Mickey's Speedway USA

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Mickey's Speedway USA
Mickeys Speedway USA.png
North American box art of the Nintendo 64 version
Developer(s) Rareware
Publisher(s) Nintendo
Engine Modified Diddy Kong Racing engine
Platform(s) Game Boy Color, Nintendo 64
Release date(s) Nintendo 64
  • NA November 13, 2000
  • EU December 1, 2000

Game Boy Color

  • NA March 26, 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s)
Media Nintendo 64 cartridge
Input methods Gamepad

Mickey's Speedway USA is a Disney racing game for the Nintendo 64 and Game Boy Color, developed by Rareware and published by Nintendo. The Game Boy Color version of this game is a sequel to Mickey's Racing Adventure (which was released in 1999 for the Game Boy Color only). It is styled after other kart racers such as the Mario Kart series, and Diddy Kong Racing.

Contents

[edit] Gameplay

Mickey's Speedway USA includes a Grand Prix mode, as well as multiplayer racing and battle modes. The game features six initial characters, with a further four being unlockable. The default characters are paired in likeness, and each pair is given the same statistics, such as Donald and Mickey having average statistics, or Pete and Goofy having a concentration in speed. Power-ups, shortcuts, and speed boosts can be found along the way, and up to four players can race at once on a split screen.

[edit] Synopsis

Mickey Mouse's dog, Pluto, is kidnapped by the Weasels for his "diamond" collar (later found out to be fake). As one of the drivers, including Disney characters such as Mickey, Minnie, Donald, Daisy, Goofy and Pete, the player races on tracks in the United States, based on locations such as New York, Alaska, Los Angeles, and Seattle, to find the Weasels and save Pluto.[1]

[edit] Characters

[edit] Default

A screenshot of Mickey's Speedway USA showing a race, with the player controlling Mickey Mouse.

[edit] Unlockable

[edit] Reception

Mickey's Speedway USA's average score on Metacritic is 71/100%.[2]. IGN gave Mickey's Speedway USA 6.8 out of 10 stating that Single-player modes were challenging with plenty of different levels but the level design was their criticism, mentioning that it wasn't innovative and creative enough. IGN also liked the graphics of the game stating the texture was decent but criticised by saying it ended up looking outdated.[3]

[edit] See also

[edit] References

[edit] External links

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