GameSpot: The Go-To Source for All Things Video Games

Nobody knows games and gamers like GameSpot. Our love of games combined with our experience, innovation, and commitment makes GameSpot the standard for all things gaming. For 15 years, we've been 100-percent focused on games. We understand that today's gamers play for many different reasons, and we're able to engage this growing number of diverse gamers no matter why they hit play.

Over the years, our family of sites has grown to include GameFAQs, Game Rankings, and GameSpot Trax, so now we’ve got every aspect of the gaming world covered. And we must be doing something right, because millions visit us every day and 93% would recommend us.

We Entertain, Inform, and Connect Gamers

  • Unmatched content including game previews and reviews, live-event coverage, cinema-quality videos, exclusive interviews, strategy guides, original shows and more.
  • Dedicated channels for every gaming system (like the PS3, Xbox 360, Wii), as well as specialty channels, such as GameSpot Sports, GameSpot News, and Launch Centers.
  • An active, engaged community where like-minded players interact via lively forums, user reviews, and blogs.

We Arm Marketers

  • GameSpot Trax — the industry's most advanced, real-time market-intelligence tool equipping marketers with the insight and analysis required to better understand gamers and the marketplace.
  • GamersInstinct — a large, high-quality gamer panel available for conducting gaming or gamer-related market research.

Benefits

  • Attracts and retains one of the Web's largest concentrations of the coveted 13- to 34-year old male demographic.
  • Reaches an engaged, influential, and loyal audience of diverse gamers who spend more time with us than our competitors.
  • Creates innovative, relevant marketing programs integrated with highly sought-after content.

Audience Profile

  • Male: 94%
  • Average age: 25
  • Ages 18-34 years: 71%
  • Come to GameSpot first for information: 84%
  • Check out GameSpot's game reviews before buying: 87%
  • Play video games as an everyday escape: 78%
  • Enjoy interacting/competing with people in a gaming environment: 72%
  • Considered the source for video games: 69%

Email GEL-AdSales@cbs.com.

comScore, March 2009; GameSpot Audience Profile Study, June 2008.

GameSpot Resources

Editorial Awards (Logos and press releases)

CBS Interactive Resources