When we speak of professionalism, we look towards the stars that this illustrous industry has produced: Manuel 'Grubby' Schenkhuizen immediately springs to mind as he has always been an adoring fan favorite and will forever be remembered as one of the legendary E-sports icons of all time, transcending his prior success in Warcraft III. As Jonas 'The1Crow' Gebhardt told me, Schenkhuizen was once named by Marc Olbertz, Community Manager of Blizzard, as maybe the "only full true professional eSports athlete that we have those days".
Yet, in order for E-sports to grow, it is not Grubby that will be the key driving factor, but the rest of the progaming community. Individuals, no matter how godly, cannot directly influence which direction E-sports will go if the masses themselves do not realize the significance of their own contributions.
Professionalism - what it means
For one, signing contracts is a notion that should be taken very seriously by every player; it demonstrates committment and responsibility, and not just putting pen to paper. It also represents an opportunity, and more often than not gamers do not realize how fortunate they are, neglecting the importance of their contracts. By respecting and honoring their agreement, players can prevent disappointing the sponsors and organizations that choose to place their faith in them, in turn creating a stable and competitive base foundation for gamers to compete in their respective organizations.
Unfortunately, there has been many examples of unprofessionalism in the past, such as cases of players jumping on the bandwagon when there was a better deal stacked on the table, or leaving their present organizations for the most mundane of reasons.
What is the problem with professionalism?
The most recent example (no offence intended), would be the saga and controversy revolving around the Fnatic DotA team. The situation could definitely have been handled a lot better without controversy and certain misunderstandings could have been avoided, but as always disagreements and conflicts in ideology are unavoidable and should always be discussed strictly within the premises of the organization. In the event that both parties are unable to come to a mutual agreement, that is when further alternatives can and should be explored, such as leaving for greener pastures that can fulfill their ambitions. However, that should always be contemplated only as a last resort, especially if the players in question have signed contracts for the long term.The problem is, some progamers are unable to weigh the consequences of their actions and how it would affect the community and scene in general.
Even if the fans are appeased as they just want to see their favourite players in action, the ones with the money won’t be. And that is where the bridge between success and failure lies, because the powers behind E-sports are not seeing and getting their money's worth. To put this into context, imagine if Loda and co. had decided to leave Fnatic for Aeon. While Aeon would undoubtedly be pleased with the accquisition of a world-class team, Fnatic would be left reeling from the team's departure, and it is fair to say that after experiencing so many inherent struggles and difficulties with the DotA scene (including their previous stint with the ex-XcN team), who knows, they might decide to move on and not waste anymore of their resources by halting investment into DotA. Even without mentioning the importance of Fnatic's popular branding and what it could do for the scene, we would be losing yet another potential avenue for DotA to develop. This concept similarly applies for the other respective gaming scenes as well.
Other side of the coin
Besides gamers being unable to fulfill the agreements made with their sponsors, there is also the vice versa which is a common occurence in the E-sports scene today. It is hard to pinpoint which one takes precedence over the other, but for the most part the manner in which they occur are identical. Firstly, there is the issue of organizers never paying the winners their prizes on time or not paying them at all; a prime example would be the Electronic Sports World Championship (ESWC), after going into liquidation failed to payout the prize money owed to teams who had won the championship in previous times, and mTw's counter-strike (CS) team who are still yet to receive $90,000 in prize money up to now. Furthermore, there has also been numerous reports of teams not getting paid their due salaries by their organizations. The ex-MYM CS team encountered this problem, as well as several others that have claimed incidents of unpaid salary for months.
What does this mean? Does this mean the ones with the money have the right to be unprofessional? It is their money afterall, so they have the right to invest in the most profitable ventures. This begs the question of whether sponsoring players are lucrative and commercially viable. Big-name organizations, such as Intel would most likely have no problem, having set aside a large marketing budget, but what about the smaller ones? Can they afford to splash cash on something that does not promise a substantial return on investment (ROI) in return for that bit of brand awareness and publicity? Not to mention the intangibleness of it, adopting such an approach will most likely see companies losing more money than they can afford.
This brings us back to the question of professionalism. This is step one, and everything successful must stem from this concept; if you are a professional, people will sit up and notice you, communities will respect you, fans will revere you, and most importantly companies will feel more secure with their investments when they know it is going the right way.
So does professionalism exist?
Professionalism does exist, but it is hardly enough for the E-sports industry to truly break free of society's perception that gamers are lazy and unbred creatures. It must be understood that progamers are not just representing their organizations, even more so representing the face of E-sports, which will be what everyone will have their eyes on, especially companies looking to sponsor new organizations. A genuine lack of professionalism, as highlighted above, will justify what our critics have been saying all along: that E-sports is not professional enough to be a business, and not a worthy investment. This situation, if uncorrected, will eventually cause a vicious cycle of more and more sponsors/organizations being reluctant to enter the scene after witnessing what their predecessors have gone through. Both sides will be left lost and neither side will stand to benefit. Ultimately, the players are the ones who will suffer.
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(2 days ago)
#1
BA|frequency-
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Bit short but interesting none the less.
<VisarkA> one night ended with me sleeping in jolies bed
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(2 days ago)
#2
The1Crow
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Worth reading! And no, especially in the DotA world it sadly doesn't exist.
Last edited by The1Crow at 18.10.2009, 16:43
Some ppl come into our lives and quickly go. Some stay ever!
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(2 days ago)
#3
M1sio
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First of all, the investors / sponsors etc. have to stop thinking only bout themselfs (hi mr. Munoz - CPL owner) and how to make money on esport and starting putting more money and effort into it. Thieves :/
Pla The real esport is in Korea, we are no match for them atm. And I guess it won't change until some people will realize it's not only about their ass... | |
(2 days ago)
#4
Sun_Seeker
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rofl i can't believe you used a dota example in discussing professionalism of e-sports.
then the next section you're just listing stuff we already know and then the paragraph below that has 4 question marks? are you trying to make a discussion? coz you can't do that with question marks what a waste of time. | |
(2 days ago)
#5
GodBlessMaliSunSeT
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The article was interesting to read but I can't understand as well why you talked about DotA. There is no professionalism in this game. Even if pla
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In many ways, you get what you pay for.
And since almost no organisations puts a real investment into DotA, the pla I agree that DotA has little to no professionalism, but blaming the pla no re
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(2 days ago)
#8
SoloZ
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I expected those comments coming about DotA being non-professional etc, I don't have much to add except that the case of Fnatic was only used as an example as it stirred up an amazing amount of controversy (much more than the announcement of MYM's new warcraft/DotA teams at that time if i may add), and I thought it would be a good gauge when used to judge the situation ba
Anyway, hope you guys enjoyed reading the article. | |||||||||||||||||||||||||
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(2 days ago)
#11
BA|frequency-
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Quoting Maelk: 10/10 <VisarkA> one night ended with me sleeping in jolies bed
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(2 days ago)
#12
KungfuMonkey
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As long as E-sports and particularly Competitive Dota is run by teenagers, 20 year olds and little girls, these issues will persist. Terms like "professionalism", "management", "sponsorships" are simply thrown around with no real meaning behind them. Theres a reason why some people splash out $100,000 on a university degree that teaches them to deal with those things -_-
I may be drifting a little off the point here but how many of these big name "sponsors" actually assign the task of managing their dota squads to a capable and trained person ? Because to the people who dont know whats happening behind the scenes, at events etc, it seems like the companies simply appoint somebody related to the pla Last edited by KungfuMonkey at 18.10.2009, 18:29
Join the DarkSide. We have cookies
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(2 days ago)
#13
fril
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I'm not sure if I interpreted this part of the article correctly, but as far as I know, the ex-XcN team was nothing short of professional. They were well-mannered in-game and delivered decent results on LAN events. When they chose not to renew their contracts, RiNoa merely stated that the team felt that the new contracts did not seem to take the team seriously, and left it at that without elaborating further.
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(2 days ago)
#14
Mirhi
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Insightful, but would have wanted more from something this far reaching.
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(2 days ago)
#15
oppenz
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Haven't you seen Korean StarCraft scene?
I'm looking at you
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(2 days ago)
#16
Urzak
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South korean is the model, the real thing the rest is a litle failed
Brasileirada no mym "estrondando"
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(yesterday)
#18
shadow_moon
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Overall it is an good article, but One of the fact i believe Needs to be highlighted is about TIME
because Esport generally is an fairly new kind of sport and it is just around for maybe 10 years or so?(correct it if i am wrong) thus making this kind of business relatively new and people around the business have no real experience of doing this 'kind' of business term and for the unprofessionalism part i believe that in every good thing there is always a bad one to come in.this is just another side of coin that we have to accept. in pla This is also my subjective opinion as i am not fully professional pla and for the management side, like what i have said before, TIME dude TIME! if i am somebody with 100milion to invest on,would i rather invest on a maybe football industry(with a top club have an average 100 years history or so) with an tested result over an century or with an esport industry with a lifespan of a barely-a-teenager kid?thats why they are reluctant and i believe we shouldnt blame them but in the end i also believe that in every industry,when there are good moments,bad moments is always there. take football industry as an example. with over that 100 years of historyand those billions dollars of money circulated around, some clubs just do 'stupid/unprofessional' stuff which i believe i have no need to elaborate further isnt it??moreover with an so called e-sports industry?so basically this is just a normal stuff in another game of life i should say thus what i believe is that we should just go slow actually,as right now in esports, time, experience, mental-attitude of pla and hey, who knows maybe the next 2032 olympics got electronic sports huh? Last edited by shadow_moon at 19.10.2009, 07:40
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(yesterday)
#20
Phil
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What is really the interesting topic in this whole discussion is what makes for professionalism in eSport? Discussing whether or not it is there is pointless, as long as we don't state when and what professionalism really is. Obviously a cyberprofessional won't face the same tasks and challenges as e.g soccer professionals.
Along the same path, it would then be interesting to analyse whether or not the professionalism is there, and then go me For example, one of the comments to this article suggests that the Korean SC / WC-scene is somewhat professionalized. Following that, it would be interesting to go into an analysis of how that specific 'professional' environment has been built up. One could for instance go into the fact that you are not considered a "professional", before you get a pro-license from KeSPA. With KeSPA also sanctioning events, this makes for a really interesting coordination of the "professionals". What I'm trying to get to, is that identifying differences and advertising ideas of how to improve a situation, should always go before your kind of desc I'm forever blowing bubbles!
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(yesterday)
#22
Elven_Star
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Professionalism does exist in E-Sports.....................only in Korea.
Elen sila lumenn omentilmo
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SoloZ Author Last update : 18.10.2009 16:13 8 updates | |
uNder Last update : 19.10.2009 01:39 1 updates | |
shawnyhawk Last update : 18.10.2009 17:18 1 updates | |
The1Crow Last update : 18.10.2009 15:20 5 updates | |
ReiNNNN Last update : 16.10.2009 21:55 1 updates | |
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