Phantasy Star Online

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Phantasy Star Online
Phantasy Star Online Dreamcast boxart
Developer(s) Sonic Team
Publisher(s) Sega
Designer(s) Yuji Naka (Producer)
Takao Miyoshi (Director)
Artist(s) Satoshi Sakai (Art Director)
Akikazu Mizuno (Chartacter Illustration)
Composer(s) Fumitaka Shibata (Sound Director)
Hideaki Kobayashi
Fumie Kumatani
Kenichi Tokoi
Tomonori Sawada (Sound Designer)
Platform(s) Dreamcast, Microsoft Windows, Nintendo GameCube (PSO Ep I&II), Xbox (PSO Ep I&II)
Release date(s) JP November 21, 2000
NA January 29, 2001
EU February 23, 2001
Genre(s) Action-RPG
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
Media GD-ROM, CD-ROM, DVD,GameCube Optical Disc
Input methods Gamepad, Keyboard and Mouse

Phantasy Star Online (PSO) is an online RPG title, originally released for the Dreamcast in 2000, bundled with a demo of Sonic Adventure 2. Another edition, entitled Phantasy Star Online ver.2, was released for the Dreamcast the following year. This version was also ported later on to Microsoft Windows, but was only released in Asia.

Phantasy Star Online Episode I & II was later released for the Nintendo GameCube and Xbox in 2002, featuring some added content. Consequently, Phantasy Star Online Episode III C.A.R.D. Revolution was released for the GameCube in 2003 with a different gameplay formula. And in turn, Phantasy Star Online: Blue Burst, a port of the Xbox version, was released for Microsoft Windows in 2004 through digital distribution, featuring both Episode I and Episode II, and adding a new Episode IV, NPCs, quests, team system and server-side saving system.

The Phantasy Star Online titles are a sub-series of Sega's Phantasy Star series of games that began in 1987. With the exception of Episode III, the PSO games themselves are simple hack and slash type role-playing games where the player slays monsters, levels up, buys new equipment, etc. The online Phantasy Stars differ from the previous games of the series by offering a real-time – rather than turn-based – approach to combat, seamlessly integrating this with exploration and plot developments.

Contents

[edit] Phantasy Star Online

[edit] Communication system

Phantasy Star Online PC boxart

Communication between players is achieved via a combination of direct 2-line text entry, Symbol Chat, Word Select, and/or by keyboard (optional.) As PSO servers support international co-operative play, the Symbol Chat and Word Select features encourage players to attempt communication with others regardless of language.

Symbol Chat allows the player to define a collection of symbols within a speech bubble, in order to convey an emotion or simple instruction. These symbols could then be invoked via a player-defined shortcut, or accessed via an in-game menu.

Word Select acts as a limited phrasebook, allowing sentences to be constructed through a hierarchy of menus. Once complete, a sentence is automatically translated into the configured language of other nearby players, thus bridging the language gap encountered in cross-cultural multiplayer games.

Keyboard users can also trigger a number of gestures by holding down the Alt (alternate) key and pressing any letter, number or function key. Holding down the Shift key at the same time allows players to perform the gestures of the opposite sex, but only while they are in any of the online lobby areas.

The Xbox version (Episodes I & II) also allows voice communication via Xbox Live headset.

[edit] Playable Characters

Phantasy Star Online consists of three jobs: Hunter, Ranger and Force. Hunters are adept with close-range weapons such as sabers, two-handed swords, dual daggers, halberts, and are more suited for up-close and personal confrontations. Rangers are best at ranged combat and excel with weapons such as pistols, rifles, shotguns, and machine guns. Forces are the magic class of the game and their skills are far-ranging, from physical and magic attacks on the field to support (strength and defense) magic and healing for teammates.

There are three races in Phantasy Star Online: Human, Newman, and Android. Humans are balanced overall, with decent attack power and technique usage. Newmans do exceptionally well with magic but are weaker physically. Androids are physically the strongest of all races, being able dish out and take the most damage. They are also able to see hidden traps without using items and are able to lay their own traps, but cannot use magic at all.

Every job consists of four classes, as follows:

HUmar: A human hunter, can use some techniques, with balanced stats, no overall strengths or weaknesses.
HUnewearl: A newman hunter, most powerful with techniques outside of forces. Relatively poor HP (health) for a hunter but makes up for it with very high evasion.
HUcast: An android hunter, with highest attack power in the game. Very high defense and HP. Cannot use techniques, but can use traps.
HUcaseal: An android hunter, has very high evasion and good accuracy. Cannot use techniques, but can use traps.

RAmar: A human ranger, has the highest accuracy in the game. Can use some techniques.
RAmarl: A human ranger, has the highest evasion in the game. Most powerful techniques of the ranger class.
RAcast: An android ranger, has the highest attack power of the ranger class and highest HP in the game. Cannot use techniques, but can use traps.
RAcaseal: An android ranger, has the highest defense in the game. Cannot use techniques, but can use traps.

FOmar: A human force. Highest attack and high evasion among forces. Low accuracy and HP. Good melee [1] force.
FOmarl: A human force, highest defense and high attack among forces. Lower TP (technique points) but high HP (health.) Excels in support techniques. Strong force attributes for both support or melee gameplay.
FOnewm: A newman force, strong long-range attack techniques. High TP. Low defense and HP.
FOnewearl: A newman force, highest damage potential and good support among forces. Strong MST (mind strength) and TP. Lowest physical attack and low defense, but very high evasion. Good for both attacking and support.

[edit] Modes of play

The first two episodes of PSO (excluding the original Dreamcast version prior to the Ver. 2 revision disc) offered the following game modes:

  • Offline Mode

This is the plot-driven part of the game, in which a player or group of players fight through a number of levels spread over four distinct areas. Each area has a boss [2] at the end. The four areas are (in this order) the forest, the caves, the mines, and the ruins. Upon defeating the final boss (whose name is Dark Falz), the credits roll and in some cases, an extra feature will be unlocked (i.e. the next difficulty mode.)

In addition to the main story, players can also take Hunters' Guild sidequests, which explores the lives of the airship's, Pioneer 2's, citizens, and further delves into the backstory behind the game. The rewards for these sidequests include a payment of meseta for the job, the chance to explore the stories behind Pioneer 2's NPC residents, the opportunity to obtain special weapons that can't be found anywhere else (such as the God Hand or Soul Eater) and of course, whatever weapons, experience, and meseta you can get while fighting on these missions.

In Phantasy Star Online, normal mode is available to play at four different difficulty levels. Normal is available from the start, while Hard, Very Hard and Ultimate become available once Dark Falz has been defeated on the previous difficulty. Ultimate mode, however, was not included in the Version 1 release of PSO on the Dreamcast.

  • Online Mode

For online gameplay, instead of having the final boss be defeated in order to select a higher difficulty, there is a specific minimum experience level required to join or create a game. (Players may not join or create an ultimate game unless they have already attained Level 80.) For Blue Burst, level requirements are set not only by difficulty, but by episode as well.

In Blue Burst, the game's main story is broken down into separate missions, accessed via a special desk in the Principals Office or Lab. Each area of the game is divided into three or four missions that must be completed for the story to progress. Items such as weapons and techniques are awarded after certain missions are completed. Other players are able to join the mission at any time, even if the mission is in progress or finished. (Though there are some cases where this is not possible.) The final mission in each area is a standard run through the level's areas to the boss battle, essentially 'clearing' the area and unlocking the next one (in the same style as previous incarnations of PSO.)

  • Challenge Mode

Challenge mode sets all participants to a set level with set equipment at the beginning of each mission (lasting only until the end of the mission) and requires the team to reach a predefined goal in a series of specially-designed levels that are modified versions of areas seen in normal mode. The aim is to complete the missions in the shortest time possible. New level objects can include laser barriers, buttons, and so on, and sometimes strategically-placed enemies/types of enemies. If anyone on the team dies, then the challenge is immediately terminated and the team is returned to the Hunter's Guild, so teamwork is essential if the levels are to be completed successfully. Everyone starts with a 'Scape Doll' revival item in their inventory, enabling them to die once without consequence (the harder the stage, the more scape dolls you get.) Once all stages have been completed, players are given a rank based on their total time, with "S rank" being the best. If they achieve this in online mode, players are awarded rare weapons which can be customized with an 8-letter name which precedes the weapon's type ("'CHOSEN NAME' SABER," "'CHOSEN NAME' CLAW", et cetera.) In offline challenge mode, unique rare weapons are awarded instead that have a predetermined name just like regular rare items, but with additional power or attributes. Challenge mode is available for Episodes 1 and 2.

  • Battle Mode

This is a deathmatch mode. In this mode, players are permitted to attack each other. A team may play while being able to attack each other and monsters to fulfill their goals, or they may play one of several predefined sets of battle rules including goals of meseta, points or time limitations.

  • 1 Player Mode

Exclusive to Blue Burst, this mode essentially allows Blue Burst players to play the offline mode online, complete with Episode I & II's side story quests. (Blue Burst lacks an offline mode.) As of July 27, 2006 there are two official 1-player quests available for the Blue Burst-exclusive Episode 4: "Black Paper's Deal" (requires the 'Photon Crystal' item to complete) and "Pioneer Spirit."

In PSO Ep. 1&2, single player gameplay (distinct from PSOBB 1-player mode) is available online in regular areas and on quests at the Hunters' Guild, though some quests will not be able to be completed without the support of at least one additional teammate. The complete original storyline (excluding additional online quest backstory) is only available offline. Thus, online and offline gameplay is diverse.

[edit] Offline vs. Online play

Some versions of Phantasy Star Online can only be played online (such as the Blue Burst version). Other versions can be played offline also (GameCube, PC, and Dreamcast). The Xbox version requires an Xbox Live gamertag to play, but can be played offline as well.

[edit] Cheating

Unlike many online RPG games, all versions of PSO before PSO Blue Burst store the player's character, inventory and other information locally on a memory card or similar storage device instead of on a server controlled by the game studio. This method of saving was required in the Dreamcast release of the game, due to the limitations of data transfer with 33.6 and 56k modems available for the console, and to allow off-line play. This makes the player data more easily accessible to hackers, and as a result, cheating is much easier in PSO than it is in many other forms of online RPGs, such as MMORPGs.

[edit] Phantasy Star Online ver.2

Phantasy Star Online ver.2 Dreamcast boxart

Phantasy Star Online ver.2 is a video game that was released for the Dreamcast and PC on July 6, 2001 in Japan, on September 24, 2001 in North America and on March 1, 2002 in Europe. This game was intended to be released as a patch for the initial Dreamcast release, Phantasy Star Online.

[edit] Online capability

Phantasy Star Online ver.2 allowed users to connect to the internet via SegaNet and on either an OEM 56k modem or the BBA (Broadband Adapter). When the SegaNet servers were terminated in June 2003, all SegaNet subscribers/PSO users were stripped of their medium to Phantasy Star Online, however within the game itself (via the WEBSITE menu) was the ability to setup a separate method of connecting to the servers. This allowed PSO players to continue playing in spite of SegaNet's closure.

[edit] Contrast

The second version of Phantasy Star Online functions as either an expansion, or a stand-alone game for the Dreamcast.

In contrast to the first release, ver.2 offers many new features:

  • The maximum character level was increased from 100 to 200.
  • An online battle mode with several different rule variations was added.
  • A challenge mode was added, requiring players to work together as a team to solve each area. If the player finished all nine stages under a certain time limit, they were given the opportunity to choose a weapon and name it.
  • An "Ultimate" difficulty was added with considerably stronger monsters than the previous three.
  • The addition of many new weapons with considerably higher stats in contrast to their Ver.1 counterparts. It was very difficult to do substantial damage to Ultimate level monsters with the older weapons online.

[edit] Server Termination

The US servers were terminated in 2003 while the European and Japanese servers continued. Later, SoJ told existing users that the game would soon be free to play. In order to play, however, players needed to change the default DNS information with the game's built-in web browser. However, a few months after this announcement, SoJ announced that it would be terminating its servers for all consoles on April 1, 2007.

[edit] Phantasy Star Online Episode I & II

Phantasy Star Online Episode I & II is a video game released for the Nintendo GameCube and Xbox in 2002. An online RPG, its focus is online gameplay with a strong offline storyline, offering diverse online and offline gameplay. Offline mode is available for single player and multiplayer. Multiplayer split-screen mode can be played with up to four players. Playing online on Xbox required an active Xbox Live account.

As of April 1, 2007, the online servers for the GameCube release of Phantasy Star Online Episode I & II have officially been shut down.

As of April 22, 2008, the online servers for the Xbox release of Phantasy Star Online Episode I & II have officially been shut down.

[edit] Changes

Aside from the new areas, there were many changes made from this game's Dreamcast version.

  • Three new character classes were added.
  • Several aspects of the game such as weapons, armor, and enemy statistics were significantly rebalanced.
  • The amount of experience points needed from levels 1 to 200 was significantly reduced.
  • Classes outside Force cannot use some spells including Reverser (revival from death,) Grants {a light (vs. dark) attack,} and Megid (a dark attack) unlike the Dreamcast version.
  • Several Special Weapons had a remarkably low chance of appearing in the Dreamcast edition. Drop rates were significantly lowered.

[edit] Phantasy Star Online Episode I & II Plus

Phantasy Star Online Episode I & II Plus is a video game released for the Nintendo GameCube on November 27, 2003 in Japan and on September 15, 2004 in North America. An online RPG, its focus is online gameplay with a strong offline storyline, offering diverse online and offline gameplay. Offline mode is available for single player and multiplayer. Multiplayer split-screen mode can be played with up to four players, though the framerate and visibility range is much lower than offline single-player and online modes, as is customary, and gameplay is not limited by this.

[edit] Improvements/Additions not in Dreamcast and PC Versions of PSO

This installment of PSO features an entirely new episode that includes five new regions to explore: Temple, Spaceship, Central Control Area (consisting of the Control Area's Jungle, Seaside and Mountain areas) Seabeds, and Control Tower. (Control Tower is available in online mode and in the offline Episode II Plus version quests.) This installment also adds three new character class/race combinations, many new items, many new creatures, and some added cheat protection. You can also play online with the GameCube if you have a modem or broadband adapter. Data between the previous GameCube version and the Plus version is completely and instantly transferable.

[edit] Differences between Phantasy Star Online Ep. I & II and Plus Versions

Early in the effort to run unsigned code on the GameCube, people found that when playing PSO and connecting to a server using the Nintendo GameCube Broadband Adapter, a regular PC could emulate a server. After making the connection, data could be streamed back to the Nintendo GameCube. Phantasy Star Online Episode I & II Plus was released to remedy this. The other incentive to getting this version was the inclusion of exclusive content in the disc, while beforehand this data was only available in a downloadable form. Also, the East Tower and West Tower quests for Episode II were added in the Plus version with offline capability. These quests were previously only available online.

  • Additions to Phantasy Star Online Episode 1 and 2 Plus

1. The 'Central Dome Fire Swirl' quest is available offline in Episode 1.

2. The GameBoy Advance (GBA) download in 'The Fake in Yellow' quest in Episode 1 is now available offline.

3. 'Seat of the Heart,' 'East Tower' and 'West Tower' quests are available offline in Episode 2.

4. The Episode 2 Challenge Mode is now available offline, originally only available online.

[edit] Plot Synopsis

  • Backstory

Endless warring on the homeworld of Coral is so devastating to the environment, it becomes uninhabitable. The Alliance of Nations bands together to plan a mass exodus to another planet, eventually deciding on Ragol. They then construct and launch the first of the colonization vessels, Pioneer 1. Hearing favorable results, they follow it with a second vessel, Pioneer 2. When Pioneer 2 arrives, however, they see an enormous explosion on Ragol's surface and find that the colony's entire population has apparently vanished.

  • Episode 1

When the citizens on Pioneer 2 observe the explosion on Ragol, the Principal sends down a team of Hunters - the player characters - to the surface to investigate what happened. The investigation takes them through a forest, which is teeming with mutated animals (such as wolves)then to the base of the "Dome" that Pioneer 1's inhabitants lived in. Eventually, the hunters enter the dome and find a dragon. Once the hunters defeat the dragon, they enter a series of caves which go below the Dome, which are filled with heavily mutated lifeforms. At the end of the caves, the hunters defeat "De Rol Le", a large mutation that is responsible for mutating the animals and lifeforms in the forests and caves by poisoning the water source of the entire planet. At the end of the caves the hunters delve deeper into the planet, to an automated mining complex, which is filled with machines that attack the hunters on sight. After battling through the levels of the mine, the hunters defeat "Vol Opt", a sentinent Artificial Intelligence that corrupted and took over the machines in the mines. At the end of the mines, the hunters find an entrance to the ruins of an ancient, living spaceship. Inside the spaceship, the hunters combat slightly-demonic lifeforms. Throughout the entire game (forests, caves, mines, ruins) the hunters follow the story of Red Ring Rico, a hunter from Pioneer 1 that had followed the same path previously and left various messages of advice. Rico had found the source of the monsters that had destroyed the colony on Ragol, only to be devoured by Dark Falz, a godlike entity which the players defeat in the final battle of the episode, which was the end of the game's single-player mode in the original Dreamcast version. [1]

  • Episode 2

Episode 2 takes place after the ancient spaceship is discovered. The Chief of the Government Lab of Pioneer 2 asks the hunters to go down to Ragol and investigate a secret Laboratory that had recently been discovered on Gal Da Val Island. Before leaving on the mission, however, the player characters are required to complete a pair of training simulations. The first simulates a maze of ruins, the second a space station, and both stages feature enemies based on those seen in Episode 1.

Once the training is complete, the hunters are sent to the planet's surface with the task of finding the security terminals that grant access to the facility. The search is broken up into three stages: a seaside region, a mountain region, and a jungle region, in no particular order. Along the way, the hunters come across a number of data terminals, which contain details about the new enemy creatures that they are fighting as well as several entries by Heathcliff Flowen. A military commander from the Pioneer 1 colony, Heathcliff was injured while fighting alongside Rico and had apparently become infected by the life form that had turned the local wildlife into monsters. Believing himself to be dying, he admitted his body to the custody of one Dr. Osto for research purposes.

Having deactivated the security terminals, the hunters finally manage to get inside and begin investigating the facility, which is home to its own automated security system as well as a new set of monsters. The investigation turns up more of Heathcliff's entries, including more details on the events that led to the colony's destruction. Rather than warning anybody about the hazard the life form posed, Dr. Osto used samples from Heathcliff's wound to create mutant creatures and other biological weapons, eventually merging Heathcliff's body with an artificial intelligence and allowing it to be consumed by the wound. The result became Olga Flow, the final monster encountered in the game.

[edit] Phantasy Star Online Episode III

[edit] Phantasy Star Online Episode IV

Episode IV was exclusively designed for PSO: Blue Burst, only available on the Windows operating system. Episode IV features brand new enemies, maps, and items, in addition to those included with previous episodes. The new maps include Crater Routes, Crater Interior, and Subterranean Desert. Like other Blue Burst episodes, the normal mode has a series of plot-driven missions to work through, as well as some exclusive Hunter's Guild quests.

Episode IV is notable for being slightly less difficult than the other chapters of Phantasy Star Online. This is due to the addition of new, easily obtainable weapons and items that drastically boost the player's performance. However the new monster AI and attack patterns made the game more difficult for those who were new to Episode IV.

[edit] Version list

Version Platform Release Date
Phantasy Star Online Network Trial Edition Dreamcast Q3 2000 (Japan)
Phantasy Star Online Dreamcast November 21, 2000 (Japan) January 29, 2001 (North America) February 23, 2001 (Europe)
Phantasy Star Online Ver. 2 Dreamcast June 6, 2001 (Japan) September 24, 2001 (North America) March 1, 2002 (Europe)
Phantasy Star Online Beta Microsoft Windows Q4 2001 (Japan)
Phantasy Star Online Microsoft Windows December 20, 2001 (Japan) 2002 (Asia)
Phantasy Star Online Demo Microsoft Windows December 20, 2001 (Japan) January 2002 (UK)1
Phantasy Star Online Episode I & II Trial Edition Nintendo GameCube May 2002 (Japan)
Phantasy Star Online Episode I & II (ver 1.0) Nintendo GameCube September 12, 2002 (Japan)2
Phantasy Star Online Episode I & II (ver 1.1) Nintendo GameCube October 29, 2002 (North America) November 2002 (Japan)2March 7, 2003 (Europe) March 14, 2003 (Sweden)
Phantasy Star Online Episode I & II Xbox Q1 2003 (Japan) April 15, 2003 (North America) May 23, 2003 (Europe)
Phantasy Star Online Episode III C.A.R.D. Revolution Trial Edition Nintendo GameCube June 24, 2003 (Japan)
Phantasy Star Online Episode III C.A.R.D. Revolution Nintendo GameCube November 27, 2003 (Japan) March 2, 2004 (North America) June 18, 2004 (Europe) 3
Phantasy Star Online Episode I & II Plus Nintendo GameCube 27 November 2003 (Japan) 15 September 2004 (North America)
Phantasy Star Online: Blue Burst Beta Microsoft Windows May 21, 2003 (Japan) May 10, 2004 (North America/Europe)
Phantasy Star Online: Blue Burst Microsoft Windows July 15, 2004 (Japan) June 23, 2005 (North America/Europe)
Phantasy Star Online: Episode IV Beta 4 Microsoft Windows November 2004 (Japan)
Phantasy Star Online: Episode IV 4 Microsoft Windows Q1 2005 (Japan)

1 Demo included on January issue of PC Gamer (UK.)

2 Contained a serious item duplication bug, fixed in ver 1.1 in Japan, and discovered before the North American and European versions were mastered. Owners of the older version have been able to ask Sonic Team to send them the updated version since November 25, 2002 [3].

3 The GAME retail group [4] had an exclusive deal, allowing them to distribute the game starting June 11, 2004 in the United Kingdom. In other European countries, it was released on a different date, and eventually worldwide.

4 Episode IV expansion pack included with the North American and European versions of Blue Burst.

[edit] Server shutdown dates

  • Phantasy Star Online Ver. 1 and 2 (US) - October 31, 2003
  • Phantasy Star Online Episode III C.A.R.D. Revolution Trial Edition - September 15, 2003
  • Phantasy Star Online/Phantasy Star Online ver. 2 (North America) - October 1, 2003
  • Phantasy Star Online (Microsoft Windows) - January 2004
  • Phantasy Star Online Episode I & II ver. 1.0 - March 26, 2004 [5]
  • Phantasy Star Online Ver. 1 and 2 (PAL & JP) - April 1, 2007 [6]
  • Phantasy Star Online Episode I & II (GC Ver. 1.1 and Plus Version) and Phantasy Star Online Episode III C.A.R.D. Revolution - 1 April 2007 [7]
  • Phantasy Star Online Blue Burst (US) - March 31, 2008
  • Phantasy Star Online (Xbox JP) - January 31, 2008
  • Phantasy Star Online (Xbox US) - April 22, 2008 12 a.m. PST
  • Dreamcast servers were shut down on April 1, 2007, no longer accepting any connection, at the same time the servers for the Nintendo GameCube version were shut down. [8]
  • Sega terminated support for the Japanese Xbox version of Phantasy Star Online Episode I&II on January 31, 2008. This had no effect the European PAL or North American versions of the game, which were terminated on April 22, 2008. [9]
  • Despite an announcement of an April 30 closure for the Xbox servers, Sega and Microsoft did not honor the date. The servers were not reactivated after Xbox Live maintenance on April 22. [10] [11]

[edit] Free Month

Sonic Team scheduled official shutdown of the Gamecube and Dreamcast servers for April 1st, 2007. The servers were to become free to play on March 1st, 2007 for a one-month period to fulfill existing subscriptions. The 90-day payment option was discontinued on December 8th and the 30-day option on January 29th. [12]

It's believed malcontent users who were unable to enjoy the final month online found a method to crash anyone logging onto the servers, which would potentially corrupt any saved data. The cause was resolved to be a "crash bot," which was patched later on in the final month, running on Sega of Japan's login server. The method was later leaked after the Sega servers went down. It involves simply sending a piece of data known to cause a crash while logging in. For some unknown reason, the servers allowed communication of clients during the login phase, which resulted in all clients logging in to be affected by this piece of data.

[edit] Server Rebirth

After the official servers were shut down by Sega, some unofficial servers were opened. Multiple versions of the game are supported as well as most platforms. Since private servers are centralized, every version of Phantasy Star Online can connect to the same lobby with some interoperability disabled. This is a joy to fans of the series and also allows people who never had a chance to play any of the versions online to experience PSO the way it was intended.

As of late July 2008, Sega removed the Hunter's License (HL) server from the internet. As a result of this, it is not currently possible to play Dreamcast versions other than NTSC/U v1, PAL v1 and PAL v2 online other than by using Action Replay [13] or GameShark [14] code devices to bypass the Hunter's License check. The Nintendo GameCube, Xbox and PC versions are unaffected by the removal of the server.[2]

[edit] References

  1. ^ http://www.phantasy-star.net/pso/pso.html
  2. ^ http://www.sonicteam.com/pso/index2.html

[edit] External links