advertisement
Click Here
Filter
advertisement
Click Here

Latest Highlights

  • Posts 1 - 10 of 100
  • news

    Behind Borderlands' 11th-hour style change


    Who Was There: Gearbox software co-founder and chief creative officer Brian Martel, VP of product development Aaron Thibault, and creative director Mikey Neumann.

    What They Talked About: When it was first shown to the public in 2007, Borderlands had the same sort of dark, realistically grim graphics as many sci-fi shooters. Then, after a brief demo at 2K Games' E3 2008 press conference, the game disappeared from public view, leading to some concerns it might not see the light of day.

    However, in early 2009, Borderlands resurfaced with a radical new look that its developer, Gearbox Software, called "concept art style." The change was a big gamble, given the fact it called for scrapping months of expensive work and betting on an art style close to cel-shading--a type of visuals not often seen in the first-person shooter genre.

    The gamble paid off big-time, with Borderlands...

    Continue Reading »
  • news

    Mass Effect 2's shooter shift examined

    Who was there: As the 2010 Game Developers Conference entered the home stretch, BioWare lead gameplay designer Christina Norman reflected on the changes made to the company's latest sci-fi franchise in "Where Did My Inventory Go? Refining Gameplay in Mass Effect 2."

    What she talked about: Norman began by noting that the original Mass Effect had a far more traditional role-playing game feel. In particular, the game's power wheel (where players select their abilities) allowed for access to up to 20 abilities, each of which was on a separate cool-down timer. She also pointed out that the game would...

    Continue Reading »
  • news

    Comedy in games no laughing matter

    Who was there: A panel of industry humorists including DoubleFine Productions founder Tim Schafer (Brutal Legend, Psychonauts), narrative designer and scriptwriter Rhianna Pratchett (Overlord, Heavenly Sword), Telltale Games writer/designer Sean Vanaman (Tales of Monkey Island, Wallace & Gromit's Grand Adventure), appeared, answering questions posed by A.V. Club writer John Teti.

    What they talked about: After a full Game Developers Conference week of serious, high-minded discussion about business models, social media, and emerging trends, it was finally time for a humor-in-games panel to lighten the mood.

    Teti's first question to the panel was to ask...

    Continue Reading »
  • blog

    Spotlight On - TERA: The Exiled Realm of Arborea



    It's GDC 2010 in San Francisco, and that means lots of game companies showing off new and upcoming games like TERA: The Exiled Realm of Arborea. The name is a mouthful, and so are the names of the game's playable fantasy races and its unusual fantasy monsters--it's being developed with a ton of lore and back story written by developer Bluehole Games (the original developer of the Asian smash-hit Lineage series).

    Surprisingly, even though...

    Continue Reading »
  • video

    Deus Ex: Human Revolution Interview: Jonathan Jacques-Belletete

    We talk to Jonathan Jacques-Belletete, art director of Deus Ex: Human Revolution to get an idea on the look and feel of the teaser trailer and the game, and what all those images really mean.

  • video

    Video Q&A;: OnLive CEO Steve Perlman

    GameSpot's Sarju Shah gets the lowdown on the forthcoming game-streaming service, set to launch on June 17 in the lower 48 United States for $15/month.

  • news

    Blizzard, BioWare, Valve, more chat about connected gaming

    Who was there: "The Connected Future of Games" panel at the 2010 Game Developers Conference featured some of the biggest names in the online business. On hand to deliver their thoughts on the impact of the connected experience in games were Blizzard senior vice president of game design Rob Pardo; BioWare RPG/MMO group and senior vice president of EA Ray Muzyka; Zynga chief game designer Brian Reynolds; Valve director of business development Jason Holtman; and Nexon vice president of marketing Min Kim.

    What they talked about:...

    Continue Reading »
  • news

    FFXIII director intends to keep series story-driven

    Who was there: Director and scenario writer Motomu Toriyama from Square Enix went over the Crystal Mythos and shared his thoughts on the direction of Final Fantasy.

    What they talked about: Motomu Toriyama began his 2010 Game Developers Conference session by introducing himself and then telling the audience that Final Fantasy XIII, which launched March 9, is selling well across North America and Europe. As a scenario writer for Square Enix, Toriyama joined the company in 1994, around the time when Final Fantasy VI was launched.

    Shortly after he began, he remembered meeting with the entire development team of 40 people, including the founding fathers of...

    Continue Reading »
  • news

    Arkham Asylum art director on rebooting Batman

    Who was there: Rocksteady art director David Hego delivered a presentation on last year's hit Batman: Arkham Asylum, titled "Rebooting a Super Hero Video Game IP."

    What they talked about: Hego kicked off his talk with a warning.

    "I'm a bit French," he said, asking the audience to forgive his accent.

    Hego ran down a bit of background on Rocksteady, saying the studio started with 40 people, but ramped up to 65 by the height of Arkham Asylum's development. The team is an experienced group, he said, with a strong belief that attention to detail is what...

    Continue Reading »
  • news

    Tournament of Legends Impressions

    High Voltage Software has earned itself a bit of a reputation for developing distinctly noncasual titles for a console that has been made famous by that sort of game. Last year, the developer teamed up with Sega to release a sci-fi first-person shooter called The Conduit, and now it's at work on a mythology-focused fighting game called Tournament of Legends. Earlier today, we paid a visit to the High Voltage booth at GDC 2010 to see what this game is...

    Continue Reading »