Interview with Tom Fulp
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
Tom Fulp, one of the creators of Dad �n Me which won the Best Web Browser Game category at this year's IGF, takes some time out of his busy day to answer some questions about the game.
Who are you and what was your role on Dad 'n Me?
Congrats on making it into the IGF finals. Is this your first attempt at entering the competition?
What made you decide to enter Dad 'n Me into the IGF?
How did you view this year's competition? Do you think the IGF is heading in the right direction?
How did the idea for Dad 'n Me come about?
Besides size and scope of course, what's one of the more prominent benefits to creating a browser game versus a regular PC/console title?
How much did the game evolve from its original inception? What drove this evolution?
What's your most enjoyable part of the game and how did that feature come about?
During the development of Dad 'n Me , what were some major issues that caused problems and how were they solved?
Was the decision to restart the game from the beginning when you die part of the design of the game itself or more a staple of web games in general since they're not usually that long?
Assuming there is one, what's one feature you couldn't have in the game due to time or technical constraints that you miss the most? If not, then looking back now what's a feature you wish you had thought to include while developing the game?
What tools/technology was used for the creation of Dad 'n Me ?
Was there anything you had to leave out of the game due to limitations in Flash?
What's the one thing about the way you develop games that you think helps you do your job best?
So was there a schedule at all?
Was there a time where it felt like the crunch was on and was there something you could have done differently earlier on to have eased that later period of crunch?
What's next for you?
Thanks much for your time. Enjoy the rest of the conference!
Interview conducted by Drew "Gaiiden" Sikora