Commodore 64 Games System

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Commodore 64GS
Commodore64GamesSystem.png
Manufacturer Commodore International
Type Video game console
Generation Third generation (8-Bit era)
Media Cartridge

The Commodore 64 Games System (often abbreviated C64GS) was the cartridge-based game console version of the popular Commodore 64 home computer. It was released by Commodore in December 1990 as a competitor in the booming console market. It was only ever released in Europe and was a considerable commercial failure.

During its short life, the C64GS came bundled with a cartridge with four games: Fiendish Freddy's Big Top O'Fun, International Soccer, Flimbo's Quest and Klax.

The C64GS was not Commodore's first gaming system based on the C64 hardware. However, unlike the 1982 MAX Machine (a game-oriented computer based on a very cut-down version of the same hardware family), the C64GS was internally very similar to the "proper" C64 with which it was compatible.

Contents

[edit] Available software

Commodore 64GS.JPG

Support from games companies was limited, as many were unconvinced that the C64GS would be a success in the console market. Ocean Software were the most supportive, offering a wide range of titles, some C64GS cartridge-based only, offering features in games that would have been impossible on cassette-based games, others were straight ports of C64 games. Domark and System 3 also released a number of titles for the system, and conversions of some Codemasters and Microprose games also appeared.

The software bundled with the C64GS, a four-game cartridge containing Fiendish Freddy's Big Top O'Fun, International Soccer, Flimbo's Quest and Klax, were likely the most well-known on the system. These games, with the exception of International Soccer, were previously ordinary tape-based games, but their structure and control systems (no keyboard needed) made them well-suited to the new console. International Soccer was previously released in 1983 on cartridge for the original C64 computer.

Ocean produced a number of games for the C64GS, among them a remake of Double Dragon (which seemed to be more linked to the NES version than the original C64 cassette version), Navy SEALS, Robocop 2, Robocop 3, Chase HQ 2: Special Criminal Investigation, Pang, Battle Command, Toki and Shadow of the Beast. They also produced Batman The Movie for the console, but this was a direct conversion of the cassette game, evidenced by the screens inciting the player to "press PLAY" that briefly appeared between levels.

System 3 released Last Ninja Remix and Myth: History in the Making, although both were also available on cassette. Domark also offered two titles, Badlands and Cyberball, which were available on cartridge only.

Through publisher The Disc Company a number of Codemasters and Microprose titles were also reworked and released as compilations for the C64GS. Fun Play featured three Codemasters titles: Fast Food Dizzy, Professional Skateboard Simulator and Professional Tennis Simulator. Power Play featured three Microprose titles: Rick Dangerous, Stunt Car Racer and Microprose Soccer, although Rick Dangerous was produced by Core Design, not Microprose themselves. Stunt Car Racer and Microprose Soccer needed to be heavily modified to enable them to run on the C64GS.

Uncharacteristically, Commodore never produced or published a single title for the C64GS beyond the bundled four-game cartridge. International Soccer was the only widely-available game for the C64GS but had actually been written for the C64.

[edit] Hardware-based problems

The C64GS was plagued with problems from the outset. Firstly, despite the wealth of software already available on cartridge for C64, the lack of a keyboard meant that most could not be used with the console. This meant that people often bought secondhand C64 software on cartridge only to find that the games were not compatible. The C64 version of Terminator 2: Judgment Day was designed for the console, but was included on a cartridge that required the user to press a key to access the game, rendering it unplayable.

To partially counter the lack of a keyboard, the basic control system for the C64GS was a joystick supplied by Cheetah called the Annihilator. This joystick, while using the standard Atari 9-pin plug, offered two independent buttons, with the second button located on the base of the joystick. This 9-pin plug was standard of many systems of the era, and the joysticks were fundamentally compatible with the ZX Spectrum's Kempston Interface and the Sega Master System. The Cheetah Annihilator joystick was poorly built and had a short life, and was not widely available, making replacements difficult to come by.

[edit] Primary reasons for failure

Prior to the console's release, Commodore had generated a great deal of marketing hype to generate interest in an already crowded market. Zzap! 64, a Commodore 64 magazine of the era, reported that Commodore had promised "up to 100 titles before December", even though December was two months from the time of writing. In reality 28 games were produced for the console during its shelf life - most of which were compilations of older titles, and a majority of which were from Ocean. Of those 28 titles, only 9 were cartridge exclusive titles, the remainder being ports of older cassette-based games.

While most of the titles that Ocean announced did appear for the GS (with the notable exception of Operation Thunderbolt), a number of promises from other publishers failed to materialise. Although Thalamus, The Sales Curve, Mirrorsoft and Hewson had expressed an interest, nothing ever materialised from these firms. Similar problems plagued rival company Amstrad when they released their GX4000 console the same year.

There were other reasons attributed to the failure of the C64GS, the major ones being the following:

Several years later Commodore's next attempt at a games console, the Amiga CD32, encountered many of the same problems although overall it was slightly more successful than the C64GS.

[edit] Technical specifications

The specifications of the C64GS is a subset of those of the C64, the main differences being the leaving out of the unnecessary user port, serial bus port, and tape drive port. These ports are in fact present, the system board being the C64C's board, but simply not exposed at the rear.

[edit] Internal hardware

[edit] I/O and power supply

[edit] See also

[edit] External links

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