Snake Rattle 'n' Roll

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For the similar sounding rock and roll song, see Shake, Rattle and Roll.
Snake Rattle 'n' Roll

Developer(s) Rare
Publisher(s) Nintendo
Composer(s) David Wise
Platform(s) NES, Sega Mega Drive (ported)
Release date(s) NA July 1990

EU March 27, 1991

Genre(s) Platform game
Mode(s) Single player, cooperative multiplayer
Media 512-kilobit cartridge
System requirements Gamepad

Snake Rattle 'n' Roll is a platforming video game developed by Rare Ltd. and published by Nintendo for the Nintendo Entertainment System. It was released in North America in July 1990 and in Europe on March 27, 1991.[1][2] It is notable for being one of the earliest console platform games to use a 3D isometric playing field. This built on Rare's earlier work in titles such as Knight Lore. Despite its innovation, the game sold poorly and remains relatively obscure[citation needed], possibly a result of its high difficulty level and unintuitive controls[original research?].

Contents

[edit] Setting and gameplay

The 3D isometric playing field.

Snake Rattle 'n' Roll features two snakes—Rattle and Roll—as they make their way through 11 levels. The object in each level is to eat enough "Nibbley Pibbleys"—small round creatures found throughout each level—to gain enough weight to ring a bell on top of a weighing machine located at the end of the level; this causes a door for the next level to open.[3] Players maneuver their snakes throughout the level with the control pad and are able to pick up Nibbley Pibbleys by pressing the B button on the controller. The snakes' lengths increase when they eat Nibbley Pibbleys; their lengths grow more quickly or more slowly, depending on the color of the Nibbley Pibbley they eat.

Each level contains various obstacles and enemies that the players must deal with. Players lose a segment from their snake if they are hit by an enemy, and they lose a life if their snake runs out of segments.[4] Players can also lose a life if their snakes fall too far, the timer runs out, their snakes touch a sharp object, or if they are squashed by on object from above. The game ends if players lose all their lives, but they have several continues in which they can restart the game from where they left off.[5] Players can defeat enemies by hitting them with their tongues or by jumping on them.[6] Players can collect various items to help them along during gameplay, such as items that extend the length of the snakes' tongues, extra lives and continues, time bonuses, invisibility diamonds, and items that speed up or reverse the direction of the snakes.[7]

One of the secrets in the game involved a rocket ship that advances the character up several levels, if the end of the first level is reached quickly enough.

[edit] Sequel

Rare developed a sequel for Snake Rattle 'n' Roll on the Game Boy titled Sneaky Snakes; the game was published by Tradewest in 1991.[8] The original sequel that was planned was to be called Snakes In Space. However, it was never developed.

In this game, the two snakes Attila and Genghis are out to rescue Sonia Snake, who was captured by the Nasty Nibbler. Just like in Snake Rattle 'n' Roll, the object is eat enough Nibbley-Pibbleys to grow in size and weight so the snakes can advance to the next level. Unlike its predecessor, though, the game is not isometric.

[edit] References

  1. ^ NES Games, Nintendo, http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf, retrieved 2009-04-09 
  2. ^ Snake Rattle 'n' Roll Release Information for the NES, GameFAQs, http://www.gamefaqs.com/console/nes/data/563457.html, retrieved 2009-04-09 
  3. ^ Regan, Matt; Rignall, Julian (January 1991), Nintendo Review: Snake Rattle n Roll, Mean Machines, pp. 72-74 
  4. ^ Instruction Manual, p. 5.
  5. ^ Instruction Manual, p. 7.
  6. ^ Instruction Manual, p. 6.
  7. ^ Instruction Manual, p. 9.
  8. ^ Sneaky Snakes Release Information for Game Boy, GameFAQs, http://www.gamefaqs.com/portable/gameboy/data/585899.html, retrieved 2009-04-24 

[edit] External links