Custom Robo

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Custom Robo
Customrobologo na.png
The logo of Custom Robo: Battle Revolution, the first Custom Robo game to be released internationally.
Genre(s) Fighting
Developer(s) NOISE
Publisher(s) Nintendo

Custom Robo (カスタムロボ Kasutamu Robo?) is a science fiction robotic fighting video game franchise developed by NOISE and published by Nintendo Co., Ltd..

The series currently spans five games, and has titles on the Nintendo 64, Nintendo Game Boy Advance, Nintendo GameCube and Nintendo DS. The most recent title in the series was first released in Japan on October 19, 2006, while it was later released in North America on March 19, 2007, in Europe on May 25, 2007, and in Australia on September 20, 2007.

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[edit] International release

Since its inception in 1999, the Custom Robo series has largely been confined to Japan. In 2001, however, Nintendo released Super Smash Bros. Melee, a fighting game containing characters from throughout the company's history, in the West. In the title's trophy room, three custom robos from Custom Robo V2 appeared as trophies: Ray Mk II, Bayonette, and Annie.

According to the upcoming release lists in several issues of Nintendo Power, Nintendo of America was planning to release Custom Robo GX, the third title in the series, but later canceled it for unknown reasons and decided to release Custom Robo: Battle Revolution, the fourth title in the series, which became the first to see an international release in 2004. Released outside of Japan in North America simply as Custom Robo, the game was designed specifically with newcomers to the series in mind. All Custom Robo titles produced since have also seen international release, as well as considerable success.

[edit] Gameplay

Custom Robo takes place in a collect-customize-and-battle style RPG genre similar to games such as Robotrek or Front Mission, but with frantic, action battles in confined 3D arenas (2D arenas in Custom Robo GX). In each game's story mode, players slip into the role of a nameable young boy who just had a dream about custom robos. When he woke up, he later walks up to his parents, while they talk and give him his first custom robo and some parts for battling while a friend comes by to take him where custom robo events are held. In each game, the first custom robo players obtain is always a model of the Ray series. Players will also meet with some friends that will support them throughout each game. The goal for players is to improve their skills and collect different custom robos and some battling parts so that you can defeat everyone, including champion custom robo users.

The main object of a whole game is to finish its plot by collecting every custom robo and battle part, while winning every battle that moves players from one part of the storyline to the next. In custom robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different custom robos, guns, bombs, pods, and dash attacks. Custom robos are arranged in groups that are similar to their abilities. There are two views in battle. Normal view is the view that the camera allows players to see both the custom robos. Back view is the view with the back of the player's custom robo facing him or her. You can change views by pressing the Select Button during a battle. The endurance bar is located above the player's hit points. Once it runs out, the custom robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds. If players repeatedly lose the same battle, the game will offer the option of reducing the opponent's initial health, to make it easier. If players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting 250 HP.

[edit] Games

The following is a list of games released in the series.

Games predating Battle Revolution were released only in Japan (except the first one, which was also released in China for the iQue Player). Due to this, there are no official titles for North American or European releases of these games. Such a title may be given if Nintendo divisions outside of Japan elects to localize any of these games to their regions.
Official Western title Japanese title english title Platform Year Notes
カスタムロボ (Custom Robo) Custom Robo Nintendo 64, iQue Player Japan: 1999 China: 2006 The first title of the Custom Robo series. It is also the first and only title of the series released for the iQue Player in China.
カスタムロボV2 (Custom Robo V2) Custom Robo V2 Nintendo 64, Virtual Console Japan: 2000, 2008 Second and last Custom Robo title developed for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of up to two players. Released on the Wii Virtual Console in Japan in January 2007.
カスタムロボGX (Custom Robo GX) Custom Robo GX Game Boy Advance Japan: 2002 The first Custom Robo title to appear on a Nintendo handheld. It is also the first and only Custom Robo rendered in two-dimensional (2D) graphics instead of three-dimensional (3D) graphics for Custom Robo battles.
Custom Robo カスタムロボ バトルレボリューション (Custom Robo: Battle Revolution) Custom Robo: Battle Revolution Nintendo GameCube Japan and North America: 2004 The first Custom Robo title released outside of Japan, which was the first to be released in North America. It is also the first to incorporate full motion video.
Custom Robo Arena 激闘!カスタムロボ (Gekitō! Custom Robo) Rumble! Custom Robo Nintendo DS Japan: 2006 North America, Australia and Europe: 2007 The first Custom Robo title to use Nintendo Wi-Fi Connection for playing multiplayer gameplay online. It is also the first and only Custom Robo title to be released in PAL regions.

Custom Robo GX 2 was originally planned for release on the Game Boy Advance,[1], but the project was discontinued. It was planned for release in late 2005 in Japan.

[edit] See also

[edit] References

[edit] External links

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