Interviews

Video Game Interviews - We get all the inside scoop on new and upcoming video games to keep you up on all the information you want to know

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GameZone Interviews 2K’s Hogarth De La Pante on Bioshock 2

24-JAN-10
"For us, the barometer for going back to Rapture was whether or not we still found it interesting, and the answer was yes."...More




 

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GameZone Interviews 2K’s Hogarth De La Pante on Bioshock 2
01/24/2010 09:00:00 AM     PS3.360.PC
"For us, the barometer for going back to Rapture was whether or not we still found it interesting, and the answer was yes."
Jonathan Knight chats about bringing an epic poem to video-game life
01/22/2010 08:18:00 AM     PS3.360
“Graphics will hook you to start, but a good story can be the main reason to continue playing to the end …”
GameZone Chats with the Localization Team behind Sakura Wars: So Long, My Love
01/21/2010 10:29:00 AM     PS2.WII
“It’s compelling both as a development format as well as a storytelling mechanic because of the same reason: you can focus on one thing at a time and make it the best it can be.”
Mass Effect 2 Interview with Casey Hudson Part 4 of 4
01/21/2010 09:15:00 AM     360.PC
GameZone sits down with Mass Effect 2 Project Director Casey Hudson for the final installment in the interview series
Mass Effect 2 Interview with Casey Hudson Part 3 of 4
01/20/2010 11:45:00 AM     PC.360
GameZone sits down with Mass Effect 2 Project Director Casey Hudson in the third part of the interview series to discuss the game
Mass Effect 2 Interview with Casey Hudson Part 2 of 4
01/19/2010 12:03:00 PM     360.PC
GameZone sits down with Mass Effect 2 project director Casey Hudson in the second part of the interview series to discuss the game
Mass Effect 2 Interview with Casey Hudson Part 1 of 4
01/18/2010 08:48:00 AM     PC.360
GameZone sits down with Mass Effect 2 project director Casey Hudson to discuss the game
Get rolling with Things on Wheels
01/17/2010 09:14:00 AM     360
“… we’re not obsessed with RC, we like the scale”
On the Battlefield with Mercenary Wars' Michael Min; Exclusive Screens Inside
01/14/2010 09:06:00 AM     PC
“Mercenary Wars is set in the very near future, and all of the current weapons are based around real guns."
Wayne Barlowe talks about creating the imagery for EA’s Dante’s Inferno
01/13/2010 10:45:00 AM     360.PS3
“For me the most challenging aspect of designing for Dante’s Inferno was making sure that I did not cross-pollinate with my own Hell images and concepts”
Music From the Dark Side of Gaming Part 2: An Interview with Darksiders Composers Cris Velasco and Mike Reagan
01/07/2010 07:28:00 AM     PS3.360
“I think the Main Theme we wrote together turned out really well. ... I also really like the final boss fight track that I did. Both of these tracks were played live by the Eminence Orchestra last summer at the Night In Fantasia 2009 concert in Sydney by the way!"
Music From the Dark Side of Gaming: An Interview with Darksiders Composers Cris Velasco and Mike Reagan
01/06/2010 11:00:00 AM     PS3.360
“Artwork and gameplay capture from Vigil was a huge inspiration, thanks to Jeremy Robins. Eating raw, dead animals is always a plus.”
Egor Gudovitch Discusses the Parody of Classic Westerns: The Bad, The Ugly and The Sober
12/21/2009 11:38:00 AM     PC
“Although sometimes you’ll understand that Jack is not that good guy or kind of a prince of this tale. To be honest, Jack is not so much better than the guys he’s dealing with or even fighting against.”
A chat with Dr. Ray Muzyka and Dr. Greg Zeschuk
12/19/2009 06:21:00 AM     360.PC
“The key thing is to find people who are as excited about the IP as we are.”
DogHouse Systems builds rigs “we’d be proud to have our family and friends own”
12/16/2009 08:57:00 AM     PC
“We really believe in the ‘Pay it Forward’ approach…”
Chatting with Darksiders’ Luis Gigliotti
12/14/2009 09:07:00 AM     360.PS3
“Dude, I haven’t heard… look I haven’t heard much. But just the thought of 4D racks my brain bro. My brain is barely three dimensional.”
Behind the scenes of Star Trek Online with Cryptic’s Daniel Stahl
12/11/2009 08:15:00 AM     PC
“The familiarity of the Star Trek Universe makes it a lot of fun to play”
Jesper Kyd Reflects on his Spike TV VGA-Nominated Score, Assassin's Creed II
12/09/2009 09:34:00 AM     PC.360.PS3.NDS
“Modern elements also 'bleed' through the score into the past. These elements mixed with the Renaissance music are important components of the atmosphere to get across, as you never know where the story could go since there are basically no limits to what could happen while you are inside the simulator.”
Downloadable Content drives the lore of Dragon Age: Origins
12/04/2009 11:49:00 AM     PS3.PC.360
“There is definitely room in the franchise to explore multiplayer story telling”
D3's Tim Ramage on the Old-School Humor and Inspiration for Matt Hazard: Blood Bath and Beyond
12/03/2009 10:20:00 AM     PS3.360
“We’re being straight up old skool (I think that’s how the kids spell it today, right?)....Where Eat Lead rewarded the player for using cover, Blood Bath and Beyond rewards the player for running and gunning.”
Arsenal of Democracy strives to bring realism to the WWII simulation genre
11/30/2009 10:28:00 AM     PC
“Combat is now based on historical research and complies with the simulation of military theorists”
THQ*ICE brings Dragonica Online to the North American market
11/23/2009 10:50:00 AM     PC
“I am big fan of the sense of humor in the game”
For the Glory is a game developed by players for players
11/20/2009 10:03:00 AM     PC
“From the first day in the game, a player can change everything according to the situation”
Dragon Age Origins Composer Inon Zur Talks Creativity, Live Performances, Dreams, and More
11/19/2009 10:47:00 AM     360.PS3.PC
“I had to use my imagination. That makes your job as composer more challenging, but sometimes when you let your imagination fly rather then being fed with specifics the outcome is very interesting and compelling.”
GameZone teens go one-on-one with Tony Hawk for RIDE
11/18/2009 07:49:00 AM     PS3.WII.360
Skateboarding icon talks about the development of the game
Winifred Phillips Discusses Her Score for Spore Hero
11/16/2009 11:35:00 AM     WII
“There is nothing more frustrating than turning down a gig when I really wanted to work on it.”
Naruto Shippuden: Clash of Ninja Revolution 3 Update with Mike Jones
11/13/2009 01:52:00 PM     WII
“There are people out there who are way better than us at this game, and that's why we try to rely on those experts in terms of balancing and tuning [the game] and getting expert advice while working on this game.”
THQ talks about the company entering into the MMO space
11/12/2009 10:12:00 AM     PC
“We know that the key to success is building good relationships with the gaming community”
EA's Dale Jackson provides details on MMA
11/11/2009 01:15:00 PM     PS3.360
"The strategy that's involved is as deep as the skill sometimes"
Skate 3 Interview – A look into 2010
11/09/2009 09:29:00 AM     PS3.360
“For people who are new to the franchise, skateboarding doesn’t have to be intimidating.”
MAINGEAR launches The SHIFT PC rig
11/02/2009 12:33:00 PM     PC
“We're offering a refreshing experience to our customers”
On the eve of the game’s launch, BioWare’s Mark Darrah talks about Dragon Age: Origins
11/02/2009 08:42:00 AM     PS3.360.PC
“…this is the game that we wanted to make and it pushes the boundaries in a lot of ways”
Going behind the scenes of a new MMO, Alganon
10/28/2009 12:53:00 PM     PC
Alganon team talks about bringing a new online gaming experience to life
Nick Wlodyka Shares His Thoughts on the Future of the Industry
10/23/2009 09:45:00 AM     360.NDS.PS3.PSP
“A lot of development studios are working on Natal stuff. Some games will lend themselves better to Natal than others. What’s cool about Natal is that one of the real challenges our industry must figure out is, ‘What else we can do besides pushing our titles just to have them on the platform?’”
Aion Producer Talks about Post-launch Chores
10/21/2009 09:56:00 AM     PC
“…my favorite part was working with a group that was passionate about Aion”
Naruto Shippuden: Clash of Ninja Revolution 3's Mike Jones Talks Upgrades, Game Modes and Wi-Fi Multiplayer
10/19/2009 12:23:00 PM     WII
“One of the new things we're really excited for with this game is our new ninja power system.”
THQ speaks on MX vs. ATV Reflex
10/16/2009 07:07:00 PM     NDS.PS3.360.PSP
“It’s off-road racing in its full representation. There’s terrain deformation, a new physics engine, and a whole new set of controls that won’t alienate old or new gamers.” 
Hive7's Max Skibinsky Takes on the World of Social Network Gaming
10/12/2009 11:31:00 AM     PC
“Traditional gaming has two dinosaur-like weaknesses: their distribution model and their content model.”
Valve’s Chet Faliszek Discusses Left 4 Dead 2
10/09/2009 12:27:00 AM     360.PC
“We’ve worked on a lot of things that are going to surprise people.”
Halo Series Composer Martin O'Donnell Talks Halo 3: ODST
10/07/2009 11:36:00 AM     360
"We really want the player to feel differently when they’re playing as the Rookie as opposed to playing as one of the four other ODST’s. Every time you find yourself back in the streets of New Mombasa at night we want you to feel lonely, lost, and perhaps a bit damp."
Innovation and Gameplay Advancements with NBA 2K10's Erick Boenisch and Rob Jones
10/05/2009 03:54:00 AM     PS3.PS2.WII.PSP.PC.360
"Everyday that you play the game the commentary is going to be fresh."
Infinity Ward's Todd Alderman talks about multiplayer and Modern Warfare 2
10/01/2009 05:12:00 PM     360.PS3.PC
"When we were making Modern Warfare 2, we wanted to cover as much ground as possible. We wanted to have the coolest story that you could possibly have, we wanted to have the deepest, longest multiplayer that you could have."
Operation Flashpoint: Dragon Rising's Tim Browne and Michael Smith on What it Takes to Make a Realistic Shooter
09/28/2009 10:43:00 AM     PS3.PC.360
“When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.”
Wargaming.net's Victor Kisly Takes Us to the Battlefield in Order of War
09/22/2009 01:05:00 PM     PC
"When we speak about Order of War providing a 'cinematic gaming' experience, we mean that in two key ways: the way the game makes you FEEL and the important features we have included in the game to heighten that sensation during gameplay."
Dead Space: Extraction Conference Call
09/21/2009 12:00:00 PM     WII
"There are times when we want to knock you on the ground and give you a view in the world that you never get in the game."
Behind the Music of Afrika with Wataru Hokoyama
09/21/2009 08:43:00 AM     PS3
“To me, this game has a very warm and loving message for all of us – to look into nature closely, sort of getting back in touch with the beauty of nature once again.” - Wataru Hokoyama
NBA 10: The Inside Producer chats about the next iteration of the series
09/17/2009 03:33:00 PM     PSP
“My favorite part of the sport is when a team is hitting on all cylinders”
Director Nobuo Nakazawa takes GZ on a trip down the yellow brick road
09/16/2009 02:45:00 PM     NDS
“ … the game takes a life of its own, but it won’t digress too far from the original.”
Section 8 Composer Jason Graves on Emotion, Inspiration, Tools, Editing and More
09/14/2009 08:57:00 AM     360.PC
“The theme instantly took on a larger-than-life, take-no-prisoners attitude, all from just changing a few chords.”
Things are Getting Murderous With Dead Mountaineer's Hotel's Sergey Kiselev
09/11/2009 02:36:00 PM     PC
“We tried to stay close to the original story. But to make it more interesting and playable, we’ve made several endings for the game.”
How Do You Bring a Theme Park Attraction to Wii? Toy Story Mania!'s Amy Kalson and Richard Robledo Have the Answer
09/10/2009 08:30:00 AM     WII
“It's a carnival that the toys have envisioned and made themselves, and you and your family get to experience it as if you were a toy.”
Mytheon's Peter Cesario Discusses the Merging of Game Genres; Exclusive Screens Inside
09/04/2009 09:37:00 AM     PC
Mytheon is developed utilizing core techniques and proven mechanics from action, strategy and role-playing games, but what we believe will make the game really stand out to players is how they chose to incorporate those three mechanics...
Nexon Europe Director Chats About Bringing MapleStory to the Overseas Market
09/02/2009 10:52:00 AM     PC
“There is a definite ‘MapleStory’ brand that players seek, as verified from the success across the world”
Indie studio talks about what it takes to bring a game to life, and the masses
09/01/2009 01:33:00 PM     PC
“Overall, we want to maintain a high level of quality and balance in our work …”
2K holds conference call to chat about newest upgrades to NHL franchise
08/31/2009 12:36:00 PM     PS3.360.WII
“One of the things I think with sports is that it is open; nothing is scripted and so it’s never the same.”
WWE Smackdown vs. Raw Game Designer discusses the upcoming title at WWE Summerslam
08/28/2009 12:20:00 PM     360.NDS.PS2.PSP.WII.PS3
GameZone had the chance to catch up with Dan Ryan, a game designer for the franchise, and speak about his past with the team and much more.
Monolith Associate Producer talks about the third downloadable content for F.E.A.R. 2
08/21/2009 09:40:00 AM     PC.PS3.360
“…we here at Monolith definitely want to deliver as much gameplay to our fans as we possibly can”
Vicarious Visions Karthik Bala discusses bring Guitar Hero 5 to the Wii
08/20/2009 09:40:00 AM     WII
“The team here at VV has put their heart and souls into the game to make the best music game we can on the Wii platform”
Community Gaming and the Mysteries of Mind Twist With Randy Buehler
08/19/2009 08:54:00 AM     MB
“We really want to get this 'social part' right for Mind Twist and to do that it’s crystal clear that social networking has a key role to play.”
Storming the Castle:  Behind the Music of Wolfenstein
08/18/2009 09:12:00 AM     PC.PS3.360
Composer Bill Brown talks with us about writing the darkly powerful score for the latest Wolfenstein, and shares three exclusive clips of music from the game.
Game designer Tim Schafer talks about his new venture, Brutal Legend
08/13/2009 07:01:00 PM     360.PS3
“You don’t have to be a pirate to love Monkey Island and you don’t have to be a metal-head to play Brutal Legend.”
Ghostfire CEO talks about creating the WiiWare title, Rage of the Gladiator
08/12/2009 11:49:00 AM     WII
“There are a handful of video-games that have come out over the years that we believe are simply awesome. This game has been inspired by the best aspects of some of these games.”
Natsume's Graham Markay Takes us to the Deep and Exploration-Heavy World of Afrika
08/06/2009 09:10:00 AM     PS3
“There are four different camera bodies that you'll unlock as you progress through the game, and eight different lenses. The cameras and lenses are all licensed Sony equipment, and they're every bit as meticulously modeled as the animals themselves.”
Rocking FIFA 10, Fight Night and The Sims 3: An Interview with Pint Shot Riot
07/28/2009 10:30:00 AM     WII.360.PSP.PS3.PC.PS2
“We’ve had more hits on our MySpace and Web site for sure; also, word of mouth is a big part of it. We get people coming up to us saying things like, 'Did you know your music is on Fight Night 4!?'”


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