2006 in video gaming
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[edit] Events
- January 26, 2006 -- Nintendo announces its newly redesigned handheld, the Nintendo DS Lite. The new model is lighter, smaller, has configurable brightness and features an improved user interface.[1][2]
- January 26, 2006 -- Konami Corp. announces the list of titles it expects to ship in 2006, ranging from Beatmania to Metal Gear Solid 3: Subsistence, and covering multiple platforms.[3]
- January 26, 2006 -- Public schools in West Virginia will add Dance Dance Revolution by Konami to their curriculum, in an effort to combat obesity.[4][5]
- January 27, 2006 -- Players of the Horde clan from World of Warcraft start the "Gamers Against No Kash" charity, to pay the subscription fees for valuable players strapped for cash.[6]
- January 27, 2006 -- Microsoft of Japan made a statement to Japanese game magazine Famitsu regarding the Xbox 360 launch. "It was a lot more difficult than we had imagined. We couldn't prepare the launch titles that we had promised, and it made an impact," said Microsoft of Japan Xbox chief of operations Yoshihiro Maruyama. At the launch of the first Xbox in Japan, more units were sold in three days than have been sold of the Xbox 360 in one month.[7]
- January 27, 2006 -- The PlayStation Portable 2.01-2.50 firmware versions, previously considered unhackable, are hacked by Fanjita.[8]
- January 27, 2006 -- The Los Angeles attorney's office sues Rockstar Games and Take-Two Interactive over the Hot Coffee mod.[9]
- January 30, 2006 -- A mandatory update for Xbox Live on the Xbox 360 was released. Microsoft claimed the update was for bugfixes and improvements. Members of the modding community claim that "the true purpose of this update was to halt the progress of the modding community".[10]
- January 30, 2006 -- Nintendo released a statement regarding the Red Tulip phenomenon on Animal Crossing: Wild World, stating "We have isolated the problem and determined that there was a temporary error with the upload tool when this letter was posted". Earlier, there had been speculation that the tulips were a result of black hat hackers.[11]
- January 31, 2006 -- Sony is reportedly building a Xbox Live-killer for the PlayStation 3.[12]
- January 31, 2006 -- StarForce, a DRM maker for computer games, threatens to sue popular weblog Boing Boing for criticising its products.[13][14]
- January 31, 2006 -- Blizzard Entertainment responds to the LGBT debate happening in World of Warcraft. The company stated: "To promote a positive game environment for everyone and help prevent such harassment from taking place as best we can, we prohibit mention of topics related to sensitive real-world subjects in open chat within the game, and we do our best to take action whenever we see such topics being broadcast."[15]
- January 31, 2006 -- Sony announces that ten servers will be merged with ten others on Everquest 2. Players are cautiously optimistic.[16][17]
- November 11, 2006—Sony releases the PlayStation 3.
- November 19, 2006—Nintendo releases the Wii.
[edit] Business
- January 5, 2006 -- Vivendi Universal Games acquires High Moon Studios (formerly Sammy Studios, Inc), which gained independence from Sammy in 2005.[18]
- January 9, 2006 -- Take-Two Interactive acquires Irrational Games.[19]
- January 26, 2006 -- Sony reports that strong sales of the PlayStation Portable helped the company make a profit of 70 billion yen, the first time in 11 years that the company has managed to avoid an annual loss.[20][21]
- January 26, 2006 -- Microsoft announces $293 million losses in its Home and Entertainment division, record revenues overall.[22]
- January 26, 2006 -- Nintendo reports declining Nintendo GameCube and Game Boy Advance sales but increased profits: Yen92.2 billion.[23]
- January 27, 2006 -- The Nintendo DS returns to the top of the weekly Japanese charts, with 64,515 units sold compared to 38,271 for the PlayStation Portable. The PlayStation 2 is third with 26,135 units sold, while the Xbox 360 continues to sell poorly (just 3,616, less than the GameCube). The five best-selling games were Brain Training for Adults 2, Animal Crossing: Wild World, Super Mario Strikers, Brain Training for Adults and Mario Kart DS, all published by Nintendo.[24]
- January 27, 2006 -- Microsoft lowers its estimate of Xbox 360 sales in its first 90 days from 2.75-3.0 million units to 2.5 million due to supply shortage. The yearly estimate (4.5 to 5.5 million) is unchanged since Microsoft plans to increase its console production with the help of a new manufacturer, Celestica.[25] Meanwhile, Microsoft postpones the Australian 360 launch from March 2 to March 23, 2006 due to a "short term manufacturing challenge"/[26]
- January 30, 2006 -- Shares of Take-Two Interactive, the controversial creator of the Grand Theft Auto series, rose Monday after news that the company was in takeover talks with an unnamed buyer.[27][28][29]
- January 31, 2006 -- CNET reports that Cisco Systems might be interested in buying Nintendo.[30][31]
- May - IEMA (Interactive Entertainment Merchants Association) successfully merged with VSDA (Video Software Dealers Association) to form combined organization EMA (Entertainment Merchants Association)
- July – ECA (Entertainment Consumers Association) formed.
- October – ECA (Entertainment Consumers Association) soft-launched.
[edit] Notable software releases
North American release dates:
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[edit] Hardware and software sales
[edit] United States
- Based on figures from the NPD Group:
Best-selling video games of 2006 in the US [32]
Place | Title | Console | Units sold |
---|---|---|---|
1 | Madden NFL 07 | PS2 | 1.8 million |
2 | New Super Mario Bros. | NDS | 1.5 million |
3 | Kingdom Hearts II | PS2 | 1.5 million |
4 | Gears of War | X360 | 1 million |
5 | Tom Clancy's Ghost Recon: Advanced Warfighter | X360 | 913,000 |
6 | Final Fantasy XII | PS2 | 895,000 |
7 | Grand Theft Auto: Liberty City Stories | PS2 | 860,000 |
8 | NCAA Football 07 | PS2 | 849,000 |
9 | Madden NFL 07 | X360 | 826,000 |
10 | Brain Age: Train Your Brain in Minutes a Day! | NDS | 792,000 |
Best-selling video games of 2006 by platform[33]
Place | Xbox 360[33] | Wii[40] |
---|---|---|
1 | Tom Clancy's Ghost Recon Advanced Warfighter (Ubisoft) |
The Legend of Zelda: Twilight Princess (Nintendo) |
2 | Madden NFL 07 (Electronic Arts) |
Red Steel (Ubisoft) |
3 | Gears of War (Microsoft) |
Super Monkey Ball: Banana Blitz (Sega) |
4 | The Elder Scrolls IV: Oblivion (Bethesda Softworks / 2K Games) |
Rayman Raving Rabbids (Ubisoft) |
5 | Fight Night Round 3 (Electronic Arts) |
Call of Duty 3 (Activision) |
6 | Saints Row (THQ) |
Madden NFL 07 (Electronic Arts) |
7 | Dead Rising (Capcom) |
Trauma Center: Second Opinion (Atlus) |
8 | NCAA Football 07 (Electronic Arts) |
Marvel: Ultimate Alliance (Activision) |
9 | Call of Duty 3 (Activision) |
Excite Truck (Nintendo) |
10 | Tom Clancy's Splinter Cell: Double Agent (Ubisoft) |
Dragon Ball Z: Budokai Tenkaichi 2 (Majesco) |
[edit] Japan
- Based on figures from Enterbrain:
Best-selling video games of 2006 in Japan [41]
Place | Title | Console | Units sold |
---|---|---|---|
1 | Pokémon Diamond and Pearl | NDS | 4,302,815 |
2 | New Super Mario Bros. | NDS | 3,818,214 |
3 | Brain Training 2 | NDS | 3,748,638 |
4 | Animal Crossing: Wild World | NDS | 2,485,264 |
5 | Final Fantasy XII | PS2 | 2,322,329 |
6 | Brain Training | NDS | 1,991,116 |
7 | English Training | NDS | 1,529,618 |
8 | Mario Kart DS | NDS | 1,115,082 |
9 | Winning Eleven 10 | PS2 | 1,050,236 |
10 | Tetris DS | NDS | 985,246 |
[edit] Europe
- Based on estimates from Electronic Arts:
Video game console sales of 2006 in Europe[42][43]
Place | Console | Units sold |
---|---|---|
1 | Nintendo DS | 6.4 million |
2 | PlayStation 2 | 6 million |
3 | PlayStation Portable | 4 million |
4 | Xbox 360 | 2 million |
5 | Wii | 0.7 million |
[edit] References
- ^ Nintendo
- ^ GameSpot
- ^ TeamXbox
- ^ Reuters
- ^ GameSpot
- ^ Gameshout
- ^ Gamasutra
- ^ PSP Updates
- ^ Gamasutra
- ^ Gamasutra
- ^ Gamasutra
- ^ Joystiq
- ^ Gamasutra
- ^ Boing Boing
- ^ Edge
- ^ Sony
- ^ Darniaq
- ^ Prnewswire
- ^ Shacknews
- ^ Herald Tribune
- ^ Financial Times
- ^ Gamasutra
- ^ GameSpot
- ^ Media Create[dead link]
- ^ TeamXbox
- ^ Gamasutra
- ^ Yahoo
- ^ Marketwatch
- ^ TTWO Stock Chart
- ^ CNET
- ^ GameDaily.biz
- ^ "Madden NFL Proves Best Selling Game of 2006: News from 1UP.com". Archived from the original on 2009-05-21. http://www.webcitation.org/5gwro2AqE. Retrieved 2009-05-17.
- ^ a b c IGN Xbox 360 Team (2006-12-22). "Xbox 360 2006 Year in Review". IGN. http://xbox360.ign.com/articles/749/749547p2.html. Retrieved 2009-02-16.
- ^ IGN Staff (2006-12-18). "Nintendo DS 2006 Year in Review". IGN. http://ds.ign.com/articles/749/749559p2.html. Retrieved 2009-02-16.
- ^ The IGN GameCube Staff (2006-12-20). "GameCube 2006 Year in Review". IGN. http://cube.ign.com/articles/749/749561p2.html. Retrieved 2009-02-16.
- ^ Dan, Steve, and Charles (2006-12-20). "PC 2006 Year in Review". IGN. http://pc.ign.com/articles/749/749585p2.html. Retrieved 2009-02-16.
- ^ IGN PlayStation Team (2006-12-19). "PS2 2006 Year in Review". IGN. http://ps2.ign.com/articles/749/749553p2.html. Retrieved 2009-02-16.
- ^ IGN PlayStation Team (2006-12-22). "PS3 2006 Year in Review". IGN. http://ps3.ign.com/articles/749/749556p2.html. Retrieved 2009-02-16.
- ^ IGN Xbox Team (2006-12-19). "Xbox Year in Review". IGN. http://xbox.ign.com/articles/749/749549p2.html. Retrieved 2009-02-16.
- ^ The IGN Wii Team (2006-12-22). "Wii 2006 Year in Review". IGN. http://wii.ign.com/articles/749/749560p2.html. Retrieved 2009-02-16.
- ^ "Gamasutra - News - Japanese Software Market Up 125% In 2006". Archived from the original on 2009-05-18. http://www.webcitation.org/5gsR4rcHh. Retrieved 2009-05-17.
- ^ Electronic Arts (2008-01-31). "Supplemental Segment Information" (PDF). Thomson Financial. pp. 4–5. http://media.corporate-ir.net/media_files/IROL/88/88189/Q3FY08SupSeg.pdf#page=4. Retrieved 2008-02-11.
- ^ David Jenkins (2008-02-01). "EA Reveals European Hardware Estimates". Gamasutra. CMP Media. http://www.gamasutra.com/php-bin/news_index.php?story=17206. Retrieved 2008-02-11.
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