Pages Wanted
From GDWiki
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This page serves as a master list of all wanted pages. These are the wanted articles, articles that do not (yet) exist.
If there's a specific tutorial you'd like to see on the wiki but which doesn't exist yet, add your item to the list below! But please add the date and your signature beside your request.
If you don't find an existing article, start writing it! Even a stub would be useful. It would be very helpful to other editors if you cite your sources, even if you don't have time to format them properly. This makes it easier for others to verify and expand on your work. And don't be afraid to ask.
In addition to this list, you might also consider creating missing pages that are linked to but don't exist, or adding useful information to stub articles.
[edit] Community Wiki programming
[edit] Game Engine
Agnostic
[edit] Language Agnostic
[edit] Graphics
[edit] AI/Algorithms
- Spaceship Combat AI
- Team AI/Flocking (ed., similar to Half-Life and Half-Life 2)
- Game Agent AI management (using State machines)
- Rule-Based AI System - Rule-Based-AI
- Reinforcement Learning in Game AI
- Fuzzy Logic for Game AI
- Machine Learning in Games
- Platform physics / tile games (ed., Inertia/Gravity/Friction)
[edit] Shaders
- How to load and use OpenGL shader files with OpenGL/SDL
- Just about anything involving OpenGL shaders
- Demonstrate how to set OpenGL sampler and renderstate properties using HLSL so they do not have to be written in code
- How to access and use HLSL varibles within shader *.FX files
- External link: opengl.org glsl
[edit] Engine Design
[edit] C/C++
[edit] DirectX 9.x
- How to set up a DirectX project
- How to display a DirectX sprite
- How to play a DirectX sound
- How to get DirectX Keyboard Input
- How to get DirectX Mouse Input
- DirectX Collision Detection with source code
- DirectX Lighting
- DirectX Muzzle Flashes
- DirectX Particle Effects
- DirectX Scorch marks
[edit] OpenGL
- How to OpenGL project set up
- How to render an OpenGL model
- How to animate an OpenGL model
- How to move an OpenGL model
- OpenGL Collision Detection
- OpenGL Lighting
- OpenGL Muzzle Flashes
- OpenGL Particle Effects
- OpenGL Scorch marks
[edit] OpenAL
[edit] ClanLib
- Displaying ClanLib Sprites
- Playing ClanLib Sounds
[edit] ParaGUI
- Basic ParaGUI tutorial (ed., getting up and running)
[edit] Guichan
[edit] Agnostic DirectX
- Agnostic DirectX swap chains
- Agnostic DirectX encapsulation
- Agnostic DirectX hardware considerations
- Agnostic Directx enabled child forms
[edit] Visual Basic
[edit] VB.NET
[edit] DirectX 9.x
- Dx9 Quaternions
- Basic Dx9 stencil buffering
- Basic Dx9 environment mapping
- Dx9 Sprites both with the sprite class and vertexbuffers drawing point points with point size
- Exporting and loading Dx9 mesh data out from 3DS MAX / gMAX
- Exporting Dx9 material data from 3DS MAX / gMAX
- Dx9 Skinned mesh example
- Using the Dx9 texture matrix
- Understanding Dx9 billboarding
- How to create a Dx9 screen saver
- How to create and use a Dx9 render to texture
[edit] Java
[edit] Lua
- Basic Lua Scripting,
- Advance Lua Scripting (ed., specifically in the Baja Engine)
- Lua Tips & Tricks
[edit] Web Based Game Development
- Web based game programming techniques
- Web Based Game Database selection (task/role), Web Based Game design
- Selecting your Web Based Game scripting language
- Web Based GameGame interface design for the browser
- Web Based Game Tip & Tricks
- Web Based Game Security
- Web Based Game Affiliate services; Web Based Game Voting and get a in-game incentive
notes
- ? : ajax framework seems to be incredible piece for gui
- As I browse the growing collection of Game Programming books at the local books store I fail to find any that deal with the broader concept of game design unassociated with a specific medium. I see plenty aimed at 3D engines, 3D studios, Flash MX games, ... anything with a graphical engine. --Primetime 11:04, 12 January 2006 (EST)
[edit] Game Mechanics
- Discussions on a game
- Turn based strategy game programming (ed., like Final Fantasy combat system)
- Combat calculations
- Doing the math behind Player A attacks Player B
- Implementing: Battle order (initiatives), armor ratings, to-hit, damage, evade, parry.
[edit] Game Engines
- What game engines are out there?
- Engine Specific Tutorials (ed., Many of the of the Game Engines contain a sub-heading 'Tutorials' which contain what you need)
- Game engine structure (ed., How to create a good 3D game engine)
[edit] Game programming in schools
- external link: homepage : Tony Forster, www.freewebs.com/schoolgamemaker