Mario Kart 64

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Mario Kart 64
Mario Kart 64box.jpg
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Composer(s) Kenta Nagata
Series Mario Kart
Platform(s) Nintendo 64, Nintendo iQue, Virtual Console
Release date(s) Nintendo 64
JP December 14, 1996
NA February 10, 1997
EU June 24, 1997
Virtual Console
JP January 30, 2007
NA January 29, 2007
PAL January 25, 2007
Genre(s) Racing game
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 3+
ESRB: K-A
OFLC: G
Media 96 Mb (12 MB) cartridge

Mario Kart 64 (マリオカート64 Mario Kāto Rokujūyon?) is a racing game developed and published by Nintendo for the Nintendo 64. It was released in 1996 in Japan and in 1997 in North America and Europe. On January 25, 2007, Mario Kart 64 was released on Nintendo's European Virtual Console service for the Wii. It was released on the American service on January 29, 2007, and in Japan on January 30, 2007.

Mario Kart 64 is the sequel to Super Mario Kart for the Super Nintendo Entertainment System. Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.

Music for the game was composed by Kenta Nagata. The introduction music for Mario Kart 64, which is loosely based on the original Super Mario Kart theme tune, was remixed and used in the music video game Dance Dance Revolution: Mario Mix for the Nintendo GameCube. The game was critically well received by critics and was a best seller. Mario Kart 64 was one of the first games in the series to feature Charles Martinet as the voice of both Luigi and Wario. It also features the voices of Isaac Marshall as Toad.

Contents

[edit] Gameplay

Mario Kart 64 was the first in the series to use 3D computer graphics.

There are four forms of play in the game: Grand Prix, Time Trial, Versus, and Battle. There are eight playable characters: Mario, Luigi, Bowser, Princess Peach, Wario, Yoshi, Toad, and Donkey Kong. They vary in weight, speed, and acceleration. There are 16 tracks that are based on different locations seen in Mario video games. Each track has a unique shape, and can contain various obstacles, hazards, and short-cuts. All eight characters participate in each race. Up to four of them can be playable characters, while the rest are computer-controlled for one- or two-player races; three- and four-player races feature no computer-controlled racers. On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting a item box. The items' uses include acting as projectiles to impede opponents, speeding up the user, or stopping opponents through the placement of bananas and fake item boxes. However, AI-controlled racers do not use any kind of shell. One can earn a small turbo boost through obtaining mushrooms, and also by drifting, which one can perform by hopping and tilting the control stick in the direction of the turn, which allows for speedier turns. There is also an advanced drift technique that allows players to turn against the direction of their drift for a speed boost.[1]

In Grand Prix mode, one or two human players compete against computer players in a tournament composed of races on four individual courses, arranged in four-course cups. For each race, points are awarded based on placement, and at the end, the winner is decided based on the number of points accumulated. Difficulty level is measured by engine size: 50, 100, or 150 cc. There is an unlockable difficulty called 'Extra', allowing players to race on mirrored tracks. Time trial mode allows a player to race around any track in the game, either by themselves or against a 'ghost' of a previous run, attempting to improve their time. The player starts with three mushrooms (speed bursts) and cannot obtain any additional items. If the player is racing with a ghost, this phantom player mimics the motions and time of the last personal record run. Versus mode entails two to four players racing head-to-head in a single all-human race on any course. This mode is identical to Grand Prix, but lacks AI players and has the added obstacles of moving bombs that are placed sporadically around the track. Battle mode pits two to four players against one another in one of four available battle courses. These courses are separate from the race courses, and are suited for more combat-oriented gameplay. Each player begins with three balloons attached to their kart. When damaged, a player will lose one of his or her balloons. When all of the balloons on a kart are gone, the player is eliminated, in the case of a one-on-one match, or turned into a bomb on wheels, able to crash into any living player and cause damage a single time until the match ends. The winner is the last kart to survive the battle.

The game is compatible with the N64 Controller Pak, but only to save track ghosts in the Time Trial mode, which requires 121 pages, almost the entire standard controller pak. All other data is stored in-cartridge.

[edit] Playable characters

In Mario Kart 64, players can choose any one of eight unique characters to operate their kart. Koopa Troopa and Donkey Kong Junior, both of whom appeared in Super Mario Kart, did not return for Mario Kart 64. They ended up being replaced by Donkey Kong and Wario. In pre-release screenshots, a Magikoopa was playable, but before the game's final release the Magikoopa was replaced by Donkey Kong.

Characters are divided into three categories. 'Middle Weights', 'Light Weights', and 'Heavy Weights'

The 'Middle Weights' Mario and Luigi, are balanced characters. The 'Light Weights' include Princess Peach, Yoshi and Toad, who are favored for their quick acceleration. The 'Heavy Weights' include Wario, Bowser, and Donkey Kong who are favored for their responsive steering. The gaming critic, Leon Leung, has noted that Bowser, Wario and Donkey Kong can deliver a 'killing blow' upon 'Light Weight' and 'Middle Weight' characters, causing them to spin off out of control.

[edit] Development

[edit] Early Years

Production of the game began in 1995 under its original name Super Mario Kart R[2], but the title was later changed. The first major public viewing and demo of the game was during the Shoshinkai Software Exhibition on November 24, 1995 when the Nintendo 64 was still being called the Ultra 64.[3]

What is interesting to note is that up towards the final release of the game, the feather item was playable like in the SNES release. It was likely removed due to oversimplifying the game, as seen from many of the glitched shortcuts presented in the final game. The stages presented in the SNES stages are based on a flat environment due to the basic Mode 7 graphics of the Super Nintendo. The N64 stages, with its hills and more realistic environments, showcased that the feather would have let the player to jump very high, to reach new shortcuts, or to avoid obstacles.[2]

[edit] Music

The soundtrack to Mario Kart 64 was composed by Kenta Nagata, his first major game to compose for. His next game to compose music for would be 1080° Snowboarding, also developed and published by Nintendo.

[edit] Re-releases

Almost ten years later, Mario Kart 64 was re-released on the Wii's Virtual Console in Europe on January 26, 2007, and in North America on January 29, 2007, for 1000 Wii Points. Due to the lack of a Controller Pak, it is impossible to save ghost data, as was allowed in the Nintendo 64 version. Nintendo has posted messages advising users about this before they download the game, both when the Wii Shop Channel is first accessed and in the More Details tab on the individual game page. Like Super Mario 64 on the Virtual Console, this version of the game is presented in 480i and can also be run in 480p mode with a suitable television set-up, with the exception of the PAL release which is presented in 576i at 50Hz only, regardless of TV or console set-up. Most 2D graphical elements were not enhanced for the higher resolution, and thus look blurrier. The emulation of this title on Wii Virtual Console has a speed variance from the original title.

[edit] Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 87%[4]
Metacritic 83 of 100[5]
Review scores
Publication Score
Edge 8 of 10[6]
Electronic Gaming Monthly A[7]
GamePro 5 of 5[8]
GameSpot 6.4 of 10[9]
IGN 8.1 of 10[10]
Nintendo Power 4.33 of 5[4]

Mario Kart 64 received generally positive reviews. The game has an average review ratio of 87% on Game Rankings, including reviews from IGN and GamePro, and magazines such as Electronic Gaming Monthly.[4] IGN stated, "Though the single-player mode is a bit of a step back from the SNES original, Mario Kart 64 still offers one of the best multiplayer experiences to be had on Nintendo 64."[10] GameSpot insisted that though the graphics and sound of the game are impressive, the gameplay is too easy and lacks depth.[9] In GameSpot's re-review of the Virtual Console release the reviewer criticized its sound, lack of ghost-saving, and graphics, saying the latter had "aged rather poorly."[11] The game placed 17th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[12] Mario Kart 64 sold approximately 5.5 million copies in the United States and 2.24 million in Japan.[13][14] Joystiq reported in February 2009 that the game had sold over nine million copies worldwide.[15]

[edit] Merchandise

Mario Kart 64 included a line of action figures that were released worldwide in 1999 as part as the Video Game Super Stars line, created by Toy Biz. Series 1 included Mario, Bowser, and Yoshi, while Series 2 included Ghost Mario, Luigi, Donkey Kong, and Wario.

[edit] References

  1. ^ "Mario Kart 64 Translated". IGN. http://ign64.ign.com/articles/060/060464p1.html. 
  2. ^ a b "Super Mario Kart R [N64 - Beta"]. Unseen64: Yota. http://www.unseen64.net/2008/04/04/super-mario-kart-r-64-beta. Retrieved 2010-01-09. 
  3. ^ Liedholm, Marcus (1998-01-01). "The N64's Long Way to completion". Nintendo Land. http://www.nintendoland.com/home2.htm?n64/n64.htm. Retrieved 2008-03-27. 
  4. ^ a b c "Mario Kart 64 Reviews". Game Rankings. http://www.gamerankings.com/htmlpages4/197860.asp. Retrieved 2008-05-02. 
  5. ^ "Mario Kart 64 (n64: 1997): Reviews". Metacritic. http://www.metacritic.com/games/platforms/n64/mariokart64?q=mario%20kart%2064. Retrieved 2008-05-02. 
  6. ^ "Edge Online: Search Results". Edge. http://www.edge-online.co.uk/edgedb/search.php. Retrieved 2008-05-02. 
  7. ^ "Mario Kart 64 N64 Review Index, Mario Kart 64 Reviews:". 1UP.com. http://www.1up.com/do/reviewPage?cId=3111925&p=23&sec=REVIEWS. Retrieved 2008-05-02. 
  8. ^ Doctor Zombie (2000-11-24). "Review: Mario Kart 64 for N64 on Gamepro.com.". GamePro. http://www.gamepro.com/nintendo/n64/games/reviews/509.shtml. Retrieved 2008-05-02. 
  9. ^ a b Ward, Trent (1997-02-06). "Mario Kart 64 for Nintendo 64 Review - Nintendo 64 Mario Kart 64 Review". GameSpot. http://www.gamespot.com/n64/driving/mariokart64/review.html. Retrieved 2008-05-02. 
  10. ^ a b Schneider, Peer (1997-02-20). "IGN: Mario Kart 64 Review". IGN. http://ign64.ign.com/articles/150/150502p1.html. Retrieved 2008-05-02. 
  11. ^ Mario Kart 64 for Wii Review - Wii Mario Kart 64 Review
  12. ^ "20-11 Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/article.php?id=7258. Retrieved 2009-02-25. 
  13. ^ "The Magic Box - US Platinum Chart Games.". The Magic Box. 2007-12-27. http://www.the-magicbox.com/Chart-USPlatinum.shtml. Retrieved 2008-04-29. 
  14. ^ "The Magic Box - Japan Platinum Chart Games.". The Magic Box. 2007-12-27. http://www.the-magicbox.com/Chart-JPPlatinum.shtml. Retrieved 2008-04-29. 
  15. ^ Ransom-Wiley, James (February 26, 2009). "Guinness pours out its Top 50 Games of All Time". Joystiq. http://www.joystiq.com/2009/02/26/guinness-pours-out-its-top-50-games-of-all-time/. Retrieved February 22, 2010. 

[edit] External links