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The Legend of Zelda: Skyward Sword Hands-On

Say goodbye to random flailing; Link's new adventure wants you to wield the remote with purpose.

Forget the not-so-elegant swordplay show put on by Shigeru Miyamoto at Nintendo's E3 press conference. We just got back from playing the new Legend of Zelda adventure, Skyward Sword, and found the new control system to be quite responsive. The one-to-one sword motion works well, and though it does require a more methodical approach than Hyrulian adventurers might be used to, it is easy to trigger sideways slashes and overhand chops once you get the hang of it. We also took a bunch of Link's new gadgets for a spin and vanquished our fair share of giant skeletons and aggressive shrubberies.

First up, the sword. Link's iconic weapon is mapped to respond more or less exactly to your remote motions. If you move your remote-wielding arm out to the right, so does Link. If you lift the remote straight above your head, Link will hoist the sword aloft. There is some novelty to moving the sword around, but the real test is how the controls perform in combat. They don't respond to rapid sequences of quick motions well, so flailing frantically is not the way to go. Rather, it helps to imagine that your remote has a little more weight. If you deliberately move your remote out to the side and then quickly slash to the other side, you'll execute a horizontal swipe. If you move it up to the left and then swing back down to the right, you'll do a diagonal slash.

Once you get the hang of properly positioning the remote before your attacks, it's easy to wield the sword the way you like. It is a more methodical system than the one employed by Twilight Princess, and the game has a neat little mechanic that helps reinforce the approach you need to take. Holding your sword in a position to strike for a few seconds will imbue the weapon with a charge. Charged attacks are more powerful, and Link delivers them with an enjoyable visual flourish. There's also a goofy appeal to running around with your sword held aloft, menacing any and all enemies who cross your path.

In addition to straightforward directional slashes, Link can execute horizontal and overhead spin slashes, performed by swinging both the remote and nunchuk together in the appropriate direction. You can also thrust with the remote to perform a jab attack. The shield responds to your nunchuk gestures as well. Lifting the nunchuk raises your shield, and flicking it delivers a shield bash that, if well timed, can daze enemies and set them up for the kill. If he doesn't daze enemies, Link will have to contend with their efforts to block his attacks. Pudgy porcine thugs use their clubs to block one direction, while large hulking skeleton warriors have two blades with which to deflect Link's blows. Even fierce deku baba plants now have armored mouths and are only susceptible to being sliced across the mouth. Everything is tailored to getting the most out of the new sword controls.

Of course, Link also has a substantial arsenal of gadgets, many of which have new control tricks. Link can now roll bombs like bowling balls in addition to tossing them, and both actions require you to mimic them with the remote. You now shoot arrows by selecting the bow and pulling the nunchuk back to draw the bowstring. The new whip is particularly fun and allows you to grab items like hearts and rupees from a good distance away, tracking your remote gestures in the same way the remote does. Another new addition is the beetle, a tiny flying gizmo that Link can launch from his wrist and steer using the remote. The beetle can pick up items and return them to Link or use its skills for more aggressive maneuvers. By sweeping down to a bomb flower, the beetle can grab a bomb and then fly over enemies, switching the player's point of view to better enable aerial bombardment. No surprises in how to use the slingshot, but there were a number of empty slots in Link's active item inventory that promised more things to come (our money's on a boomerang).

Skyward Sword is also going for a new visual aesthetic that lands somewhere between the quasi-realism of Twilight Princess and the stylized cel shading of Windwaker. The colors are rich and saturated, lending a vibrant look to our demo area. As we romped around the forest, we also noticed a certain softness to the environment, perhaps a manifestation of the painterly style that Nintendo is trying to capture. While it still remains to be seen if the new control system will make this Legend of Zelda stand out from the rest, we were left with a positive initial impression. After we spent a few minutes getting the hang of the timing, Skyward Sword's one-to-one sword motion was more satisfying and more engaging than flailing ever was, and that bodes well for the adventure to come.

316 Comments

  • fedora80

    Posted Jun 17, 2010 9:53 pm PT

    I was scared about this game when I saw it during the press conference, but after reading this my fears are pretty much gone. I want this so bad right now!

  • Death_Blade_182

    Posted Jun 17, 2010 9:50 pm PT

    Interesting mix of Cell Shaded graphics with realistic looks... takes me back to the Wind Waker days, which is awesome as always

  • Haserath

    Posted Jun 17, 2010 9:31 pm PT

    If Link finally learns to talk, that would certainly change the game. It would be awesome if they finally gave the main character something to say. The one-to-one sword motion sounds good, maybe they'll bundle wii motion plus with the game at a cheaper price then buying them separately(hopefully)? I don't like this new look all that much, except for Link(looks decent to me).

  • RippleLaser

    Posted Jun 17, 2010 9:26 pm PT

    Graphics look fine, TP had too much bloom/HDR and the brown tint is not really appealing. I'd like to try that fresh and clear look.
    After all, Zelda games are for gameplay and puzzles.

  • RedSox2008

    Posted Jun 17, 2010 8:41 pm PT

    It all sounds great in terms of gameplay and the graphics aren't bad but I'm a bit disappointed with the much brighter and animated look of the game. I know quite a few people don't like twilight princess but I really liked the darker atmosphere of the game. It gave it a great feel that fit the Zelda series really well; a sense of urgency as if the kingdom of hyrule was really in danger. The animated look worked well for wind waker but for me and I believe for many that was a more light hearted entry into the Zelda series like spirit tracks and phantom hourglass (but much better). I was really hoping for this to be a true, much more serious entry into the series (like OoT or TP) but it seems much more kiddish. I can deal with a lighter tone but the animated look and things like the giant goofy mushrooms make it hard for me to take this Zelda as serious successor to OoT and TP. Hopefully they change the look up a bit before it come out but if they don't I'll still be satisfied cause it's a Zelda game and they're always good.

  • NerdyGeekboy

    Posted Jun 17, 2010 6:54 pm PT

    this looks awesome! cant wait for it to come out!

  • huntervaneg

    Posted Jun 17, 2010 6:53 pm PT

    If the motion controllers do exactly what I am doing (the gesture, I mean), this will be great! Precission is what I demand, presentation looks very good, maybe some new ingredients in the story would not be bad for this eternal franchise, yep new characters and unpredictable twists on the main plot.

  • fbidog

    Posted Jun 17, 2010 6:40 pm PT

    Hmm I love Zelda but I hate de Wii....I hope Nintendo will make a comeback in the graphic war for is next console.

  • setuwa

    Posted Jun 17, 2010 6:08 pm PT

    there is nothing wrong with the visuals so quit complaining people.

  • Grim_Reaper007

    Posted Jun 17, 2010 4:58 pm PT

    looks great, i don't see why people complain about the graphics, it looks really nice to me. Plus i hope its better than twilight princess, that was one of the worst games in the series, it felt far too linear and simple compared to OOT and LTTP

  • soccerman1111

    Posted Jun 17, 2010 4:52 pm PT

    sweet looking game

  • VXLbeast

    Posted Jun 17, 2010 4:45 pm PT

    Well, I sure hope this turns out well. I don't know how I feel about the visuals, the mix of realistic and cell shade doesn't sit well with me at the moment. But who am I kidding, I will buy it regardless.

  • SonOfChewbacca

    Posted Jun 17, 2010 4:32 pm PT

    I may get a Wii now (finally).

  • Ikro

    Posted Jun 17, 2010 4:31 pm PT

    @NOscope42 The development in ALL zelda games are practically the same in the sense that you mention, what changes is more more profound that actually the order of the facts and elements, and that's called a franchise, so that's not even a valid point, and that's when your "lack of experience my @$$" shows. Of course future games must have resemblance to previous games, to keep the substance and essence, but its nonsense if you stop evolving, and that's what this graphics look like, like a game that could have been done perfectly in a DS or even a GameCube (of course excluding the motion plus.. which I think is really gonna get boring and its just a distraction as an experimental amusing factor). See I'm not wasting my time any more trying to explain my points of view, that's what I think and I don't really care what you can say about it. Its nonsense, so lets stop wasting our time.

  • kornflakesXD

    Posted Jun 17, 2010 3:46 pm PT

    davidp1989:
    Hoooo yeah. It could be great.
    Nintendo, don't let me down on that.

  • Philly04

    Posted Jun 17, 2010 3:13 pm PT

    I guarantee my nephew will never get his Wii back once I own this game.

  • ThePatriotsGun

    Posted Jun 17, 2010 2:58 pm PT

    I traded in my Wii to get a ps3 knowing full well I would eventually get one again when a Zelda game is announced, I'm the biggest Zelda freak in the world, and I will gladly buy whatever it takes to play this game! Hopefully they bundle it with the Wii when it comes out!

  • Banjo2E

    Posted Jun 17, 2010 2:50 pm PT

    I gotta say that I was kinda worried but now that I see the video it looks like its gonna turn out pretty good

  • Golberg51

    Posted Jun 17, 2010 2:49 pm PT

    Im pretty sure the game will come with a Motion Plus device, or at least I hope so.

  • Ikaruga_kakashi

    Posted Jun 17, 2010 2:38 pm PT

    Love Zelda games but I hate the Wii