Treasure’s riotous game beat up the beat ’em up – but lived to tell the tale of an abandoned genre.
Witness the creation of an entirely new style of entertainment, MUD - the beginning of the MMORPG.
Mired in controversy, it's had to fight for existence. But now Ruffian Games is ready to show how it's kicking its Crackdown sequel into shape.
Nintendo's most famous recruit discusses the importance of being different, what he looks for in new recruits, and a typical day at the office.
Few series get the chance to die with dignity, but R-Type’s final outing showed that taking your own life is a route to immortality.
The second part of our look at CCP's Dust 514, in which we discover how this shooter's battles will be for the control of planets in Eve Online.
Firaxis’ exploration of our friends and galactic neighbours left Earth, but kept hold of humanity.
Part one of our account of how Eve Online's CCP has come down from the stars and on to the battlefield with its FPS, Dust 514.
Corporation controlled cyborgs may be every boardroom's dream, but this game gave CEOs the chance to live the fantasy.
Prioritising the rules of the road over those of a game may seem a risky approach for a winner. But Polyphony's owners’ club seldom cut its corners.
The martial arts beat ’em up with the trousers that fell down, IK+ inhabits a special place in the memories of many C64 owners.
It was the least successful of the Capcom Five, but does P.N.03’s white lady deserve her reputation as the black sheep of the family?
Sensible Software’s cartoon yet exacting shoot ’em up took flak from the Royal British Legion, but lived to tell the tale.
Ubisoft's blend of virtual tourism and cold murder finally receives a game worthy of its setting.
Valve promises new friends, more zombies and a better apocalypse in its sequel to the zombie survival shooter.
Before Fahrenheit and Heavy Rain was Quantic Dream's The Nomad Soul - and a clash of wills with David Bowie.
How a small UK company made one of the greatest multiplayer racing games, then faced up to Nintendo – and won.
It should have started a revolution, but Radiant Silvergun became famous instead for its price. One of gaming's greatest injustices?
How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
The Daily Telegraph says 2009 saw more money spent on games than movies.
3D Realms CEO talks of a strong resurgence in Duke titles in the coming years.
Section 8 developer sues over withheld royalty payments and a Russian PS3 licensing deal.
Christmas is nearly here; Edge staff to celebrate with paladins, witches, and a little Kirby Pinball.
Highlights from our community-written blogs, featuring the morals of murder and the future of games.
Games rarely tap the power of our imagination, but Chris Dahlen has an idea for a game which would make the world believe in Santa Claus.
Steven Poole explores the notion that videogames are decadent, and why this might be impeding their future.
Hello Games' sole artist, Grant Duncan, wonders if programmers dream of electric sheep.