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Financial Index (2)

(as of March 31, 2009)

These tables and graphs show business and geographic segment information for the past 10 years. Although consistent growth is difficult due to the volatility of the market for home video games, we have achieved steady growth in sales in recent years.

Operating Segments

  2005/3 2006/3 2007/3 2008/3 2009/3
Home Video Games
(Millions of yen)
39,985 42,718 43,813 51,679 62,892
Arcade Operations
(Millions of yen)
10,934 11,568 13,043 13,406 13,509
Arcade Games
(Millions of yen)
7,411 6,956 8,021 6,538 8,023
Contents Expansion
(Millions of yen)
4,207 5,742 7,102 8,525 4,628
Other Businesses
(Millions of yen)
3,356 3,268 2,561 2,947 2,824

Home Video Games

(Millions of yen)

Arcade Operations

(Millions of yen)

Arcade Games

(Millions of yen)

Contents Expansion

(Millions of yen)

Other Businesses

(Millions of yen)


Geographic Segments

  2005/3 2006/3 2007/3 2008/3 2009/3
Japan
(Millions of yen)
42,358 48,683 50,074 56,457 54,193
North America
(Millions of yen)
14,721 11,748 15,450 15,796 21,851
Europe
(Millions of yen)
8,389 9,105 8,090 9,782 14,167
Other
(Millions of yen)
426 717 927 1,060 1,665

Japan

(Millions of yen)

North America

(Millions of yen)

Europe

(Millions of yen)

Other

(Millions of yen)