Game Boy

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Game Boy
Gameboy logo.svg
Gameboy.jpg
Manufacturer Nintendo
Product family Game Boy line
Type Handheld game console
Generation Fourth generation era
Retail availability JP April 21, 1989
NA July 31, 1989[1]
EU September 28, 1990
Units sold Worldwide: 118.69 million, including Game Boy Color units
Media Game Boy cartridges.
Best-selling game Tetris, 30.26 million (pack-in/separately).
Pokémon Red, Blue, and Green, 31.37 million combined.
Predecessor Game & Watch
Successor Game Boy Play-It-Loud!/Game Boy Pocket/Game Boy Light/Game Boy Color

The Game Boy (ゲームボーイ?) is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989 (1989-04-21), in North America on July 31, 1989 (1989-07-31), and in Europe on September 28, 1990 (1990-09-28). In Southern Asia, it is known as the "Tata Game Boy"[2][vague][3] It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo's Research and Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System.[4]

The Game Boy is Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game & Watch.[4] It was also the first handheld game to use video game cartridges since Milton Bradley Company's Microvision handheld console. It was originally bundled with the puzzle game Tetris.

Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.[5]

Contents

[edit] Features

The right side of the Game Boy, showing the volume control and the extension connector, with detached protector.

The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START", as well as a directional pad.[6] There is a volume control dial on the right side of the console and a similar knob to adjust the contrast on the left side.[7] A sliding on-off switch and the slot for the Game Boy cartridges are located at the top of the Game Boy[8] Normally, users leave the cartridge in the system as recommended by Nintendo to prevent dust and dirt from entering the system.[9]

A red Game Boy with the Game Genie inserted with the Tetris cartridge facing the wrong way.

The Game Boy also contains optional input and/or output connectors. On the left side of the system is an external power supply jack that allows users to use an external rechargeable battery pack or AC adapter (sold separately) instead of four AA batteries.[10] The Game Boy requires 6V DC of at least 250mA.[11]

A 3.5mm stereo headphone jack is located on the bottom side of the console which allows users to listen to the audio with headphones or speakers.[12]

On the right side is a port that allows a user to connect to another Game Boy system via a link cable, provided both users are playing the same game.[13] The port can also be used to connect a Game Boy Printer. The link cable was originally designed for players to play head-to-head two-player games such as in Tetris. However, game developer Satoshi Tajiri would later use the link cable technology as a method of communication and networking in the popular Pokémon video game series.[14]

A transparent model of the Game Boy.

[edit] Reception

The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions.[15][16]

At the time of its release in 1989, the Atari Lynx was also just being introduced to the market. This system featured color graphics, a backlit screen, and networking capabilities.[17] However, its release price of $189.95 and substantial requirement of 6 AA batteries that would provide roughly only four or five hours of gameplay (compared to 10–12 hours on 4 AA batteries and a release price of $89.99 for the Game Boy) doomed it to a second-rate status.[18] Nintendo also experienced heavy competition from Sega's Game Gear. To promote its new color console, Sega aired a number of negative but unsuccessful ad campaigns in the United States that criticized the Game Boy's monochrome color palette. Like the Lynx, it too required six AA batteries that only lasted about 4–6 hours and was much more expensive than the Game Boy.[19] The Game Gear had the advantage of being fully compatible (with an adapter) with all Sega Master System games and, while not as successful as the Game Boy, it sold from 1991 until early 1997.[20]

Official Nintendo Magazine has praised the Game Boy and its models that follow it as it "got people who enjoyed gaming while sprawled on the couch in their undies to game wherever they liked."

In 2009, the Game Boy was inducted into the National Toy Hall of Fame, 20 years after its introduction. [21]

[edit] Technical specifications

  • CPU: Custom 8-bit Sharp LR35902[22][unreliable source?] core at 4.19 MHz which is similar to an Intel 8080 in that all of the registers introduced in the Z80 are not present. However, some of the Z80's instruction set enhancements over the stock 8080, particularly bit manipulation, are present. Still other instructions are unique to this particular flavor of Z80 CPU. The core also contains integrated sound generation
  • RAM: 8 kB internal S-RAM
  • Video RAM: 8 kB internal
  • ROM: On-CPU-Die 256-byte bootstrap; 256 kb, 512 kb, 1 Mb, 2 Mb, 4 Mb and 8 Mb cartridges
  • Sound: 2 square waves, 1 programmable 32-sample 4-bit PCM wave, 1 white noise, and one audio input from the cartridge.[23] The unit only has one speaker, but headphones provide stereo sound (for further information, see Game Boy music)
  • Display: Reflective LCD 160 × 144 pixels
  • Screen size: 66 mm (2.6 in) diagonal
  • Color Palette: 2-bit (4 shades of "grey" (green to (very) dark green))
  • Communication: Up to 2 Game Boys can be linked together via built-in serial ports, up to 4 with a DMG-07 4-player adapter. More than 4 players is possible by chaining adapters.
  • Power: 6 V, 0.7 W (4 AA batteries provide ~14-35 hours)
  • Dimensions: 90 mm (W) x 148 mm (H) x 32 mm (D) / 3.5" x 5.8" 1.3" (in)

[edit] See also

[edit] References

  1. ^ White, Dave (July 1989). "Gameboy Club". Electronic Gaming Monthly (3): 68. 
  2. ^ Ken Polsson (2007-08-13). "Chronology of Video Game Systems". http://www.islandnet.com/~kpolsson/vidgame/vid1989.htm/. Retrieved 2007-09-27. 
  3. ^ Douglas C. McGill (1989-06-05). "Home Video Game Players Can Take Show on the Road". New York Times. 
  4. ^ a b Beuscher, Dave. "allgame ((( Game Boy > Overview )))". Allgame. http://www.allgame.com/platform.php?id=20. Retrieved 2008-09-11. "A team headed by Gumpei Yokoi designed the Game Boy. Yokoi had previously designed hand held games for Nintendo with the cartridge based Game & Watch system, introduced in 1980. His staff, called Research and Development (R and D) team #1, had designed the successful NES games Metroid and Kid Icarus. What Yokoi's team did was create a hybrid of the NES and the Game & Watch systems." 
  5. ^ Kent 2001, p. 416. "According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks."
  6. ^ Owner's Manual, p. 5. "(12) Operation buttons — The controls for playing games. (See game manuals for button functions.)"
  7. ^ Owner's Manual, pp. 4–5. "(5) Volume dial (VOL) — Adjusts the sound volume…(7)Contrast adjustment (CONTRAST) — Adjusts the contrast of the display."
  8. ^ Owner's Manual, pp. 3–4. "(3) Game Pak slot — Insert the Nintendo GAME BOY Game Pak here. (See page 7 for instructions on inserting Game Pak)"
  9. ^ Owner's Manual, p. 10. "To avoid dust and dirt getting in the Game Boy unit, always leave a Game Pak inserted when not in use."
  10. ^ Owner's Manual, p. 4. "(2) External power supply jack — You can connect a Rechargeable Battery Pack (sold separately) for longer play."
  11. ^ "Nintendo Game Boy (DMG-001)". Vidgame.net. 2006. Archived from the original on 2008-02-11. http://web.archive.org/web/20080211181421/http://www.vidgame.net/NINTENDO/GB.html. Retrieved 2006-08-22. 
  12. ^ Owner's Manual, p. 5. "(10) Headphone jack (PHONES) — Connect the stereo headphones that come with the GAME BOY to enjoy the impressive sounds of games without disturbing others around you...."
  13. ^ Owner's Manual, pp. 4, 8. "(4) Extension connector (EXT CONNECTOR) — Connects to other GAME BOY…Do not insert different games in the interconnected Game Boys."
  14. ^ Masuyama, Meguro (2002). "Pokémon as Japanese Culture?". in Lucien King. Game On. New York, NY: Universe Publishing. p. 39. ISBN 0-7893-0778-2. "Pokémon allowed more than metaphorical communication; it made use of a system that created actual communication — a network game." 
  15. ^ "Consolidated Sales Transition by Region" (PDF). Nintendo. 2010-01-27. http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf. Retrieved 2010-02-14. 
  16. ^ "A Brief History of Game Console Warfare: Game Boy". BusinessWeek. McGraw-Hill. http://images.businessweek.com/ss/06/10/game_consoles/source/7.htm. Retrieved 2008-07-30. "Game Boy and Game Boy Color's combined lifetime sales reached 118.7 million worldwide, according to Nintendo's latest annual report." 
  17. ^ "The Atari Lynx". ataritimes.com. 2006. Archived from the original on 2006-08-29. http://web.archive.org/web/20060829165904/http://www.ataritimes.com/lynx/index.html. Retrieved 2006-08-20. 
  18. ^ Beuscher, Dave. "allgame ((( Atari Lynx > Overview )))". Allgame. http://www.allgame.com/platform.php?id=13. Retrieved 2008-09-21. "One drawback to the Lynx system is its power consumption. It requires 6 AA batteries, which allow four to five hours of game play. The Nintendo Game Boy provides close to 35 hours use before new batteries are necessary." 
  19. ^ Bauscher, Dave. "allgame ((( Sega Game Gear > Overview )))". Allgame. http://www.allgame.com/platform.php?id=25. Retrieved 2008-09-21. "While this feature is not included on the Game Boy it does provide a disadvantage—the Game Gear requires 6 AA batteries that only last up to six hours. The Nintendo Game Boy only requires 4 AA batteries and is capable of providing up to 35 hours of play." 
  20. ^ Bauscher, Dave. "allgame ((( Sega Game Gear > Overview )))". Allgame. http://www.allgame.com/platform.php?id=25. Retrieved 2008-09-21. "Eventually, a peripheral called the Master System Converter was released enabling Sega Master System cartridges to be played on Game Gear… The Game Gear sold well for Sega but it did not become a phenomenon like Game Boy. In 1991 Sega sold over 500,000 units. In 1992 Sega sold 900,000 Game Gear consoles." 
  21. ^ http://www.rbj.net/article.asp?aID=181826 Ball, Game Boy, Big Wheel enter toy hall of fame, retrieved 5 Nov 2009
  22. ^ nintendods (2004-09-29). "季節報 Nintendo DS ブログ : 解体新書。初代GBをバラしてみる。 (Game Boy hardware dissection)" (in Japanese). http://nintendods.exblog.jp/381307/. Retrieved 2009-01-02. 
  23. ^ "Game Boy - 8bc Chiptune Wiki". 2008-11-05. http://www.8bitcollective.com/wiki/index.php?title=Game_Boy#Sound. Retrieved 2009-03-26. 

[edit] External links