Room for PlayStation Portable

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Room for PlayStation Portable
Room-For-PSP-Logo.png
Developer Sony Computer Entertainment Japan
Type Online community service
Virtual world
Platform PlayStation Portable
Website Official website (in Japanese)

Room for PlayStation Portable (officially styled R∞M, in capital letters with an infinity symbol in the place of the two O's,[1] also marketed as PlayStation Room) was a community-based social networking service that halted development on April 15, 2010.[2] It was developed by Sony Computer Entertainment Japan and was being beta tested in Japan from October 2009 to April 2010 for the PlayStation Portable on the PlayStation Network.[3] The service was similar to the PlayStation 3's service, PlayStation Home.

Room was first announced at TGS 2009 and was in an update at PlayStation Japan, but was temporarily unavailable. It could be launched directly from the PlayStation Network section of the PSP's XrossMediaBar after it had been downloaded and installed onto the PSP system. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms, which were called "my rooms", to "enjoy real time communication."[4] The service would have been free, with additional premium content available at launch.[5] The service was to be available for all models of the PSP. Sony announced that the PSP service would allow users to create 3D avatars, room spaces, blogs, albums, and chat support.[6]

A screenshot of Room.

A closed beta test occurred from October 2009 up to April 15, 2010. Selected PSP owners received an invitation and more details to participate in the closed beta test. PSP owners in Japan were able to sign up for the closed beta test from September 24, 2009 to October 5, 2009 on the Japanese website. Requirement was that they had access to the internet from their PSP and that they were 18 years or older and had a PlayStation Network master account.

Development of the service halted on April 15, 2010 due to the feedback from the community. SCE Japan thanked those who participated in the beta testing for their feedback.

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