the landed attacks against a 40 lvl player. However, this doesn't mean that he isn't acting like the other NPCs do. He is following the same formulas. Cold Blood is not the same. Cold blood is an attack made by player and not a NPC skill. Now, about the 93.84% block. To begin with, weapon skill reduces the chance that your attacks will be blocked. Each point reduces the chance by 0.04%. Olaf is a 40 lvl elite which means that he has 200 defence. I was 70 lvl when i performed the test and i had 354 weapon skill. Now, the difference is 354-200=154. 154*0.04=6.16% so 100-6.16=93.84%.
About the rogue. As he mentioned the debuff was 85%. Let's say that he had 90% total avoidance leaving him with 10%. The mob was 62 lvl which means that the rogue had 30% chance for glancing blows so this 10% is already filled with glancing blows leaving him no space for crits. To be more accurate,before the expansion,the chance for glancing blows was the following: Against a same lvl target you had 10% chance for glancing blows, against a +1 lvl than you, you had 20% chance, against +2 you had 30% and against +3 lvl you had 40% chance.
About the tooltip. The tooltip knows nothing about ratio. Actually, there is no ratio for white and yellow attacks because since you are a warrior you can never know the exact ammount of rage that you will have. What the tooltip does is to show you the crit chance you have depending on your items and your skills/talents. Let's say you have 30% crit chance. In your tooltip you will see 30%. Now, when you attack a target the server will calculate your crit chance depending on your attack skills and your opponents defence skills. Let's say that your server calculated your crit chance and it is 30%. This means that your yellow attacks crit chance will be 30% of your chance to hit. If your hit chance against this target is 90% your yellow crit chance will be 30% out of 90% which gives us 27%. The white attack crit chance will be 33%. In other words, when you will perform 100 attacks, 27of your specials will be crits and 33 of your auto will be crits too giving us a 30% overall crit chance. The rest will be normal hits.
I see no reason to perform such a test since in both cases my special attack crit chance will be the same since i will have the same stats and the same ammount of yellow attacks. The only thing it could be done would be a test in these mobs with a number of like 4k total attacks including both yellow and auto. However, this requires enough spare time and a healer willing to help. Personally, i don't have that much time now in the summer since i'm working but i will try to make the test in the near future. Anyway, i watched my crit rates during gruul and karazhan runs and the results were what i expected them tobe according to the 2 roll theory.
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- 102. Re: Hit Rating Theorycraft | 28/08/2007 16:09:31 UTC
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- 103. Re: Hit Rating Theorycraft | 28/08/2007 16:17:37 UTC
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- 104. Re: Hit Rating Theorycraft | 29/08/2007 07:18:02 UTC
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- 105. Re: Hit Rating Theorycraft | 29/08/2007 10:02:41 UTC
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- 106. Re: Hit Rating Theorycraft | 29/08/2007 11:12:13 UTC
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- 107. Re: Hit Rating Theorycraft | 29/08/2007 16:16:10 UTC
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- 108. Re: Hit Rating Theorycraft | 29/08/2007 18:46:34 UTC
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The hit rating theocrafy seem outdated.
I dont know how it really works, however.
Your Crit% only affects you hits. This means if you got 45% crit, then 45% of your landed attacks will be critical. Just think for a second, if the tables posted is correct, you would basicly aways crit and never get a normal hit, that just doesnt happen.
If a fury warrior adds hit, he will also get more crits not only more hits.
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- 109. Re: Hit Rating Theorycraft | 30/08/2007 03:02:43 UTC
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- 110. Re: Hit Rating Theorycraft | 30/08/2007 12:04:04 UTC
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Sorry to say that I really don't agree with you Cryinfreeman.
+1% crit will give you exactly the same amount of rage as +1% hit for white dps (the difference is that +crit will give more burst rage). For yellow dps, it does not matter at all whether it's a two-roll or one-roll system, hit is capped at 9% which means that +hit becomes worthless for all yellow damage after 9%.
In total, there's absolutely nothing wrong with having more hit rating than 95, but saying that it's imperative to have >200 for raiding is just wrong. If you have AP and crit to make up for it you will do good damage. Hit rating will be a good stat, but str/ap and crit will just be better for raw dps (total: yellow + white). If you want to trade some damage for smoother rage generation (which is what you get with choosing hit above crit).
The reason why almost all raiding warriors run around with +hit >200 is just that the best gear has +hit. You should of course not gimp yourself by choosing subpar gear just to get crit instead of hit. I I use a spreadsheet (including white damage, instant cycle damage and WF procs) and calculate the value of different stats I get that 1 str = 0.85 crit = 0.6 hit, i.e. the difference between hit and crit is not big. The end-game gear currently focuses on haste and -armor stats rather than hit and crit, these stats are both very very good. The gear at that level also has +hit, thus the warriors at that lvl of gear will have >240 hit. Still, if they know what they are doing they will choose str>crit>hit (in ratings). My impression is that end-game warriors know this (based on discussions in the EJ forums).
You will not see any warrior running around with 95 hit rating and 35% crit and 2000AP, the gear to get these stats just doesn't exist (maybe it does but it will probably involve using a lot of leather). Sure, most of my reasoning is theorycrafting, but until I see a some careful tests I will believe that this type of gear will do excellent damage. If it turns out that I'm wrong, then the current state of theorycrafting is completely wrong. I agree that balancing the stats is a good idea, the available gear will do this for you automatically, most of us will use the gear we find and can't really choose an entire set just for fun.
You're right on that we still don't know the exact +hit per weapon skill for the first 5 points but the 3% for the first 5 points is definitely proven, you will have a 25% miss rate when DW with +5 weapon skill (without precision and +hit).
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- 111. Re: Hit Rating Theorycraft | 30/08/2007 13:18:26 UTC
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- 112. Re: Hit Rating Theorycraft | 30/08/2007 21:05:53 UTC
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- 113. Re: Hit Rating Theorycraft | 31/08/2007 07:54:08 UTC
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- 114. Re: Hit Rating Theorycraft | 01/09/2007 00:44:35 UTC
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- 115. Re: Hit Rating Theorycraft | 01/09/2007 07:51:45 UTC
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- 116. Re: Hit Rating Theorycraft | 01/09/2007 10:37:16 UTC
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Well, rogues have it relatively easy due to that there are two very good excel DPS spreadsheets available on which we can base our AEP (agility equivalence points) on.
And these 2 spreadsheets show quite clear that 1 hit rating is the best stat in terms of long time DPS for (raiding) rogues, only matched by haste rating in its current form, which will change after the next patch of course.
Even (especially) with my not so standard combat-hemo spec, hit is the best stat for me, despite the lack of Combat Potency.
As for warriors, I have no real clue. The only DPS spreadsheet I've seen for warriors was quite some time ago and (the creator may forgive me) was not as detailed as the rogue ones by far. Of course I started my WoW career with a warrior, but never actually seriously raided with him.
You can ask me about my opinion all the way, but to be honest, and that is my real opinion, one would need a very decent calculation to exactly measure the various impacts (rage generation, flurry uptime, procs from enchants, etc) for the different stats.
My gut as a rogue tells me to always prefer hit (of course that's what personalized AEP are for, to compare different items with different stats!) over other stats, but this may not apply to warriors.
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- 117. Re: Hit Rating Theorycraft | 01/09/2007 13:08:22 UTC
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- 118. Re: Hit Rating Theorycraft | 01/09/2007 13:26:14 UTC
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- 119. Re: Hit Rating Theorycraft | 01/09/2007 13:33:46 UTC
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