Reference

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This page is for information on books and other reference material dedicated to game development. If you'd like to make an addition, please provide a link along with a rating (1 - 5) and a brief synopsis of the item. NOTE: Links directly to books for purchase without a written review are not acceptable!

[edit] Game Design

[edit] General Programming

[edit] General Game Programming

[edit] Maths and Physics

[edit] AI Programming

[edit] DirectX

[edit] Java

[edit] Mobile Games

[edit] OpenGL

[edit] PureBasic

[edit] SDL

[edit] Visual Basic

[edit] Python

  • A Byte of Python : A good beginners book for learning Python, complete with code samples.
  • Building Skills in Python : This book covers a wide variety of topics from beginner to advanced, featuring coursework at the end of each chapter for readers to complete.
  • Dive Into Python : Another good book that covers a variety of topics, including XML, HTML, and web services. Also complete with code samples.
  • Think Python : This book covers a variety of topics suitable for beginner to intermediate.

[edit] C

  • The C Book : Covers a wide variety of topics and includes coursework at the end of each chapter for readers to complete.


[edit] External Links

O'Reilly
Gamedev.net: Books
Amazon.com
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