Reference
From GDWiki
This page is for information on books and other reference material dedicated to game development. If you'd like to make an addition, please provide a link along with a rating (1 - 5) and a brief synopsis of the item. NOTE: Links directly to books for purchase without a written review are not acceptable!
[edit] Game Design
[edit] General Programming
- Object-Oriented Design and Patterns : (Java)
- Building Skills in Object Oriented Design : From the same author that brought you Building Skills in Python, this book covers various aspects of Object Oriented Design for use with both Python or Java.
[edit] General Game Programming
[edit] Maths and Physics
[edit] AI Programming
[edit] DirectX
- The Direct3D Graphics Pipeline : Free ~500 pg. book on Direct3D with C++
[edit] Java
[edit] Mobile Games
[edit] OpenGL
[edit] PureBasic
[edit] SDL
[edit] Visual Basic
[edit] Python
- A Byte of Python : A good beginners book for learning Python, complete with code samples.
- Building Skills in Python : This book covers a wide variety of topics from beginner to advanced, featuring coursework at the end of each chapter for readers to complete.
- Dive Into Python : Another good book that covers a variety of topics, including XML, HTML, and web services. Also complete with code samples.
- Think Python : This book covers a variety of topics suitable for beginner to intermediate.
- How to Think Like a Computer Scientist: Learning With Python : A good book for covering beginner topics.
[edit] C
- The C Book : Covers a wide variety of topics and includes coursework at the end of each chapter for readers to complete.