The Legend of Zelda: Spirit Tracks Updated Hands-On
We dive deeper into Link's latest adventure on the Nintendo DS.
As with our previous look at The Legend of Zelda: Spirit Tracks, if you're not particularly interested in reading some slight spoilers on Link's latest adventure in Hyrule, then you're probably better off skipping this update. We're jumping into some of the plot and gameplay details that occur after completing the first dungeon, as well as taking a look at some of the puzzles that await. With that out of the way, we'll continue with Link as he completes the Forest Temple dungeon and makes his way back to the Sprit Temple on his train.
Link needs to go back to the Sprit Temple so he can revive the sprit tracks that lead to the other temples within Hyrule. In this case, he specifically needs to find the map that opens the tracks to the Snow Temple located far in the northwestern corner of the map, but to get to this map, he has to go through a smaller dungeon within the Spirit Temple (up the staircase from the previous dungeon where the Forest Temple map is located) to retrieve it. Once inside, Link and Zelda have to use some of the same tactics as in the previous dungeon where Link must find the three teardrops to power up his sword, as well as attack the back of one of the phantom knights before Zelda can take control of it. Once that's done, the pair finds some new obstacles that weren't present in the previous section, namely massive fire pits that Link can't cross without some help.
Fortunately, when Zelda takes control of the phantom armor, she has no problems walking through the fire. So, the new trick you learn is that Link can ride on top of the phantom's shield while it walks through these hazards, preventing him from taking any sort of damage and enabling him to get through parts of the dungeon that were previously inaccessible. Additionally, this same trick comes in handy when defeating some of the new enemies, such as little imps that ride atop indestructible statues, as well as retrieving keys in hard to reach places. There are also portions in this dungeon where you have to use Zelda in her phantom armor as a barricade against fire-spewing statues. Eventually, the two make their way to the end of the dungeon and retrieve the map the opens the tracks to the Snow Temple.
But as Link and Zelda make their way back to the train and head toward the snowy peaks of Hyrule, their train comes under attack by new creatures that do some serious damage to the train. Fortunately, Alfonzo helps out and suggests the two head back to the starting village of Aboda so he can make some modifications to the train that'll help deal with these enemies. While Alfonzo's busy, Link ventures back into town to speak with Niko who hands Link a stamp book. You can get stamps from different areas of Hyrule by finding some small podiums where stamps are dispensed, and if you manage to get all the stamps, Niko says he'll give you something special in return.
Making his way back to the train, Link discovers that Alfonzo is done with the train modification, which takes the form of a cannon not too dissimilar from the one on Link's boat in both Wind Waker and Phantom Hourglass. To use it, you simply tap where you want to fire and a cannonball flies out. It's very easy to use and makes short work of any foes that get a little too close to the train, but you can also use it to destroy boulders and other objects scattered in the surrounding scenery as you travel. With their new weapon in tow, Link and Zelda once again head toward the Snow Temple.
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- Release: Dec 7, 2009 »
- ESRB: Everyone 10+
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